Sony PlayStation

Kumite: The Fighter's Edge
Platform: PlayStation
Publisher: Konami
Developer: 47-Tek

The Basics

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Kumite: The Fighter's Edge was to be a 360 degree fighting game with realistic characters, fluid motion during combat, and fighters who reflected physical damage during battles. The game was touted as the next generation fighting game - something to move the genre along and break the mold.

Kumite was definitely not going to be your kick-punch-block type fighter. Instead it was to be based on various types of real martial arts fighting styles such as Tai Kwon Do. The game's graphics, even early on, were forming into what might have been considered a step forward at the time, with complete 360-degree character rendering for full character movements in 3D. This would have allowed you to sidestep your opponent's attacks and also cross into and around him to allow you to perform side and rear attacks.

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The character design plans were also relatively innovative. The fighters were to be rendered with enough detail that you would be able to measure at what location on the fighter's body you landed your attack, and to what degree you injured him. This would have been done through animated texture mapping. Bruises would have actually appeared after three degrees of damage.

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Also, the combat moves would have streamed in from the CDs in sets. And there were special moves in the game that you didn't have access to but would have found out about through codes. Then you could have loaded them into the game on the fly. Some of the special sets planned were weapons moves, so if you were playing an opponent and he hit a special set of buttons, a whole new set of moves for this weapon would have loaded.

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At one point, we learned of about ten of the characters: Karambi, whom the story centered around; Marshall; two female characters, Lu and Yamashita; Morgan; Reese; Master Lo; Pal; Otaki; and Kim. And where would these guys fight? Their neighborhoods. Karambi, for example, would have battled in the mountains of Indonesia and Marshall faced-off in Arizona. The environments could have been compared to those in Tekken and Soul Edge. 47-Tek also had some interesting plans for the sound and music.

Kumite wouldn't have been a fatality-wielding, finishing move fest, but rather a realistic fighter, focusing on actual martial arts. The game also would have included special characters and moves and different endings for the various characters.

WHAT HAPPENED?
Konami never officially said why the game was canceled.

Legion
Platform: PlayStation

The Basics

Very little is known about Legion, besides the fact that it would have been a 3D platform shooter that took place in the year 2028. Your objective would have been to save any existing humans (or life in general) on post-apocalyptic Earth. How would you have done it? With a reportedly huge arsenal.

WHAT HAPPENED?
The apocalypse must have been postponed or canceled, as the game just quietly disappeared from the PlayStation's lineup.


 

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