Guild Wars 2 Biggest Weakness
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- Oct 6, 2012 11:39 am GMT1) It still happens in GW2, but it's far less pronounced. I can go back to low level zones on my level 80 guardian wearing rares and exotics, and just eat everything I encounter. I can't one-shot mobs, but I can take on much larger groups than I could while levelling.
2) Actually, yes, GW2 does have weapon and armor enhancements in place. They are called runes, sigils, crests, gemstones, and medallions. Place them in your armor and you will get +stats and sometimes helpful effects. How did you not see this while playing?
3) You have a point here. There really is no need for guilds. I know this because I have gone to level 80, and am in the process of getting exotic gear all on my own. I plan to join one at some point, but I just wanted to see the game on my own terms first.
4) No, it does not give a thrill whether you're the ganker or the gankee. I've been on both sides and the only time I enjoyed it was when I was the ganker. It sucks to be doing something and some jerk comes along and just ruins it for you. I have been that jerk before in order to let off steam when it happened to me. You may enjoy the spontaneity of it, but when a player is in an area trying to do something, chances are they would rather be doing that and not getting ganked. PvP is available for those who want to fight other players. You don't need to force it on to people who would rather be earning money or whatnot and it really says something about you that you think that should be allowed. Namely, that your way of playing is better than theirs and you should have the authority to force them to play your way. Would you like it if another player jumped in to your PvP match and literally forced you to go grind some trash mobs? I'm not talking about pestering you into it. They somehow have the ability to force you to drop what you're doing, and grind mobs. Would you enjoy players having that kind of power over you?
5) Why does the game need raids? Dungeons provide the difficulty that people were asking for without the need to have 25, 40, 60, however many players all coordinated at once. This lets many more players access the content. Completing it is another story, but at least everyone gets a shot.
All this aside, how have you not played WoW? It has everything you are looking for in spades (which is why people keep bringing it up). It isn't a bad game by any stretch (at least not when I played it during the first expansion), but I dropped it because of the very features you are asking GW to adopt.
Let GW be GW. It has it's problems, but what you suggest would not fix any of them. It would simply make it another WoW clone doomed to fail because people are already too invested in WoW to start all over in another game.
The "lacking" addictive nature of GW is intentional. The devs don't want people to feel like they have to play. They want players to want to play. Obviously you don't want to, so you should stop, and check out other games that you would actually enjoy. Like WoW. Seriously. Give it a try if you honestly have not. - Oct 6, 2012 11:43 am GMTThe first one didn't have any of this stuff either, I don't really know what you were expecting if I'm being honest.
- Oct 6, 2012 12:31 pm GMTI prefer to play games because I enjoy them, rather than that my blood itches from addiction if I don't log on for a few days. This game doesn't need the WoW-addiction features. Nor does it need PKing. Wouldn't that just be a blast if every time you were working on a skill point champ some guy waited til you got low, swooped in, and killed you? No. It wouldn't.
There was a time, once, when people who didn't like a game simply didn't play it, or talk about it, or worry about it. If this game is lacking all of your favorite features? Rather than complaining, or hoping the devs will suddenly decide that YOUR personal vision for their game is superior to theirs... Why not just play a game that has those features?
And seriously, WoW is the answer to your frustration. Gear treadmill addiction-fuel in spades, guilds, raids, the ability to stand in the middle of town spamming LOOK AT MY COOL GEAR YOU GUYS SEE HOW HARD I GRINDED AND BE IMPRESSED, YE STRANGERS, that feeling of 'if i dont play for 6 hours today other people will be ahead of me and that's terrible'... Basically everything you want except open pvp. And pandas. - Oct 6, 2012 10:52 pm GMTHonestly, whoever plays mmos to feel "special" or "superior" to anyone needs to look hard in the mirror and re-evaluate their lives for a moment.
- Oct 6, 2012 11:50 pm GMTJo_Joanine posted...
Honestly, whoever plays mmos to feel "special" or "superior" to anyone needs to look hard in the mirror and re-evaluate their lives for a moment.
It's human nature. In society, do you know why there's such things as promotion? It's made that way so that the hard workers have "a cause" to work hard. If there's no such concept as promotion, people have no motivation to work hard. These "rewards" are important in mmo.
It's one reason why a country like North Korea remains primitive. Doctors and cleaners earn the same. Everyone is an equal no matter how hard they work. It promotes demotivations. No one will strive to work hard and that leds to further problem such as low economy and human greed (nuclear research). Similar to overly equal game like gw2, players may eventually feel demotivated easily because no matter how much they play, they can't feel special nor superior.
Players play mmo so they can feel special among players, not just against the game.
If not, players rather play a solo ps3/xbox rpg since they don't have to compare levels and gears. - Oct 7, 2012 12:42 am GMTIndigoIce posted...
Jo_Joanine posted...
Honestly, whoever plays mmos to feel "special" or "superior" to anyone needs to look hard in the mirror and re-evaluate their lives for a moment.
It's human nature. In society, do you know why there's such things as promotion? It's made that way so that the hard workers have "a cause" to work hard. If there's no such concept as promotion, people have no motivation to work hard. These "rewards" are important in mmo.
It's one reason why a country like North Korea remains primitive. Doctors and cleaners earn the same. Everyone is an equal no matter how hard they work. It promotes demotivations. No one will strive to work hard and that leds to further problem such as low economy and human greed (nuclear research). Similar to overly equal game like gw2, players may eventually feel demotivated easily because no matter how much they play, they can't feel special nor superior.
Players play mmo so they can feel special among players, not just against the game.
If not, players rather play a solo ps3/xbox rpg since they don't have to compare levels and gears.
Except many people actually like their job, and are not necessarily just doing it so they can move on up.
You know, like 3rd grade teachers that just like working with kids and have no wish of being university professors?
Or perhaps a session songwriter that wouldn't want to spend 10 months a year on tour?
Etc, etc, etc...
Sure, there are cases where you are right, and the person is career-oriented, but then said person should be actually spending their time accomplishing that to get their satisfaction.
Not trying to boost their ego with a purely recreational activity like a videogame. If anything, that's just a sign that they've failed to achieve what they wanted in life and desperately need to find something - anything to excel at.
So again, time to re-evaluate your priorities if you're actually turning to games for an ego boost.
Games are a hobby. If you want to be "special", go do something amazing that is actually of consequence.
On a completely different note, it would be much appreciated if you tried to clean up your English when replying, as it is a bit of a chore to read your posts in their current state.
No offense intended, as I assume it's not your 1st language. - Oct 7, 2012 3:21 am GMTJo_Joanine posted...
Except many people actually like their job, and are not necessarily just doing it so they can move on up.
You know, like 3rd grade teachers that just like working with kids and have no wish of being university professors?
Or perhaps a session songwriter that wouldn't want to spend 10 months a year on tour?
Etc, etc, etc....
People who love their jobs would definitely want promotions so they can have opportunities to do more things. E.g. A designer. No designers want to constantly working under other superior designers. They don't want to be a drafter of superiors' designs for the rest of their life. They would want to be the brain to develop the design and concept at some point of time too. The only way is to work hard so they will be awarded with the promotion that allows them to have more opportunities. Therefore, a promotion is important regardless whether they like the job or not.Sure, there are cases where you are right, and the person is career-oriented, but then said person should be actually spending their time accomplishing that to get their satisfaction.
Not trying to boost their ego with a purely recreational activity like a videogame. If anything, that's just a sign that they've failed to achieve what they wanted in life and desperately need to find something - anything to excel at..
So again, time to re-evaluate your priorities if you're actually turning to games for an ego boost.
Games are a hobby. If you want to be "special", go do something amazing that is actually of consequence.
It's seems your ideals of online games is different from mine. It's not a matter of boosting ego. It's not a matter whether they have some real-life problems too. That's just you being judgemental. What are multi-player games? Even in sports, there're rankings like 1st/2nd/3rd. In a game, there're winners and loser. It's not called a game when there're no winners or losers. What's the point of playing a "game" when no one win or lose? If you want something recreational, it's better to watch a movie or ride a bicycle. If you want a no-winners game because you can't accept feeling inferior from others, it's better to play a solo game on ps3 or xbox. This is a multi-player game where people play and compete with each other.
I must say that GW2 lacks this. Many competitive players feel this. It's one reason why the Titan Alliance disbanded and quit. There's nothing for them there to be rewarded of being special/superior despite their skills and hardwork. The "rewards" are almost non-existent.On a completely different note, it would be much appreciated if you tried to clean up your English when replying, as it is a bit of a chore to read your posts in their current state.
No offense intended, as I assume it's not your 1st language.
I don't find any problems with it. I tend to write long sentences in a shot.
Blame it on your comprehension skill, not push the blame to another.
I don't want to simplify it for people who can't even comprehend something like this & gave me sarcastic replies. - Oct 7, 2012 5:54 am GMTIndigoIce posted...
In my opinion, it's people who bring about about WoW and being sarcastic to TC when the TC's intent was just to share it's weakness are the trolls.
Why are you talking about yourself in the third person? XD
Anyways, to address a few of your points:
1) Wrong. As others said, a level 80 player does a lot better fighting in a level 30 dungeon then a level 30 player. One of the big things that gives people an incentive to level is Traits. Traits boost your character's effectiveness by a massive margin. Even in terms of raw DPS from your auto attacks. Go into an sPvP match and attack a dummy without traits, then with full traits. You'll notice a huge difference (unless you build something stupid). And there's also other bonuses that boost your potential by a large amount. For example" On my Mesmer, my damage potential skyrocketed at level 40. Why? Because I got access to the 2nd tier Traits (20 points), and was able to get the trait that lets projectiles bounce an extra time. Now, one extra bounce doesn't sound like a big deal, but when you're a Condition Mesmer, that extra bounce means you're hitting an enemy twice per attack, which means you have two chances to inflict an extra stack of bleeding, or a stack of burning.
Another draw to leveling is the Weapons and Armor unlocked at higher levels. Everyone's biggest complaint with the game is "ohhh, armor and weapons all look the same QQ", which isn't true. Only the really basic stuff looks the same. As you level (unlocking more dungeons, gaining more karma, and gaining more gold), you get access to weapons and armor that look amazing. It's not really that big a deal to some people (they aren't going to level to 80 just to look nice if they don't like the game), but imo, the variety of weapons and armor at higher levels is another huge incentive to level.
I could go on and on, but I don't wanna run out of space.
2) I do agree with this. One of my biggest complaints about the crafting system is the lack of incentive to do it, apart from crafting Legendary weapons. There's no point leveling a crafting system to make your own gear, because all of the weapons are pretty much the same stat wise. There's no diversity apart from how the weapon looks, which can be changed with a Transmutation stone anyways. I'd really like to see a revamped Crafting system. In other MMOs that have crafting, whenever you make something, you have a chance to get random stat bonuses, or you can put random stats on the items, which makes it more beneficial to craft instead of buy. GW doesn't have that at all, which is sad. There's a lot of potential for the crafting system, but sadly they didn't go all out.
3) I believe the biggest draw for having a guild in ANY game is the social aspect of it. Obviously, most people join guilds to get carried through the game, do Dungeons or PvP, and overall they just leech. But for some, guilds are a way to connect with people, socialize, and just have fun playing a game together. There are also added benefits to being in a guild. More members = more influence (My guild just started recruitment, we got 10 or so new members and gained 200 influence within the first few hours. Imagine what 500 people can do lol), which means more guild benefits. There's the obvious benefits, such as increased XP/Karma/Drop banners, there's the WvW benefits (I forget what they are), and there's a bunch of other benefits to guilds. Imo, you should find a guild to make your home, you'll enjoy the Guild system a lot more if you're an active member of the guild, instead of someone who just hops to a random guild to get what they want, then moves on (the limit on guilds is 4 btw).
Hit character limit z,z
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PSN: Haker10201 - Oct 7, 2012 5:54 am GMT4) A PK system would ruin this game. If you have a level 80, fully geared character fighting a level 5 character, it's not hard to tell who's going to win. Traits and Weapon/Armor stats play a large role in someone's PvP potential, regardless if the game scales them down or not. And we all know that there would be a large amount of people who gain pleasure by inflicting pain on others, AKA ganking them in low level zones, preventing them from playing/enjoying the game, and overall being a major ass hat.
However, I would love to see some sort of PK system introduced into the game, but only in an Instanced map. They shouldn't allow it in normal zones, instead they should do it like they do sPvP and WvW. A giant, FFA style map would be a hell of a lot of fun if done correctly. People might argue that sPvP and WvW are fine enough for PvP, and they're correct to an extent. But another PvP option, that's just every man for himself in a battle royal would be soooo much fun. It also creates a lot of possibilities for PvP in general. For example, we don't have any way to reliably PvP against mass amounts of people within the same server as us (WvW is server v server, and sPvP has a 5 man per team limit). It would be really cool to see something like that, but I doubt we ever will. Their biggest selling point is the WvW system, and if they had another option for mass PvP, the WvW population would die out pretty quickly (compared to what it is now, lots of people would keep WvWing).
5) Can't really comment on this, as I've never played an MMO that had a raid system (I've played a few that did, but I never played long enough to try it out), and I've only successfully ran one dungeon. I think a mass dungeon, that had a 30+ man cap would be a lot of fun, even though it would be insanely difficult (you have 30 people in one place, the mobs would have to be stronger then champions, and that's just the normal ones lol). Maybe in the future we'll see something like this, but for now, World bosses and Dungeons are enough for me.
Imo, one of the biggest benefits to playing this game is the fact that you don't have to play 10 hours a day to get enjoyment out of it. There's nothing that's forcing you to play, you aren't held hostage by a subscription fee, so you can play whenever you want to. I could quit this game right now, come back in 10 months, and continue like I never left. I am a bit addicted to it, so I do play fairly often, but I don't feel like I have to play for 12 hours a day to keep up with everyone else, or to get the full enjoyment out of the game. For the past week or so, I've been playing a lot of TL2, and I don't feel like I've missed out on anything GW related. It's not like "Oh crap, I went a week without no lifing, my sub renews next week, so much wasted time". It's like "Man, TL2 is a lot of fun, I'll play it for 5 hours or so, then log on GW to do my dailies and maybe gain a level or two".
Well, that's my take on things.
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PSN: Haker10201 - Oct 7, 2012 6:07 am GMTIndigoIce posted...
People who love their jobs would definitely want promotions so they can have opportunities to do more things.
This is not necessarily true, as has already been explained. Some people will not want promotions because a promotion will mean a different sort of job that they would not like.
Indigolce, you and Jo are saying the same things. You and he both are saying that it is a matter of feeling superior, of ego fulfillment.
But what Jo is saying, and you don't seem to have understood, is that this superiority feeling is based on false achievements. In other words, it is a fake sense of superiority, of self.
There is no "reward" in these games beyond ego. And the ego boost you get from showing off some super powerful gear is based on fiction, not the real world. Getting special gear does nothing in the real world. It doesn't build a house, it doesn't feed you, etc. It is a fake accomplishment.
Video games are entertainment, they should not replace a sense of failure in the real world with feelings of accomplishment and pride because anything you do in the game is pretend. It's all a fantasy, and basing your sense of achievement on a fantasy will never give you anything real or tangible or improve your life. All it will do is keep you from achieving real things in the real world, and keep you from solving real problems that you really have.
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It is a capital mistake to theorize before one has data. ...one begins to twist facts to suit theories.... Sir Arthur Conan Doyle - Oct 7, 2012 7:28 am GMTI tend to agree with this. Very little incentive to move forward and I'm not really a PvP guy, so this game kind of lacks staying power for me. It's fun when it's fun, but when I can't find a DE I could do without the game for around a month. No inspect and no big PvE stuff to do seems to be a big part of it though. I really just don't like getting scaled down either.
- Oct 7, 2012 8:50 am GMTclowning posted...
IndigoIce posted...
People who love their jobs would definitely want promotions so they can have opportunities to do more things.
But what Jo is saying, and you don't seem to have understood, is that this superiority feeling is based on false achievements. In other words, it is a fake sense of superiority, of self.
There is no "reward" in these games beyond ego. And the ego boost you get from showing off some super powerful gear is based on fiction, not the real world. Getting special gear does nothing in the real world. It doesn't build a house, it doesn't feed you, etc. It is a fake accomplishment.
I do agree that games is a virtual thing that doesn't have any impact in real life.
However, I don't quite agree that "games" give a false sense of superiority.
Remember that online game is a "virtual world" from a reflection of reality. It has real humans in "virtual world". Although the content is all pixelated and programmed, "human nature" are brought into the the virtual world of mmo. We can see similarity how TP market is manipulated just like people in reality play stocks. We can see politics and dramas happening in-game between guilds just like in real life. Human emotions and nature are real, they can never be faked no matter whether you're in reality or a virtual world. Therefore, the sense of superiority is a real feeling that can't be doubt. It's a matter of perception.
If you said that "gamers" feeling of superiority are false in game, it's the same as saying sports and physical games give false sense of superiority and accomplishment too. Since those activities doesn't help with building a house or feed them. Yet those activities are fun because it's makes winners feel superior and accomplished something, while the losers feel motivated to work harder next time. Those are real emotions and competitive spirit even though it doesn't affect their real life.
This is why I feel that mmos should know how to relate human nature into the virtual world. Don't get me wrong. I like gw2 very much because of the variety of quests and high graphics. I'm only concern because gw2 makes many players don't feel like sticking to it. It's targeted to very casual players and not competitive ones. Many competitive players like from the Titan Alliance quit because of this. - Oct 7, 2012 11:21 am GMTnot push the blame to another
want to constantly working under other
don't want to be a drafter of superiors' designs
there're
Etc, etc, etc.
It's not my "lack of comprehension", believe me.
It's a your lack of ability to write in English.
As for the rest of your post, no.
Videogames are not a sport, no matter what some basement dwelling youtubers seem to think.
Can they have some friendly competition? Sure - but it's not to be taken seriously in any way, shape or form, because it has no bearing on anything outside of the game.
More importantly, in an MMO, and specifically in GW2 - the competitive aspect isn't as important as the cooperative aspect. Even PvP is about working together with your fellow players first and "beating the others" second.
The game isn't designed to make you "feel special", because frankly, that's a pathetic reason to play videogames.
Now, if I were you, I'd look into your own comprehension of English - mainly your understanding and usage of the words "weakness" and "ego", because you don't seem to grasp their finer definitions at all,and only refer to the most basic usage of either word. - Oct 7, 2012 1:18 pm GMTI agree with the OP. I was hesitant to post a reply because I wanted to give the game more of a chance, so I dove into it more, after I grinded more end game.
I found myself not logging on much at all now. Hard to stay online longer than an hour.
After 100% world completion, and gladiator, I'm not finding incentive to keep playing. The Legendaries are nice, but only skin upgrades, and most of the skins even are rather lackluster and feminine (see derp rainbows and flower bows), and their stats are pretty much the same as their exotic counterparts, which are dirt cheap on the Trading Post, for 2-3 gold a piece.
sPvP is where I have the most fun, but there's no grind, but for skins. Everyone has the same gear, and again, I don't feel incentive to play.
WvW is a bit of a grind. But it's a zergfest that a lot of classes are weakest in that state of PvP.
Honestly, there is no end game content. You can sPvP and WvW from the beginning nearly. There's a little PvE, and world events that are easy and meh in terms of fun factor.
Just giving an honest opinion. The best part of the game was the amazing story. The story compelled me, I loved it. But after you finish the story, it's done. And any group can finish Arah Story with subpar gear.
As the OP said, I feel no "addictive factor" holding me here. Funny thing, is the journey to 80 was much funner than the actual 80 content, which is near-none.
IMO GW2 devs wanted to make a game where there wasn't really powerpushing to max level, you are supposed to take your time and enjoy the journey, which I did. But you also have to have endgame, which, lets face it, GW2 does not deliver in the least. - Oct 7, 2012 8:17 pm GMTJo_Joanine posted...
not push the blame to another
want to constantly working under other
don't want to be a drafter of superiors' designs
there're
Etc, etc, etc.
It's not my "lack of comprehension", believe me.
It's a your lack of ability to write in English.
Now, if I were you, I'd look into your own comprehesion of English - mainly your understanding and usage of the words "weakness" and "ego", because you don't seem to grasp their finer definitions at all,and only refer to the most basic usage of either word.
Let's keep it aside. We happened to perceive words differently.
When people want to be quick and type fast, there're bound to be grammar mistakes.
I always score distinction or B for English but that's only in exams. Whenever it's only fast chatting with another, some don't really check our grammar. Our posts are not graded, so why you cared?
If you want to emphasize in that, you shouldn't be here.
People who attempt to baselessly label others' language intellectual level in a topic discussion usually are trolls. I don't want to believe you're one of them. If many are able to comprehend them easily despite few grammatical errors, why can't you?Can they have some friendly competition? Sure - but it's not to be taken seriously in any way, shape or form, because it has no bearing on anything outside of the game.
More importantly, in an MMO, and specifically in GW2 - the competitive aspect isn't as important as the cooperative aspect. Even PvP is about working together with your fellow players first and "beating the others" second.
The game isn't designed to make you "feel special", because frankly, that's a pathetic reason to play videogames.
Well, you have to know that all your previous posts are just your personal opinion - not the universal fact.
[E.g. You think videogames are not something to compete like in sports.
You think people who play games to "feel special" are pathetic.]
Even though I disagree to some of your views here and the previous posts, I still respect it.
Everyone are entitled to have different opinions afterall.
I've seen people being more judgemental and stereotyping.
There're many kinds of players in a mmo.
Very casual : Players who log in with no goals. They log in to take a glimpse of the game each time. They don't mind playing for a week.
Casual : Players who log in occassionally for the story and world. They level-up to see more content.
Hardcore: Players who log in frequently and aim to be one of the top-tier players.
Very hardcore: Players who log in several hours each day and aim to dominate everything.
GW2 doesn't seem to appeal towards players in the last 2 groups. As few forumers said, it can be a positive point because some players doesn't want the feeling of being pulled into the game too much. Those players are in the first two groups. In another perception, it can be a concern towards this game. It's because in every mmo, the game makes money from hardcore and very hardcore players. I'm still clueless on how gw2 earns money aside from the 1-time fee. The ones that are willing to spend more are those hardcore players who're constantly upgrade their gears to feel stronger. (The ones who have the desire to stand out from the others). That's how mmo maintain their servers and give us weekly content updates / events.
We can see that it's already been nearly two months and the only update was the two colour dyes. A mmo that want to maintain players must keep us anticipating. They should have a weekly update, something new each week. Whether it's a timed event or cash shop update. I'm still waiting for an in-game timed event that surprises us. The element of surprise is an important factor that make us feel anticipated in any mmo. - Oct 7, 2012 8:32 pm GMTI would agree, most mmos I've played not just wow which i loved about 5 years ago, but ff online, rift, eq I usually anticipate getting up the next morning and putting in some hours, its been a grind for me with this one one tho only lvl 76 and i had a 3day head start good thing there's no monthly fee.
- Oct 7, 2012 9:15 pm GMTIndigoIce posted...
Jo_Joanine posted...
not push the blame to another
want to constantly working under other
don't want to be a drafter of superiors' designs
there're
Etc, etc, etc.
It's not my "lack of comprehension", believe me.
It's a your lack of ability to write in English.
Now, if I were you, I'd look into your own comprehesion of English - mainly your understanding and usage of the words "weakness" and "ego", because you don't seem to grasp their finer definitions at all,and only refer to the most basic usage of either word.
Let's keep it aside. We happened to perceive words differently.
When people want to be quick and type fast, there're bound to be grammar mistakes.
I always score distinction or B for English but that's only in exams. Whenever it's only fast chatting with another, some don't really check our grammar. Our posts are not graded, so why you cared?
If you want to emphasize in that, you shouldn't be here.
People who attempt to baselessly label others' language intellectual level in a topic discussion usually are trolls. I don't want to believe you're one of them. If many are able to comprehend them easily despite few grammatical errors, why can't you?
I'm really not in the mood to nitpick details that in all likelihood will be completely ignored but I get so sick of reading these types of replies about ignoring grammar mistakes and people being a "Grammar-Natzi".
Yes people make mistakes and I'm just as likely as anyone else to make one in a post maybe even this one, but to go out of your way to put it as "oh well it happens, and I don't care so you shouldn't is just BS"
Language is part of the core basis for civilization and to see such a huge portion of people on the internet throwing it away is beyond ridiculous. Comments like "it shouldn't be emphasized" on a chat board where it is all in a text form is again just plain ridiculous.
It isn't baseless with multiple examples that are repeated in the response to it....
To finish, the last comment on people being able to comprehend is a compliment on their end and not an excuse for laziness on yours.
Just for kicks and because I'm tired I'll end off on /endrant
Good night to you all.
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The views and opinions expressed in this post are that of a personality that doesn't exist, and are in no way my own. - Oct 7, 2012 9:20 pm GMTFrom: IndigoIce | #001
1) Those who played several mmorpgs would know this. How many of us compared level with our friends or guildmates in typical mmo? The desire to overtake our guildmates and used that as a source of motivation to level up higher? GW2 lacks this. In GW2, it does not matter whether you're Lv10 or Lv50. You would fare the same in a Lv10 dunguen as a Lv50 player. You won't feel superior or stronger. You feel less special.
Except skill points...you know that right? :/
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"You can't quickscope people with Jarate equipped" - BakedStuffEtc - Oct 7, 2012 9:42 pm GMTWolfhart24 posted...
It isn't baseless with multiple examples that are repeated in the response to it....
It is baseless judgement if,
he assumely judged my English intellectual level due to some grammatical mistakes.
he assumely judged English as not being my 1st language due to some grammatical mistakes.
Examples:It's a your lack of ability to write in English.
as I assume it's not your 1st language.
These kind of people are usually trolls/grammar nazis who attempt to label others' language intellectual level to make their targeted post looks less valid. There're seriously no point picking on other's grammatical mistakes unless they want to make their post looks more valid since their posts are "written with no grammar mistakes". - Oct 7, 2012 10:03 pm GMT
IndigoIce posted...
It is baseless judgement if,
he assumely judged my English intellectual level due to some grammatical mistakes.
he assumely judged English as not being my 1st language due to some grammatical mistakes.
These kind of people are usually trolls/grammar nazis who attempt to label others' language intellectual level to make their targeted post looks less valid. There're seriously no point picking on other's grammatical mistakes unless they want to make their post looks more valid since their posts are "written with no grammar mistakes".
I actually never claimed your post was any less worth because of grammatical errors.
What I did do was ask you, quite politely even, to please clean up your reply for my sake, and my sake alone.
Not because understanding you was overtly difficult, but because (again, as I said) I find it a chore to read such posts as it's tedious and annoying.
If your English is that fluent, it shouldn't really be much of an effort on your part at all to do so, so you see, it was not a terribly unreasonable request.
As for the actual message you were aiming to get across, I've already said my part about it, and we clearly disagree. I certainly can't deny you your views, but in that same manner I will maintain that anyone who plays a videogame for self-assurance seriously needs to get their priorities straight.
I've said as much already, and there's really no need to underline the fact that this is my opinion because I never claimed otherwise, but if it makes you feel better just add an "IMO" at the end of everything I've said.
Guild Wars 2
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- Publisher(s): NCSOFT
- Developer(s): ArenaNet
- Genre: Role-Playing
- Release:
- PEGI: 12+
Game Stats
- 12+ Rating Description
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Guild Wars 2 Navigation
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