Sony PlayStation

Megarace 2
Platform: PlayStation
Publisher: Mindscape
Developer: Cryo Entertainment

The Basics

Megarace 2 would have been a racing game where you could play alone or against a friend on tracks that lifted you quite a ways into the skies. In Megarace 2, you would have raced on a track of eight opponents - each fully equipped to drop oil slicks and mines and destroy anyone in his or her path with a slew of missiles and other such projectiles.

The vehicles were to be 3D rendered, within six environments, from Tibet and outer space to a bayou and a futuristic foundry. TV guy Lance Boyle was written in for the voice work.

WHAT HAPPENED?
Mindscape trimmed back console titles and Megarace 2 was one of the games to go. A PC version was released.

MELT
Platform: PlayStation
Publisher: ASC

The Basics

While searching to kill Eddie, the so-called "ultimate evil" and mascot of the band Iron Maiden, you would have traveled through 50 different worlds in an attempt to take his energy pods before he destroyed the universe. That's about all we know of this single-player action game that never came to be, besides the fact that it was supposed to feature music by Iron Maiden.

WHAT HAPPENED?
Unknown

Mickey's Wild Adventure
Platform: PlayStation
Publisher: Ascii

The Basics

Disney's Mickey would have made his leap onto the console systems with this single-player action title for the PlayStation. Sony of Europe brought the title out overseas, but Sony of America never released it in the US. Mickey's Wild Adventure would've been a side-scroller, typical of the previous Mickey games, featuring decent graphics and Disney-style animation.

WHAT HAPPENED?
Mickey's Wild Adventure was quietly turned into Mickey's Big Sleep.

NBA ShootOut 99
Platform: PlayStation
Publisher: 989 Studios
Developer: 989 Sports

The Basics

While ShootOut 97 was met with acclaim, ShootOut 98 was a definite disappointment, something that 989 was hoping to avoid with ShootOut 99. The game was based on the same engine, with a few new features - like all-new 3D players and arena models, as well as a TV-style presentation. Ian Eagle, the New Jersey Nets broadcaster, was scheduled to do the play-by-play, and there were a number of new motion captures, including those from Bo Outlaw, Jason Kidd, Robert Horry, and Brevin Knight.

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Features you might be familiar with that would have returned were the complete NBA license, so you would have gotten all 29 NBA teams, total control dunking (updated), icon cutting (updated), icon passing (updated), realistic player performances and sizes, full-season and game stats, and the standard modes - exhibition, tournament, All-Star, playoffs, and the finals.

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WHAT HAPPENED?
Sony originally delayed the release of NBA ShootOut until December 1998. Then, on February 2, 1999, 989's ShootOut '99 was canceled because of "quality issues," and the development team moved toward development on ShootOut 2000, which was released late November 1999.


 

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