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Werewolf: The Apocalypse
Platform: PlayStation, Saturn
Publisher: Capcom
Developer: Capcom
The Basics
Werewolf: The Apocalypse was an action-adventure game that would have brought to life the White Wolf role-playing game known as the Storyteller series. In single- or two-player mode, you would have navigated through six worlds as one of seven Garou characters, each maintaining the forms of human, wolf, and werewolf simultaneously. Each character's abilities directly reflected that character's abilities in the Storyteller game. This was planned as a 3D game, seen through a three-quarter perspective with roaming cameras and multiple paths.
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WHAT HAPPENED?
Capcom informed GameSpot that the game tried to be too much of everything, combining too many genre elements that didn't work well together.
Wetlands
Platform: PlayStation
Publisher: New World Comp
Developer: New World Comp
The Basics
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Wetlands was to be a single-player futuristic adventure game packed with action and mystery. You would have taken on the role of a tracker who had been hired by a distant planet's authorities to recapture a dangerous escaped prisoner. The prisoner was to have left only one clue behind, a note reading, "Wetlands. April 6." As the tracker, you would have had to journey to the water-covered planet Wetlands and track down the prisoner before the April 6 deadline. Your pursuit would've taken you above and below water and through various underwater facilities, all the while fending off thugs and solving mysteries. The game's graphics were originally created using roto-scoped cel animation techniques.
WHAT HAPPENED?
Wetlands was canceled without explanation shortly after 3DO purchased New World.
Youngblood
Platform: PlayStation
Publisher: GT Interactive
Developer: RealTime Associates
The Basics
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Based on Rob Liefeld's comic book from Extreme Studios and Awesome Entertainment, the game would have featured a task force of superheroes dealing with celebrity in the 1990s and an evil character inside the Youngblood organization - Dr. Leviticus. Teamed with Youngblood's archenemy Giger, he planned to create the perfect combat supersoldiers.
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Youngblood was a top-down game with eleven real-time missions. You would have controlled teams of two to four heroes - including Badrock, Vogue, Riptide, and Diehard - who were to battle Green Dynamo and Giger. The characters would have gained experience points and obtained conversational clues in gameplay. Deathmatch mode was also to be available.
WHAT HAPPENED?
At one point, the game was delayed for reevaluation. But scuttlebutt says relations between GT and RealTime Associates fell apart, causing game development to be canceled.
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