Driving Gameplay
- Nov 14, 2012 1:08 pm GMTBy driving I technically mean the control of all the vehicles. Do you think they will control similarly to previous games? E.g. Planes being like San Andreas and cars like GTA IV? I never liked GTA IV's driving. Well, it was alright, but it felt way too stiff. It was hard to corner at high speed without drifting and slamming into a wall, and when the cops are behind you braking will just result in them ramming your rear in both senses of the word. I did realise how from the first trailer when the red sports car takes a corner it looked somewhat more responsive so, for me anyway, there may be hope.
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- Nov 14, 2012 3:17 pm GMT

Think I read somewhere that the driving gonna be tighter and more responsive.
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- Nov 14, 2012 3:17 pm GMT
I loved GTAs driving. Sure the physics weren't 'quite right' but they were very good considering the sheer scale of the game and the kinda same old go kart phsyics of the old GTAs and every free roam game since.
If they added more weight to them whilst making sure physics problems like flipping your car when hitting a curb are completely gone it'l be AWESOME. I don't get why people hate the driving, you cannot travel at 70 miles an hour and corner a 90 degree road without losing control and smashing into something.
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Grand Theft Auto V
- Publisher(s): Rockstar Games
- Developer(s): Rockstar North
- Genre: Action
- Release:
- PEGI: 18+
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