Sony PlayStation

Bloodshot
Platform: PlayStation
Publisher: Acclaim
Developer: Iguana

The Basics

Bloodshot, an arcade-style 3D shooter from Iguana UK, would have placed you, as the title character, into a futuristic environment called the City, where you would encounter familiar faces from the comic book, such as Simon Oreck and Stroheim. Throughout the 20-plus expected levels would be varying types of vehicles (like cars, jeeps, motorbikes, tanks, and trucks) for you to mobilize against the enemy - the organization that made you. Certain areas of the game were only going to be open to you if you had the right vehicle. Your weapons stash included about 22 various arms, such as the screamer, a nasty sonic toy; the microwave projector, which would have melted all kinds of metal and body parts; and the flechette, with hundreds of small C4 darts. You would have been able to run in one direction and shoot in another because Iguana had installed a multidimensional firing system. And because this game was running on the same VISTA engine as Shadow Man, you technically would have been able to see far into the distance, as the VISTA engine supposedly eliminated the need for obscuring fog.

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Hard Nanite power-ups would have enhanced your chances against the enemy. Hard Nanite was a completely moldable substance; when Bloodshot encountered any Hard Nanite object, he would have absorbed those Nanites into his own and could have later reproduced the object. So any weapons, information, vehicles, or technology that he have came into contact with, would be absorbed and then reproduced - enemy toys included.

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A few of the power-ups available were the vampire, which sucked all the energy out of nearby objects and gave it to Bloodshot; the harbinger, which caused temporary insanity in his enemies; the sentinel, which acted as a shield; and the MTCS, or the multi target combat system, which would cause Bloodshot's Nanites to shoot offscreen aggressors while he was busy shooting bad guys. A four-player mode was planned as well.

WHAT HAPPENED?
In January of 1999, Gamespot News reported that Acclaim had officially ceased development of Bloodshot. An Acclaim spokesman said that the game didn't pass a "green light evaluation," and the game's future was in fact uncertain. The evaluation was to determine the game's viability in the market. In the form it was in, Bloodshot did not pass. Acclaim said at this point that the game was not yet dead and that the team at Iguana UK was working on other projects but may revisit this game later on. Acclaim still holds rights to the comic hero, but the game is nowhere in sight.


 

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