Sony PlayStation

WCW/NWO Live
Platform: PlayStation
Developer: THQ

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The Basics

In a mad dash to make the most out of its expiring WCW license (Electronic Arts took over in 1999), THQ tried to prep WCW/NWO Live for release at the end of 1998. Since it was coming from Tomy, we surmised it contained at least some part of the Toukon Retsuden 3 engine.

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More than 30 wrestlers were present in the game, but only half of them were from the WCW or NWO. The rest of the roster was filled with Japanese wrestlers. You could create your own wrestler, specifying height, weight, clothes, hair, moves, rants, and tattoos.

The game reportedly ran at 60 frames per second at one point, even in the four-player mode. The game was to contain signature finishing moves

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and real entrance music, giving the game a realistic (well, as realistic as you can get in a wrestling game) look and feel.

WHAT HAPPENED?
THQ's WWF Smackdown! for the PlayStation used a variation of the Toukon 3 engine originally intended for the deceased WCW/NWO Live.


 

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