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Rocket Jockey
Platform: PlayStation
Developer: Rocket Science Games
Note: The following shots are from the PC version of the game.
The Basics
Rocket Jockey was a 3D driving, fighting, and sports game planned for the PlayStation and the PC that only made it to the PC. In descriptions that make it sound like a futuristic king-of-the-hill game like you played in third grade, the game was to include three modes of play: rocket war, rocket racing, and rocket ball.
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Based on the PC release, in rocket war, you competed in ten levels of head-to-head combat with others, with the last person alive winning the match. In rocket racing, there were ten levels of obstacle courses for you to survive, and all while your opponents tried to do the same. And in rocket ball, you competed in what appeared to be a hybrid of more traditional sports such as polo and lacrosse, although the ball constantly changed textures, from being a wrecking ball, for example, to a Jell-O ball.
WHAT HAPPENED?
Rocket Science went out of business, and Rocket Jockey was only released on the PC.
Rollerball
Platform: PlayStation
Developer: Z-Axis
Note: The following shots are from the PC version of the game.
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The Basics
Based on the '75 sci-fi classic by the same name, Rollerball rolled all the strategy of today's most popular team sports and the action of a demolition derby and kickboxing match into one. Set in 2098 (ten years after the events of the film), the game had you managing teams from around a world where wars are fought on the court instead of on the battlefield.
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Goal points were amplified by how many times a team could successfully circle the court (grabbing hold of a team-controlled motorcycle helped) and score without giving up the ball at all. Once a goal was scored, two opposing team players had a few moments to beat the living hell out of each other for bonus points. Injuries and fatalities garnered huge bonuses. In fact, beating up on your opponents earned you as many points as dunking the ball.
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From what we'd played of the game's early stages, this title was unlike other futuristic sports games in that it was not dreadfully boring. It had moments of entertaining cartoon violence more along the lines of a wrestling event than, say, Virgin's Thrill Kill.
WHAT HAPPENED?
According to Z-Axis reps, Rollerball was being developed for MGM Interactive before the publisher layed off its employees and shut down operations. Rollerball was lost in the shuffle.
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