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Wait, this is made by a B-team?

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  • Jan 26, 2013 6:28 am GMT
    So in another topic No-A-Body said this isn't being made by the real SCE Santa Monica; it's being made by the B-Team.

    What's the deal?
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  • Jan 26, 2013 9:43 am GMT
    Hey, I'm being referenced now. Awesome. Anyway, I'm pretty sure it's the Ready at Dawn team that is working on GoW:A, not the regular Sony Santa Monica team. About 3 years ago, Stig Asmussen said that him and the Santa Monica team were ready to just give the GoW series about a 5 year break, so as not to burn themselves out on the franchise. Now we have Ascension in development. Now I don't think they're flying under the Ready at Dawn banner for this one, but I believe it's the same team. Not that that's a bad thing, but we'll see how well they can develop a console game. The PSP games were alright, though I do have some major issues with Chains of Olympus' controls, and grunt enemies that have attacks that tank through most of your actions except for grabs, but that's another topic. GoW:A seems to be coming along nicely though, but we'll see.
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  • Jan 26, 2013 9:55 am GMT
    Uh...

    So, you're just making an assumption, then? You don't really know?

    Because Santa Monica saying 3 years ago they wanted to give the GoW franchise a break, hardly means they're not working on this game. As far as I know, it's Santa Monica. I follow them on Twitter, and they've been giving updates on the game.
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  • Jan 26, 2013 10:20 am GMT
    I said they may not be under the Ready at Dawn banner, but that doesn't mean it couldn't be the same people. Maybe it is, maybe it isn't. I've been trying to get more info on it, but haven't found much yet. I don't really see what barring my comment has on this game anyway. Whether I'm right or wrong about that doesn't really matter much.

    I do know Papy was a designer on previous GoW games, so there's at least one Santa Monica team member who really knows GoW, and can, hopefully, lead the rest of the group properly to making a good GoW game.
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  • Jan 26, 2013 10:25 am GMT
    No-A-Body posted...
    I said they may not be under the Ready at Dawn banner, but that doesn't mean it couldn't be the same people. Maybe it is, maybe it isn't. I've been trying to get more info on it, but haven't found much yet. I don't really see what barring my comment has on this game anyway. Whether I'm right or wrong about that doesn't really matter much.

    I do know Papy was a designer on previous GoW games, so there's at least one Santa Monica team member who really knows GoW, and can, hopefully, lead the rest of the group properly to making a good GoW game.


    Don't try to damage control this, man. You claimed that a B-team was making this. You can't go around making statements like that if you're purely speculating.

    Gamefaqs, Twitter, IGN, and every other gaming site has said Santa Monica is making this game, so we have absolutely *zero* reason to believe otherwise.
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  • Jan 26, 2013 11:47 am GMT
    Yeah, you're obviously not understanding what I said.
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  • Jan 26, 2013 11:51 am GMT
    No-A-Body posted...
    Yeah, you're obviously not understanding what I said.


    No, you completely missed my points, man. You're trying to retcon what you said earlier. I'm really tired of repeating myself at this point, so just go back and read what I've said.
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  • Jan 26, 2013 12:13 pm GMT
    No-a-body, tc does have a point.
    You say you are pretty sure thats its the ready at dawn people working on this game. What makes you pretty sure about this?
    An article, interview or names of people from GOW:A development team which you remember from Ready at dawn? Anything?
    Then you say maybe it is or maybe it isnt the same people from ready at dawn, which also makes me think that you are just assuming things without a reason. Prove me otherwise.

    If its not the original god of war team thats working on this game, then I am disappointed. Im already disappointed about this game being another prequel.
  • Jan 26, 2013 12:31 pm GMT
    It was one off-hand remark. I remembered Stig saying the him and the team were wanting to give GoW a break for about 5 years. Then 3 years later we get Ascension releasing. I figured it might be the RaD team, under the Santa Monica banner, making it. If I'm wrong, fine, I'm wrong.

    And I have been trying to get more info on the people who are making this, but I haven't been able to find a credits list anywhere to compare it to GoW3 and Ghost of Sparta's credits. I figure if I can compare GoW:A credits to the credits of those two games, we can get a good idea of whether the game is being made by the normal SM team, or people brought in from RaD.

    If anyone can find a credits list of sorts for GoW:A, let me know.
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  • Jan 26, 2013 4:41 pm GMT
    I know several members of the staff who worked on GoW III are working on GoW: Ascension including Lead Programmer, Lead Combat Designer, Lead animator, and of course Tod Pappy himself.
  • Jan 26, 2013 6:24 pm GMT
    No-A-Body posted...
    It was one off-hand remark. I remembered Stig saying the him and the team were wanting to give GoW a break for about 5 years. Then 3 years later we get Ascension releasing. I figured it might be the RaD team, under the Santa Monica banner, making it. If I'm wrong, fine, I'm wrong.


    Well, sure, but you have to look at the current situation. A lot has obviously changed in 3 years. They're working on Ascension -- as I said all the gaming sites have reported as such. They've gone behind the scenes AT the Santa Monica studio!

    Companies say that kind of thing all the time. There's a lot of speculation to be had years in advance of projects coming to fruition. But of course now we have solid info and have had solid info for quite some time since the game's announcement.
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  • Jan 26, 2013 6:51 pm GMT
    So I was wrong. It's cool, I'll admit it. For the longest time I didn't follow this game. I felt like maybe they were just trying to milk it, and maybe they are. Though it's been 3 years since the last game, so it's not that bad. They said the multiplayer has been in development for just over two years. This game is simply a vehicle for the multiplayer, which I'm excited for now, but was questioning before I ever got my hands on the beta. I do feel that the single player game is going to suffer because of the multiplayer though, and that's something I feared since I first heard of Ascension. This was the first GoW game I did not get excited for when it was announced. I just felt like it was too early for another, having already had 5 others in the past 7 years or so back when this was revealed.

    Anyway, I really did think it was RaD that was making this, considering it is another prequel, and normally that's the team that works on those. Then seeing the Santa Monica name everywhere made me think it was just the RaD team under the SM banner. I'm glad I'm wrong though, RaD's work on CoO was mediocre at best. GoS is a much better game, the controls feel a bit tighter and the dodge isn't complete garbage. But the thought of them making a full console game didn't appease me much, at least not for GoW.
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  • Jan 26, 2013 7:03 pm GMT
    We haven't even seen much of the single-player yet. And considering an epic SP has been a staple of the franchise, I think it's safe to assume that'll be a major part of Ascension as well. I'm banking on it even. b(^_^)b
    ---
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  • Jan 26, 2013 8:33 pm GMT
    Is Stig working on GOW:A?
    I remember him saying something like "If we ever decided to continue Kratos' story, I know exactly how to do it and no one wouldve expected it", shortly after GOW3 release.
  • Jan 26, 2013 11:53 pm GMT
    Hassassiyin posted...
    Is Stig working on GOW:A?
    I remember him saying something like "If we ever decided to continue Kratos' story, I know exactly how to do it and no one wouldve expected it", shortly after GOW3 release.


    Yeah, I remember that too. I think it was in a video you unlock. But I believe he was talking about GoW4. This is just more back story.

    And an epic SP has been a staple for ALMOST every GoW. I find Chains to be lacking. The story felt very unfocused. I mean (SPOILERS AHEAD!!!) first it seems as though Morpheus is the main villain, what with turning everything to night and all. Then they go on about Atlus escaping and kidnapping Helios, so you think, "oh, I'm off to kick Atlus' ass, alright." Then you get near the end and suddenly find out it's Persephone all along. You don't even know who the antagonist is until about the last half-hour of the game. What is this, Final Fantasy? Seriously, the story never felt epic till you get to the Elysian Fields. That part of the story, with his daughter and all that, was great, but it was a little too late. And don't get me started on the plot hole of Kratos being the one who has caused Atlus to hold the world on his shoulders. (End of spoilers)

    Chains isn't a bad game, but it feels like an average action game to me. I really hope the SP has a better story and gameplay. But I think I'll be ok if it's not, because I'm really after the MP for this one. SP is more of a bonus.
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  • Jan 26, 2013 11:56 pm GMT
    Calling it the "B-Team" is a bit too generous, I'd say. What do you ladies make of this?
  • Jan 27, 2013 10:10 pm GMT
    I feel like this game is going to be one of those "test games".
    Where its not meant to operate to its full capabilities or have everything they truly want it too.
    They just want to test out new mechanics/Multiplayer for GOW4, And their just tagging on the SP storyline to make it a legit game.
    We could very well be playing the physics that will be in GOW4 on the ps4.
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  • Jan 27, 2013 10:44 pm GMT
    It's true that this game is not made by the main God of War team. It is a blend of the Ready at Dawn team along with SSM.
  • Jan 27, 2013 11:37 pm GMT
    Nope, not a b-team. Not Ready at Dawn, either.
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