Sony PlayStation

ShredFest
Platform: PlayStationv Publisher: EA
Developer: EA

The Basics

screenshot
Click to enlarge

EA's Shredfest was a snowplay version of Road Rash - in effect, a sequel wherein you did the same stuff in the snow and on snowboards as you did on the road on bikes. Minimal information was released, and some even reported seeing snowboarders in action, whacking up other snowboarders on the way down the slope. As far as we know, mocap sessions were completed using actual snowboarders.

WHAT HAPPENED?
EA released a snowboarding game for the PlayStation, but it wasn't ShredFest or even distantly related. What happened to ShredFest? It hasn't appeared yet, and it was supposed to come out in 1996.

Sirens
Platform: PlayStation
Publisher: CAPS

The Basics

Sirens would've been a dark journey through a surreal nightmare, or so CAPS said. In this nonlinear, third-person science fiction game, you would've played a kid from a future Los Angeles who was placed to battle evil forces through bizarre scenarios. Your adventures would've taken you through a parallel time and place where the line between the laws of nature and the surreal of the unconscious were blurred.

screenshot
Click to enlarge
screenshot
Click to enlarge
screenshot
Click to enlarge

WHAT HAPPENED?
Unknown

Speed Tribes
Platform: PlayStation
Publisher: THQ

The Basics

Enter the bio-organic world based on Nemicron's graphic novel, where the speed of your machine is the key to your survival. That was the sell phrase, but the game never came out. The developers used real-time 3D mixed with an element of strategy to begin creating Speed Tribes. The game would have delved into the violent domain of aerocycle riders. After joining up with one of the six tribes, you would have honed your skills so you could overcome all obstacles thrown your way. You'd also battle head-to-head in arena play or you'd have faced the enemy on its own turf - ultimately confronting the leader in the deadly blood run arena. Multiple gameplay options would have included one- and two-player, as well teamwork and combat modes. Your task was to be simple: survive.

WHAT HAPPENED?
The game was quietly canceled.

StarCon
Platform: PlayStation
Publisher: Accolade
Developer: Accolade

The Basics

Colony Wars: Vengeance almost had a bit of competition within the mission-based space-shooter genre with Accolade's StarCon, a spinoff of the old Star Control series.

You played as either the Hyperium or the more sinister Crux, then - if you wished - you could go back and play as the other. Better yet, you could have played as one, and your friend could have been the other in a split-screen head-to-head competition. The head-to-head play was without a doubt the major feature that stood out in StarCon, and the feature that Psygnosis' Colony Wars, itself an excellent-looking game, lacked. Cooperative play was also available.

screenshot
Click to enlarge
screenshot
Click to enlarge
screenshot
Click to enlarge
screenshot
Click to enlarge

The single-player mode was the mission mode. Missions were nonlinear, so you could choose the order in which you wanted to progress. Plus, after you finished the game, you could go back to missions you'd already played with your more powerful weapons and ships and uncover some secrets you couldn't access in earlier levels.

screenshot
Click to enlarge
screenshot
Click to enlarge
screenshot
Click to enlarge
screenshot
Click to enlarge

Weapons included the particle beam laser turret, cannon turrets, and homing bolt targets, while fighter ships on your carrier (you had up to six) included the fast, maneuverable hawk and the powerful, heavier griffon. A third fighter, called the raven, would have been in place in time for the final product.

screenshot
Click to enlarge
screenshot
Click to enlarge
screenshot
Click to enlarge
screenshot
Click to enlarge

Two missions were in place in the early copy of the game we had received. In one mission, to keep the Crux from bombing your planet, you had to steal their bomb - then use it against them. The second required you to kill a Crux leader. Both were fun.

WHAT HAPPENED?
Accolade informed GameSpot News in October 1998 that StarCon had been put on hold for the time being. "The team will be spending the next few months reevaluating the design with the hopes of coming up with a stronger game," a company spokesperson said. However, when we followed up with Accolade, no progress had been made, although a formal "This game is canceled" did not fall from the company's lips.


 

« Previous Page Next: Show me more »