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Armed
Platform: Saturn
Publisher: Interplay
The Basics
Armed was originally planned for the Saturn. We don't know what the game was about, save what you can extrapolate from this screenshot.
WHAT HAPPENED?
The Armed title was quietly canceled by Interplay.
Bedlam
Platform: Saturn
Publisher: GT Interactive
Note: the following shots are from the PC version of the game.
The Basics
Arcade action was the name of this game as you would have controlled a team of three biobots within a futuristic city. The graphics were at one time sharp and detailed. The objective was pretty clear: Take out any and all aliens that inhabit the various levels. The nice thing about the game: Even though it had all the action game elements, was that there were still missions to complete that would have required strategy - it would not have been just an explosion fest, even though you pretty much had to destroy everything in sight in order to save the earth.
On the PC, Bedlam wasn't a great or brilliant game: It won't blind you with its originality or searing gameplay. But it was a decent game with a fair number of fun hours in it, and that in itself can be rare enough these days.
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WHAT HAPPENED?
Bedlam was another Saturn title that just quietly went to sleep.
Bubsy 3D
Platform: Saturn
Publisher: Accolade
Developer: Eidetic
The Basics
A Saturn version of the PlayStation action-adventure game was at one time planned. Bubsy 3D used the third-person, behind-the-character view as seen in Super Mario 64, only in Bubsy 3D it was combined with mundane jumping/shooting/gliding action.
WHAT HAPPENED?
The title was quietly canceled.
Burn:Cycle
Platform: Saturn
Publisher: Philips
The Basics
Burn: Cycle was the Saturn version of the Philips CDI game by the same name. The setting would have been a William Gibson cyberpunk future where you, as info-pirate Sol Cutter, had downloaded a computer virus into your brain and must find a cure before it destroys you.
WHAT HAPPENED?
The game was all but finished when Sega informed Philips that the title exceeded the amount of video the system could handle by several minutes. The game tested fine on the developer's systems, so Philips wasn't aware of the problem until Sega got its hands on Burn: Cycle.
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