Sign on Options
Theme: [Light Selected] To Dark»
ForumsGuild Wars 2 ForumGuild Wars 2 PC ForumGuild Wars 2 FAQ/GUIDE v3.0 PLEASE READ ...

Guild Wars 2 FAQ/GUIDE v3.0 PLEASE READ BEFORE POSTING!

Forum Actions

This topic is now read-only on GameSpot.
To post new messages, please visit GameFAQs and log in using the same email and password that you use on GameSpot.

  • Jul 7, 2012 7:13 am GMT
    --------------------------
    TABLE OF CONTENTS
    --------------------------

    I. INTRODUCTION
    II. FREQUENTLY ASKED QUESTIONS
    III. BASIC INFORMATION
    IV. RACES, PROFESSIONS, AND STARTING ZONES
    V. DYNAMIC EVENTS
    VI. BATTLE MECHANICS
    VII. PLAYER VERSUS PLAYER
    VIII. HALL OF MONUMENTS
    IX. USEFUL LINKS
    X. VERSION HISTORY




    -----------------------
    I. INTRODUCTION
    -----------------------


    Welcome! By having access to the internet and knowing enough to visit GameFAQs you should probably already know the bare minimum about Guild Wars 2. The purpose of this guide is to give you the fine details: Everything Guild Wars 2 is, and everything it isn't. Below I'll be covering everything from the absolute basics to the most complex information and mechanics. Use the table of contents above to navigate to the section you want to read about (CTRL+ F, then type in the roman numeral of the section that interests you). This guide is extremely long, and so I recommend you change your message board settings to show 50 posts per topic page for the best viewing/reading experience. If anyone spots something missing that they would like to see added in a future update, please let me know.




    --------------------------------------------
    II. FREQUENTLY ASKED QUESTIONS
    --------------------------------------------

    Q: What is Guild Wars 2?
    A:
    The sequel to the original Guild Wars series. The original series consists of Guild Wars: Prophecies, Guild Wars: Nightfall, Guild Wars: Factions and the only expansion, Guild Wars: Eye of the North. Unlike the original series, this is a full MMO with minimum instancing.

    Q: What is the release date?
    A:
    Initial Launch Date: August 28th, 2012
    Pre-Purchase 3-Day Headstart: August 25th, 2012
    Pre-Order 1 Day Headstart: August 27th, 2012

    Q: Will there be a monthly fee?
    A:
    No. It's a buy to play game, meaning you buy the retail game and then it's free to play for life. There is a cash shop that will be covered below.

    Q: What are the system requirements?
    A:
    For those of you that don't understand the technical mumbo jumbo and want to see if you can run it, go here: http://www.systemrequirementslab.com/cyri/intro.aspx

    Simply select Guild Wars 2 from the drop down or type it in. For those that do understand the specs and just want to read it from here:

    Windows XP Service Pack 2 or better
    Intel Core 2 Duo 2.0 GHz, Core i3, AMD Athlon 64 X2 or better
    2 GB RAM or Higher
    NVIDIA GeForce 7800, ATI Radeon X1800, Intel HD 3000 or better
    25GB Hard Drive Storage



    If you've read the requirements here AND tried the website and you still aren't sure you can run the game, feel free to ask (politely!) on the message boards here or the official forums (when those are up and running).

    Q: Is there a collector's edition, deluxe edition, etc?
    A:
    Yes. It retails for $150 USD. There's no way to be sure of how many copies there are/will be, so if you want it, buy it now. For everyone else there's a standard game for $60 USD (both physical and digital) and the Digital Deluxe Edition for $80 USD. If you decide later that you want the digital deluxe items you will be able to purchase an upgrade from the cash shop.

    Q: What is the difference between pre-purchase and pre-order?
    A:
    A pre-purchase means that you have paid for the game in full. If you do this you get the exclusive Hero's Band item, gain access to the final beta weekend event (July 20-22) and gain exclusive access to the 3-Day Headstart. Pre-Order means you've put a specific amount of money down for the game, but haven't paid it off yet. Doing this grants you 1-Day Headstart, but you do not get access to the beta weekends.


    PLEASE DO NOT POST UNTIL I SAY!!!!!!!!!!!
  • Jul 7, 2012 7:46 am GMT
    Q: Do I have to play the first Guild Wars in order to understand this game?
    A:
    Absolutely not. The games have very little in common besides the lore that can be found online.

    Q: What is the maximum obtainable level?
    A:
    80. However your level will scale depending on the area you're in. More on this below.

    Q: What are the available races and professions?
    A:
    There are five races (Human, Charr, Asura, Norn, Sylvari) and eight professions (Warrior, Ranger, Elementalist, Necromancer, Mesmer, Thief, Guardian, and Engineer). Much more on these below.

    Q: How many character slots are there?
    A:
    5 at the time of this writing, with more available for purchase in the cash shop.

    Q: Does this game feature the 'holy trinity'?
    A:
    No it doesn't. This is a heavily debated topic. More on this below.

    Q: Is there Player versus Player?
    A:
    Yes

    Q: Is any part of the game instanced/phased?
    A:
    There is very minor instancing for your personal story and your home district. The rest of the world is open and persistent. Guild Wars 2 is not known to utilize phasing at this time.

    Q: Is there a crafting system?
    A:
    Yes.

    Q: What about an auction house? Dye system? Loot system? Guilds? Acheivements? Dungeons? Jumping? Swimming?
    A:
    Yes to all of the above. Most of this will be covered in a lot of detail below, but for those wanting a straight yes or no answer to basic MMO features, there you have it.




    -------------------------------
    III. BASIC INFORMATION
    -------------------------------


    Here we will begin to pick apart all of the game's individual features and mechanics so that when you begin playing you'll already understand how most of it works.

    PERSONAL STORIES:
    In Guild Wars 2 your most obvious option for character progression through PVE (Player versus Environment) is your personal story. The story of Guild Wars 2 is presented to you in the form of fully voice-acted conversations between your character and the various major NPCs of the game. The majority of your personal story missions will be instanced, but you are allowed to bring along friends, guildmates, and other random players if you wish. When you first create your character you will be asked a number of questions. Each question has multiple answers and each answer will change your personal story once you begin the game.

    CRAFTING:
    Crafting lovers rejoice! There's plenty of wood, ores, herbs, flowers, ingots, and other miscelaneous baubles/trinkets for you to collect. Every gathering node throughout the game is instanced. This means that if 2 players both walk up to an iron ore node at the same time, both players can obtain it. Once you exhaust the supply of ore, it will disappear for you, but it will still be available for the other player.

    There are eight crafting professions/disciplines available to you:
    Weaponsmithing
    Hunstmen
    Artificers
    Armorsmiths
    Leatherworkers
    Tailors
    Jewelcrafters
    Cooks


    Of these eight you can learn TWO at any given time. However, you may swap out one of your current disciplines for a fee and try one of the others. Doing so does not erase your recipes or levels earned. They'll still be there should you choose to pick it back up.

    PLEASE DO NOT POST UNTIL I SAY SO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • Jul 7, 2012 7:18 am GMT
    MAP TRAVEL:
    As with the original Guild Wars, you can move quickly around the world by utilizing the map travel system. As you travel on foot you will uncover waypoints at certain towns, outposts, and points of interest. Each waypoint can then be selected from the world map, and for a small fee you can travel there instantly. The fee increases depending on the distance you are traveling. However, if you are in a city and teleporting to one of the waypoints in that same city, it's free of charge. The only exception is when traveling to/from an instanced area. Due to the nature of the game and the map travel system, there are no mounts in Guild Wars 2.

    DYE SYSTEM:
    In Guild Wars 1, there was a small handful of dye colors available to customize your armor in order to make it more personal and unique. In Guild Wars 2, that number has gone from a small handful to well over 400 colors! Dyes can be obtained as drops, purchased from the Black Lion Trading Company (BLTC, which consists of both the trading post/auction house and the cash shop, more on this later). There are up to 4 dye channels available for each individual piece of armor/clothing. This allows you to change the color of different pieces, from your chest to your armors to your shoulders. Videos of the current dye system being demonstrated can be found across the web.

    ACHIEVEMENTS/TITLES:
    The achievements in Guild Wars 2 are an account-based system rather than the standard character specific achievements found in other games.

    Achievements come in 3 flavors:
    Monthly Achievements
    Daily Achievements
    Normal Achievements


    Daily achievements are the ones you'll complete the most frequently. Completing this will net you a set amount of gold and experience. Many of these come to you in the form of monster slaying and exploration. Monthly achievements take longer to fulfill and change from month to month. These also reward you with gold and experience. Normal achievements are the standard, long-term feats that reward you for the hard work you'll likely put into obtaining them. Most of these present you with cosmetic items, gold, experience, and titles to be shown off. Achievements are tiered, with each tier becoming more and more difficult to fill. These are generally long term goals for players with time to spare.

    BLACK LION TRADING COMPANY (BLTC):
    The BLTC is the Guild Wars 2 economy in a nutshell. Here you will be able trade items with players (auction house) and purchase items from the cash shop (gem store). On the auction house you can buy/sell items as in most other MMOs, but you may also place buy orders. If you are searching for a specific piece of armor or a weapon you may place the order on the trading post alongside a price that you're willing to pay. If another player stumbles across the order he/she can fill the order. This allows you to buy/sell without having to find an active buyer on the trading post at the time.

    The gem store is also found on the BLTC. Here you can use gems you own to purchase very specific items. You can find dye packs, mini-pets, small exp boosters, and more. Gems are the cash currency of Guild Wars 2 and can either be purchased with cash, or purchased in game with in game gold. Likewise, you may choose to sell your gems for in game gold if you wish. As of the last beta weekend, there were no game breaking items available on the gem store, and ArenaNet claims to be staying away from the 'pay to win' philosophy. Many of the items available here are account-bound and character-bound while others can be sold to other players if you so desire.

    PLEASE DO NOT POST UNTIL I SAY SO!!!!!!!!!!!!!!!!!!!!!
  • Jul 7, 2012 7:21 am GMT
    MYSTIC FORGE:
    (I actually don't have experience with the Mystic Forge due to it not being there in my initial beta weekend. Instead of trying to cover it, I'll be posting a segment from another guide. All thanks go to omlech, whose guide is helping me tremendously with sections I have trouble with)

    The Mystic Forge is a unique crafting station that anyone can use regardless if they have any actual crafting disciplines or not. What this allows you to do is take say 4 white rarity items that you’d normally salvage and put them into the forge for a random result. You have to put in say 4 weapons or 4 pants and so on. Once the forge is done, it might give you back a white item for your level, or even a blue rarity item, say you put 4 blues in there it could spit out a blue for your level or even a green and so on. There are recipes that you can learn or you can discover recipes through experimentation. This doesn’t just stop at armor and weapons though. You can take these items called say Red Petals or Blue Petals or whatever color petal you want, combine that with some duplicate dyes you have and it will spit out a dye based on the color petal you used. But wait, there’s more! This also works on mini-pets too, so if you have duplicate mini-pets you might get a new common mini, or it might even spit out an uncommon, 4 uncommons could even get you a rare minipet too. Oh, but we’re not done yet. You can even get items to upgrade siege weapons, create Legendary items, there’s Philosopher’s Stones that can turn one material into another, Crystals that likely increase the chance to get a better item rarity too.




    ------------------------------------------------------------------
    IV. RACES, PROFESSIONS, AND STARTING ZONES
    ------------------------------------------------------------------


    As said above, there are five races and eight professions available at launch. Here I will be giving a brief explanation of each race and profession, as well as posting links to their corresponding page on the official site. I will note that the professions are NOT race exclusive. That means you can play any profession on any race that you want.

    RACES OF TYRIA:

    -HUMAN-
    The Humans have faced hard times. In the 250 years since the original Guild Wars, they've lost most of their territory to other races and natural distasters. The last great human city of Divinity's Reach lies in Northern Kryta and is governed by Queen Jennah. The humans of Divinity's Reach are facing outside threats on all sides from Bandits, Centaurs, and the elder dragons. More information on humans can be found here: http://www.guildwars2.com/en/the-game/races/human/

    -CHARR-
    The Charr are a race of felines originating from Ascalon. Cunning and fierce, most Charr reside in and around The Black Citadel, a home which was constructed over the ruins of Ascalon. Originally driven from Ascalon by the humans, the Charr spent centuries fighting to take their homeland back. Their success in doing so is bittersweet. They now face a seemingly endless army of ghosts from Ascalon's former inhabitants, aided (unintentionally) by the Flame Legion. More information on the Charr can be found here: http://www.guildwars2.com/en/the-game/races/charr/

    -NORN-
    The Norn are shapeshifters that revere the spirits of the wild (Bear, Raven, Snow Leopard, Wolf). The Norn take great pride in being warriors and thrive on their independence. While they once resided in the Far Shiverpeaks, they've since been forced to flee south by Jormag, the Elder Ice Dragon. In a remarkeably short time they've constructed the massive city of Hoelbrak, where they continue to live to this day. More information on the Norn can be found here: http://www.guildwars2.com/en/the-game/races/norn/


    PLEASE DO NOT POST UNTIL I SAY SO!!!!!
  • Jul 7, 2012 7:24 am GMT
    -ASURA-
    The Asura are a short race of extremely intelligent subterranean beings driven to the surface by The Great Destroyer (Guild Wars: Eye of the North). Gifted with extroadinary intelligence, much modern technology seen throughout Tyria originated from the Asura. They posess a certain feeling of superiority over the other races, though the threat of the Elder Dragons troubles them as much as any others. The Asura currently reside in the advanced city of Rata Sum. More information can be found here: http://www.guildwars2.com/en/the-game/races/asura/

    -SYLVARI-
    The newest race to set foot in the world of Tyria, Sylvari are young, plant-like humanoids born from The Pale Tree in the Maguuma Jungle. Though they've only roamed Tyria for 25 years, they all appreciate how serious the threat of the Elder Dragons is. Their young age instills the Sylvari with a strong curiosity of the world around them. More information on the Sylvari and The Pale Tree's history can be found here: http://www.guildwars2.com/en/the-game/races/sylvari/

    THE EIGHT PROFESSIONS

    -WARRIOR-
    The Warrior's are fierce melee combatants capable of wielding a wide variety of weapons. They have a high HP total and utilize Adrenaline. Warriors wear heavy armor and stand at the front lines of battle, though they're also extremely capable at mid-long range when wielding a bow or rifle. More information on the Warrior can be found here: http://www.guildwars2.com/en/the-game/professions/warrior/

    -RANGER-
    Rangers are deadly ranged combatants. Often considered a 'jack of all trades' class, the Rangers can wield both melee and ranged weapons such as the greatsword and longbow and is well protected by medium armor. Each Ranger posesses a set of skills for a variety of different situations (traps, spirits, crippling attacks) and are currently the only class capable of using pets in battle. More information on the Ranger to be found here: http://www.guildwars2.com/en/the-game/professions/ranger/

    -ELEMENTALIST-
    A master of the elements. Elementalists excel in mid-long range encounters. The Elementalist wields the four attunements (Fire, Earth, Air, Water) to great effect. Each attunement plays a different role in battle, from healing to defend to damage, making the Elementalist a well-rounded choice for any player. Elementalists wear light armor. More information can be found here: http://www.guildwars2.com/en/the-game/professions/elementalist/

    -NECROMANCER-
    The Necromancer is a master of the dead. Much like the Elementalist they are heavily reliant on magic and can only wear light armors. However, their abilities to raise minions from the dead to fight for them in addition to their own unique damage over time spells/conditions make them a deadly competitor that is not to be underestimated. More information on the Necromancer can be found here: http://www.guildwars2.com/en/the-game/professions/necromancer/

    -GUARDIAN-
    The spiritual brother (although not really) to the Warrior. They too wear heavy armor and can wield a variety of melee weapons. The Guardians dominate the field of battle with a wide plethora of boons and conditions at their command. They possess a lower health pool than warriors, but make up for it with their access to wards and symbols. They can also use spirit weapons to fight for them. More information can be seen here: http://www.guildwars2.com/en/the-game/professions/guardian/



    PLEASE DO NOT POST UNTIL I SAY SO!!!!!
  • Jul 7, 2012 7:25 am GMT
    -ENGINEER-
    Engineers are mechanical geniuses that can turn the tides of battle with a huge array of explosives, gadgets, guns, and other devices. Engineers are capable of supporting allies and destroying their enemies as they choose. Engineers can use various kits to enhance their skillsets or lay down turrets to obliterate the competition. The Engineer wears medium armors. More information on their skillsets and background can be found here: http://www.guildwars2.com/en/the-game/professions/engineer/

    -THIEF-
    Silent, cunning, and invisible. Thieves are masters of stealth and close range combat. Their light armor allows them to move effortless around their enemies in order to go for the kill. The Thief most comfortably operates from the shadows and can shadow step quickly around the battlefield. Thieves rely on Initiative rather than the recharge rate of other classes. Their skills can be used repeatedly as long as there is the Initiative gauge is not empty. More information can be found here: http://www.guildwars2.com/en/the-game/professions/thief/

    -MESMER-
    Last but not least is the Mesmer, the final light armor class. Mesmers are manipulative spellcasters that create chaos and confusion with illusion magic and clones. Mesmers can wreak havoc and turn the tides in an instant with a properly placed/timed spell. An experienced Mesmer can easily find and target the weakness of their enemy without a second thought. More information on the Mesmer can be found here: http://www.guildwars2.com/en/the-game/professions/mesmer/

    STARTING ZONES:
    Each race starts out in their own unique starting area from which they will begin progressing through the world of Tyria. Humans begin in northern Kryta, Charr begin in Ascalon, Norn begin in the Shiverpeak Mountains, Asura begin in southern Kryta, and Sylvari begin in the Maguuma Jungle. The initial area you begin in is typically located in the same area as the five major cities (Divinity's Reach, Rata Sum, Black Citadel, Hoelbrak, and The Pale Tree) and will carry you through to around levels 15-20. They are not exclusive, however. This means if you're a human and you decide you don't like the area around Divinity's Reach, you can use a portal to get to Ascalon and play through the Charr area instead. Dynamic Events and Heart Quests will help you to level up, but to continue your personal story you will have to return to your home area. Tyria presents the players with a large amount of freedom in choosing where they want to go. Once you reach the higher levels the storylines are expected to merge (around level 40 from what I hear, but don't hold me to that) but even then you have a choice in where you go. This ensures that no playthrough is exactly the same as the one before it. Each character you make has a unique experience.




    PLEASE DO NOT POST UNTIL I SAY SO!!!!!!
  • Jul 7, 2012 7:27 am GMT
    -----------------------------
    V. DYNAMIC EVENTS
    -----------------------------

    (Borrowed from omlech's guide because I couldn't have said it better myself!)

    So there are no quests in GW2, you never go to an NPC and read a wall of text that says for you to go collect 10 bear furs. You see content as it happens, right in front of you and everyone else. Well how am I supposed to level you ask? The answer to that is Dynamic Events. They’re always happening everywhere around you, when you come across one you'll get a notification that there are new events nearby. Dynamic Events are structured so that you might see a single one-off event all the way to 20 events within a chain. Though a chain isn't a very accurate description, they're more like tree branches. Events aren’t merely black & white though, it’s not as simple as Event 1 goes into Event 2 and then Event 3.

    Let me give you an example:

    Say there’s a Dredge army making their way out of their base. You could possibly get together with people and defeat the Dredge allowing you to push into their base, defeat their commander, rescue captured soldiers, and then even defend the base against rallying Dredge who try to retake it.

    Now let’s say you either ignore or fail to kill the Dredge army, that army will then create a base in friendly territory, they’ll build walls, create siege weaponry for defense, etc. They’ll then send out bands of Dredge to sack nearby towns, they might send out a sniper to the nearby hills to kill merchants. Now it’s your job to defeat them, destroy their new base, liberate any taken towns, and even then push back to their original stronghold. This all stems from ONE single event, the Dredge army marching from their base and there are 1,600 of these events currently, all hand scripted.

    On top of all of this ArenaNet has said things aren't going to just respawn 5 minutes later, events can take hours, days, weeks, and even months to be back in the same exact way you may have seen it originally. Also, this has to take into account player interaction, if no player does anything the enemy will still move on and conquer the world whether you're there or not. Events also affect other events like a chain reaction, some events can have zone wide consequences, some are triggered through player interaction with an NPC or an object in the world, weather systems, day & night cycles, etc. Nor does this take into account the different experiences you'll have playing with different profession combos making even those experiences unique due to profession synergy.

    META-EVENTS:
    Meta-Events are a series of Dynamic Events that come together to tell a story in an area of a zone. Meta-Events can range from anywhere between 5-20+ events that chain and branch in different directions. A unique UI element on the right side of your screen will always keep you informed as to what the status of the world is given the progress of a Meta-Event. Meta-Events will typically have the largest impact on any given area, ranging from small changes like new vendors to explosions and structures being built in the world by both allied & enemy NPCs alike. Given their impact, MEs also cover more land than a typical Dynamic Events, MEs can take up as much of 25% of a zone and change the world around them based on the outcome.



    PLEASE DO NOT POST UNTIL I SAY SO!!!!!!!!!!!!!!
  • Jul 7, 2012 7:29 am GMT
    SCOUTS & HEARTS:
    Scouts are NPCs you can find around the world that will point out particular areas of interest to the player, they’ll uncover areas of the map to show you areas on the map where help might be needed. Once the Scout is done pointing these areas out, it will cover the areas back up on the map so that way you still have that sense of adventure while exploring. This is meant for players who still like some form of guidance rather than not knowing exactly where to go.

    Hearts can be seen in various places around any given zone; the hearts have multiple purposes. One is that they’re a static form of content that will always be available to the player, though Dynamic Events can start at or around these Heart locations. Hearts will have you helping out NPCs in the area, doing particular tasks that need doing, provides a way to get some backstory for the local area as well as provide additional lore. Just like Dynamic Events, you don’t have to talk to anyone to start helping the NPC, you just go and do whatever needs to be done and anyone who joins in won’t be a hindrance to your gameplay. When helping these NPCs out, Dynamic Events might start nearby that affect the area where the Heart is. Say you’re helping a farmer out by watering her crops, killing nearby worms, etc. Well if a Dynamic Event starts nearby where bandits start attacking, burning bales of hay, stealing goods from the farm, etc. Anything you do in that event counts towards your objectives for the Heart since it’s in the vicinity of the Heart NPC. So putting out those fires, getting the stolen goods back, etc would count towards the Dynamic Event progress as well as your Heart progress. Once you fill a Heart, the NPC you helped becomes a Karma vendor where you can buy unique items, things such as recipes, crafting materials, consumables, etc. The Heart activities give XP/Coin, but NO Karma. Karma is only earned through Dynamic Events and Personal Story content.

    CONTENT SCALING:
    So when you arrive at an event, you might be the only one there. As you’re completing whatever the objectives are for an event, someone else might arrive, and then maybe 3 more people arrive. During this time a few things happen, the difficulty of the encounters will increase, the loot will be more plentiful, more xp will be rewarded for kills, the enemies will actually gain new attacks, and in the end you will gain larger bonuses for having completed the event with more people than if you had just done it by yourself. This is all whether you grouped up with said people or not, GW2 is built with having everyone working together in mind.




    ---------------------------------
    VI. BATTLE MECHANICS
    ---------------------------------

    THE BASICS:

    The combat in Guild Wars 2 is unique. It's a hybrid of the older hotkey style and the newer action MMOs you see so often on the market now. There's still tab-targeting, but the combat itself is fast, fluid, and based largely on movement. By double tapping the directional buttons (it can be remapped if you desire) your character will roll to dodge an incoming enemy attack. The key in Guild Wars 2 is to avoid getting hit. If you stand around randomly pressing buttons you will die....very quickly. When it comes to dodging you need to be smart about it. There are only two bars on your dodge meter, essentially meaning you can only dodge twice in quick succession. After that it takes time for your gauge to refill. Your survival will depend on a combination of your successful dodging abilities and whether or not you can use your profession's skills properly.


    PLEASE DO NOT POST UNTIL I SAY SO!!!!!!!
  • Jul 7, 2012 8:09 am GMT
    THE SKILLBAR:
    You can use up to 10 skills at a time in Guild Wars 2. No more. Your skills are mapped from 1 though 0 on your number keys. The first five skills are on your bar will change depending on the weapon you have equipped. Two handed weapons fill all five slots while one handed weapons in the main handed will fill 3. Your offhanded weapon will fill the remaining 2. Slot number 6 is reserved for your healing skill (which every profession now has) while slots 7, 8, and 9 are your utility skills. The final slot contains your elite skill. Elite skills are extremely powerful but posess a long recharge time. Also worth noting is that you start off with only 1 of the first 5 slots on your bar available. The others unlock the more you use your weapon. Slot 6 is available from the beginning, and slots 7 through 0 unlock as you level up.

    TRAITS:
    Traits are another way for you to differentiate yourself from another character of the same profession. Each profession has 5 Trait lines that alter specific aspects of your character. Starting at level 11, you’re able to then start spending Trait points. You get 1 point per level for a total of 70 at the level cap. Traits consist of Minor and Major versions, every 5 points will get you a Minor and then a Major trait repeating subsequently. The Minor Traits are locked into the line and can’t be changed, however, the Major traits can be changed at will and there’s a varying amount depending on the Trait line and profession. Traits are now tiered. There’s 3 tiers of Traits, the first one you can unlock at level 11 is Adept which is 6 Traits per line. Master at 40 will open up 4 new Traits per line in addition to the other 6 and finally Grand Master at 60 will give you access to the final 2 Traits along with the other 10 per line. Each point you put into a line will increase 2 static stats per line (power, precision, etc)


    PLEASE DO NOT POST UNTIL I SAY SO!!!!
  • Jul 7, 2012 7:32 am GMT
    CROSS PROFESSION COMBOS:
    Guild Wars 2 encourages each profession to work together in combat. Many different skills can be used together in combat to create unique and often more powerful outcomes. The first example we were given was this: An Elementalist lays down a wall of fire and a Ranger shoots his arrows at the enemy straight through the flame wall. The arrows now have a burning effect. This has since been expanded upon greatly to include all the professions and all skill types.

    (For those that need better examples than what I can give, I bring you another snippet of omlech's guide)

    CPCs have been fleshed out quite a lot since we initially heard about them. You'll be able to create these combos with other professions, people playing the same profession as you, and even by yourself. To start off a combo you'll need an Initiator which is like a “field” in the world that has been created by a spell. They range from elemental effects—such as fire, ice, and lightning—to other effects like poison, light, dark, and smoke. All fields persist in the world for a time and can be taken advantage of by any number of finishers. Next up you need a Finisher which is a category of spell types. All finishers are actions of some kind, including firing projectiles, leaping, and blasting an area. Every finisher can only be modified once, to avoid confusion and stacking. Some examples of combos that can be created are: Use Ricochet through a Firewall to get a bouncing axe that has a chance to burn the targets it hits. Leaping Death Blossom through a Symbol of Faith will remove conditions from allies near your target. Stomp inside a Smoke Screen to cloak nearby allies. This is just a small sampling of what you can do with combos, and we leave it to you to find them all and combo to your heart’s delight.

    Other examples of CPCs are a Ranger putting down a Healing Spring, then a Thief uses Unload through the Water Field. These healing projectiles grants an area-of-effect heal to any allies that are attacking the thief's target. A Guardian could put down a Symbol of Switfness on top of an Engineer’s Big Ole Bomb, when the bomb explodes it not only deals damage but Blinds nearby enemies. A Necromancer could put down a Well of Darkness which blinds enemies inside of it, an Elementalist could drop Churning Earth which cripples enemies inside of it. When Churning Earth ends it combines with Well of Darkness and deals additional AoE damage.

    There's even a UI element for creating combos that helps you take advantage of them as well as let your allies know they can set one up. When two players create a combo there's a floating notification shown to both players and tells you which skills are involved. Skills also display their field type or finisher type in their description, to help players experiment. Almost every weapon has some sort of initiator or finisher which leaves two players ample opportunities to find and capitalize on combos, regardless of profession or other skill choices.



    PLEASE DO NOT POST UNTIL I SAY SO!!!!!
  • Jul 7, 2012 7:33 am GMT
    THE HOLY TRINITY:
    Those of you unfamiliar with the MMO genre are probably wondering what the Holy Trinity is as I mentioned it early on in this guide. 'Holy Trinity' is the name given to the three major roles of traditional MMO combat. First you have the DPS (Damage Per Second) role, which concentrates on damaging the enemy. Second there's the Tank, which keeps the focus on of the enemy away from his party members and onto himself (we call this aggro) so that they other roles don't take much if any damage. Finally there's the Healer, who keeps the other party members healed through the fight. The Holy Trinity is an aged mechanic that leads to the same repetitive 'tank and spank' battles over and over and over again. A battle essentially boils down to the tank sitting there keeping the monster busy, the DPS sitting there hacking away at its health, and the healer keeping people alive. It isn't fun (subject to personal opinion, but most agree).

    In Guild Wars 2 this doesn't exist. It's one of the first MMOs to truly do away with the system, though many will argue it's still there under disguise. In Guild Wars 2 any profession can do anything it wants. Everyone has their own heal and everyone is expected to do what they want to do. So what makes the trinity completely gone? The combat was designed so that things like tanking aren't possible. If you try to tank in this game you'll likely end up dead, and it's completely unnecessary. Every profession is self sufficient, and success in combat depends on strategy, movement, and good teamwork. Dedicated healing is pretty much out. The only role that truly remains is DPS, but that's a standard in any game out there.

    BOONS & CONDITIONS:
    These are pretty much just 'positive' and 'negative' effects. Boons are positive and aid you in battle. Examples: Aegis (block the next attack), Fury (20% Critical increase), Protection (33% damage reduction), and more. Conditions are negative effects that will hinder your ability to battle and survive effectively. Examples: Bleeding (Inflicts damage per second), Chilled (66% movement speed reduction, 66% slower skill recharge), Crippled (target moves 50% slower). Utilizing boons and conditions effectively can mean the difference between life and death in certain situations.

    THE DOWNED STATE:
    When you run out of health in GW2 you will enter what is called ‘the downed state’. While you are down, you will have 3 skills that are specific to your profession and 1 universal to all professions. If you’re able to kill a mob or help kill a mob while you’re downed you can rally back and get a reprieve so you can keep fighting. If you fail to rally and are overwhelmed you will die, but you can still wait for someone to come resurrect you if you wish, you can also be resurrected while in the downed state. If you do die you can choose to release to whatever nearby waypoint that you have unlocked. While you’re downed nearby allies can come to your rescue and revive you as well. The universal ability is called Bandage, it was put in place in case you go into the downed state and there’s no allies or enemies around for you to rally from.


    PLEASE DO NOT POST UNTIL I SAY SO!!!!!!!
  • Jul 7, 2012 7:36 am GMT
    ---------------------------------------
    VII. PLAYER VERSUS PLAYER
    ---------------------------------------

    (Some parts of this section are borrowed from omlech's guide. I am not a PVPer and while I try to keep up with this information as much as I can, he does a much better job of explaining it than I would)

    WORLD VERSUS WORLD:
    WvW consists of three servers pit against each other in four gigantic maps where you fight over keeps, towers, and resource points over a two week period. WvW can hold 2,000 people, 500 per map, and 666 from each server. They’ve said they’re trying to increase this number where possible. Now that the basics are out of the way, we’ll talk about specifics.

    After each two week fight, servers will be ranked against all other servers and pit against servers of equal challenge. This all takes a matter of minutes and you can then jump right back into a new fight once the new servers are chosen.

    Each server has a home map called Borderlands, and then the neutral center map is called The Eternal Battleground and has its own unique features and a massive central keep. Every map has keeps, towers, and resource points to take over as well, but more on that later.

    Capturing keeps, towers, resource points, and other objectives will earn your server War Score and it’s periodically tallied throughout the two week fight and determines the overall winner.

    Keeps – Keeps are extremely large structures that can be fought over, they have massive walls and doors that can be broken down to gain entry. Every keep has defensive tools to help you keep your enemies at bay though, tools such as pots of oil, cannons, and mortars. Keeps also have NPCs that protect it for whoever currently owns it and can be upgraded (more on that later). Once you get past the gates, the NPCs and enemy players guarding a keep, you’ll then face off against the lord who defends the keep. Defeating him will grant ownership to your server and possibly even your guild (more on that later).

    Towers -- Towers are medium sized structures that have less NPCs and smaller walls & doors than a Keep, but are still a challenge meant for smaller groups of players.

    Resource Camps – Resource Camps are extremely important because they’re how you gain “supply”. Supply is essentially a resource that allows you and your server to repair walls that have been destroyed, purchase keep upgrades, build siege weapons, and upgrade NPCs at keeps. Each Resource Camp has a small group of NPCs guarding it, but no walls or doors to speak of. If your server owns a Resource Camp, caravans will periodically be sent out to resupply nearby allied towers and keeps. Each objective has its own supply depot, but only if it’s available at that depot. If not, you’ll need to escort a caravan to a nearby depot or obtain some from a Resource camp.

    The caravans and such are like Dynamic Events, they’re shown on the tracker to anyone nearby, for you they might say “Escort the caravan to the keep.”, where as any enemies nearby would see “Stop the caravan from reaching the enemy keep”. This facilitates PvP in many areas of the map rather than people standing in one spot at a keep or tower since supply is an extremely important part of WvW play.

    More information on World Versus World can be found here: http://wiki.guildwars2.com/wiki/World_versus_world


    QUICK JOIN MATCHES:
    For the players that don't want to get involved in battles of an epic scale, there's the quick join feature. At the press of a button you can join a PVP match of your choosing. It can contain any number of players from 1v1 to 10v10. Lists of matches can be searched by server and friends lists. These matches are typically better for people looking for a less time-consuming and serious form of PVP compared to World Versus World.


    PLEASE DO NOT POST YET
  • Jul 7, 2012 7:38 am GMT
    TOURNAMENTS:
    For the more dedicated PVPers out there, we have tournaments. The most basic form of which are single-elimination tournaments that wait for 8 different teams to join before starting. Once the tournament has begun they will go through 3 rounds with the winners receiving qualifier points. These points can be used to join monthly tournaments. Finally, the winners of the monthly tournaments face off in the yearly tournaments for the bragging rights of the ultimate PVPers. Prizes (if any) for yearly tournaments are currently unknown.




    ---------------------------------------
    VIII. HALL OF MONUMENTS
    ---------------------------------------


    The Hall of Monuments is a special system implemented to reward the players of Guild Wars 1 for their time and dedication. Through the first game, you can unlock rewards for your account in Guild Wars 2. These rewards are strictly cosmetic offering no true benefit to the players that have them. In order to activate the Hall of Monuments you must visit Eye of the North (the outpost in the expansion) and enter the Hall to unlock it. From there you're required to collect tapestries, after which point you can begin earning your rewards. More information on the Hall of Monuments can be found here: http://wiki.guildwars2.com/wiki/Hall_of_monuments


    The rewards for earning points in the Hall of Monuments are as follows:

    1 Point: Heritage Boots, Shoes, Warboots (Heritage footwear for light, medium, and heavy armor professions)
    2 Points: Heritage Pants, Legguards, Legplates (Heritage legwear for light, medium, and heavy armor professions)
    3 Points: Heritage Great Coat, Jerkin, Warplate (Heritage coats for light, medium, and heavy armor professions)
    4 Points: Heritage Gloves, Armguards, Gauntles (Heritage handware for light, medium, and heavy armor professions)
    5 Points (first milestone): Heritage Mantle, Shoulderpads, Pauldron (Heritage shoulder covering for light, medium, and heavy armor professions); {TRAVELER}-Reward Title
    6 Points: Heritage Masque, Bandana, Warhelm (Heritage headware for light, medium, and heavy armor professions)
    7 Points: Gnarled Walking Stick (An ancient staff)
    8 Points: Living Shortbow (An organic bow)
    9 Points: Orange Tabby Cat (A feline mini-pet)
    10 Points (second milestone): Fiery Dragon Sword (A flaming dragon blade); {GUILD WARRIOR}-Reward Title
    11 Points: Diamond Aegis (A brilliant diamond shield)
    12 Points: Barogue Mask (An elegant, harlequin mask)
    13 Points: Centurion's Claw (A double-bladed dagger)
    14 Points: Wheelock Rifle (An antique rifle)
    15 Points (third milestone): Orrian Baby Chicken (An oddly lovable mini-pet); Black Moa (A dark-feathered moa for Rangers); {RIFT WARDEN}- Reward Title
    16 Points: Wayward Wand (A Clawed Scepter)
    17 Points: Seathunder Pistol (An aquatic themed pistol)
    18 Points: Heavenly Bracers (Gauntlets of Dwayna)
    19 Points: Deldrimor Mace (An ancient, Dwarven mace)
    20 Points (fourth milestone): Chimeric Prism (A brilliant, colorful focus); Rainbow Jellyfish (A spineless, aquatic companion for your Ranger); {CHOSEN}- Reward Title
    21 Points: Rockfur Raccoon (A woodland mini-pet)
    22 Points: Ithas Longbow (A legendary longbow)
    23 Points: Fellblade (An ominous greatsword)
    24 Points: Icelord's Diadem (An icy crown)
    25 Points (fifth milestone): Ice Breaker (A mighty hammer of ice); White Raven (A white feathered raven for your Ranger); {ASCENDANT}- Reward Title




    PLEASE DO NOT POST UNTIL I SAY SO!!!!
  • Jul 7, 2012 7:42 am GMT
    26 Points: Flaming Beacon (An eternally burning torch)
    27 Points: Red Servitor Golem (A loyal, golem mini-pet)
    28 Points: Stygian Reaver (A long sought-after axe)
    29 Points: Mountaincall Warhorn (A great horn from antiquity)
    30 Points (sixth milestone): Fire God's Vambraces (Fiery Gloves of the human god, Balthazar); Black Widow Spider (A deadly spider companion for your Ranger); {CLOSER TO THE STARS}- Reward Title
    35 Points (seventh milestone): {GHOSTLY HERO}- Reward Title
    40 Points (eighth milestone): {FLAMESEEKER}- Reward Title
    45 Points (ninth milestone): {LEGEND OF THE MISTS}- Reward Title
    50 Points (the final milestone): {CHAMPION OF THE GODS}- Reward Title




    ---------------------------
    IX. USEFUL LINKS
    ---------------------------

    Guild Wars 2 Official Website: http://guildwars2.com/en/

    Guild Wars Wiki: http://wiki.guildwars.com/wiki/Main_Page

    Guild Wars 2 Wiki: http://wiki.guildwars2.com/wiki/Main_Page

    Guild Wars Guru: http://www.guildwarsguru.com/

    Guild Wars 2 Guru: http://www.guildwars2guru.com/

    ArenaNet Blog: http://www.arena.net/blog/

    Hall of Monuments Reward Calculator
    (you must have a Guild Wars 1 account and an unlocked Hall for this to work): http://hom.guildwars2.com/index.html#page=welcome



    -------------------------------
    X. VERSION HISTORY
    -------------------------------


    Version 1.0: The creation. Basic information on everything Guild Wars 2. (Special thanks to supertoasterz, who proofread the original version and gave missing information)

    Version 1.5: Added several new, more informative links; Tweaked several old questions and re-worded their answers; Added several new questions to the 'Frequently Asked Questions' section (includes mobile app, instance info, computer specs, the auction house, and other minor things); Added information on how armor will work to the 'Gameplay Mechanics' section; Added a link for fans to find sexy wallpapers for their desktops.

    Version 2.0: Completely overhauled the interface of the FAQ for a sleek, more organized feel. Also implemented a CTRL+F feature to make searching for a certain topic easier. Added an absolutely exhaustive list of all current rewards earnable through the Hall of Monuments; Added more information on upgrading armor; Added more information on the dye system; Added more info on the Guild Wars 2 Mobile Application; Added several more developer interviews; Removed several redundant questions from the Frequently Asked Questions section that didn't need to be there; Found and corrected several spelling errors and fixed some of the more 'unclear' information. (Special thanks to Fony, who provided me with several weeks worth of newly released information when I wasn't around to stay on top of it)

    Version 3.0: Threw out all previous copies and started from scratch. Compiled 2 years of missing information and reduced/removed sections that weren't necessary or important. Cleaned up the interface in hopes of making the guide easier to read. Due to the extensive amount of work (and the long hours put into it) I'm skipping the '2.5' version and going straight to 3.0. Deal with it :p. A massive amount of thanks to the guide on MMO-Champion forums and omlech in particular, whose guide helped me to write my own. It was easier to write this thing 2 years ago when most of this was all unknown. Now there's heaps of information to keep up with.



    YOU MAY NOW POST!
  • Jul 7, 2012 7:43 am GMT
    Thanks for the update Eternal.

    Sticky requested.
  • Jul 7, 2012 8:04 am GMT
    Good guide, a small typo as I'm reading through: in section III, under personal stories, you typed voic-acted instead of voice-acted. I'll keep calling them out as I'm reading it. Otherwise, sticky requested.

    EDIT: another typo: missing an l on miscellaneous under section III: crafting

    EDIT: more of a pet peeve then anything else, under your list of crafting disciplines, you write weaponsmithING and then for everything else write them as armorsmithS. To keep it consistent, just write weaponsmiths.

    EDIT: under section IV: Elementalist, you use the phrase "to healing to defend to damage" Using the verb 'defend' sounds awkward, the noun 'defense' would read much better.

    EDIT: under section IV: thief, there's a random 'there is' in the last sentence that makes the sentence hard to read.

    EDIT: under section V: scout and hearts, in the first sentence, you use a comma where a semicolon should be.

    Sorry if I sound anal about it, I just want to guide to look as clean and professional as possible.
    ---
    GW2 - The last time I was this excited for a game was never!
    Judge the Catholic Church by its saints, not by its hypocrites.
  • Jul 7, 2012 7:45 am GMT
    And yes, before anyone asks, I am Orion_Departing's ALT. I gave that account up because I disliked the name...not long after I wrote the last version of the FAQ if I remember correctly.

    I'm sorry it took me so long to update the thing but I was waiting for the right time and the right information. And it takes a LOT of work to write this thing.


    EDIT: Thanks for catching the error. Point out any more major spelling errors that you find while I can edit it. I caught as many as I could but I've been up way too long. My eyes are tired.
  • Jul 7, 2012 7:49 am GMT
    Thank you Eternal. Sticky also requested.
    ---
    Bethesda... what has become of you?
  • Jul 7, 2012 8:01 am GMT
    Wowwww. That was fast. I'm impressed, mods. b>_>b
  • Jul 7, 2012 8:18 am GMT
    IDK if you can still edit but:

    "every 5 points will get you a Minor and then Major trait repeating subsequently." Tossing in a simple "a" right after "then" will do wonders for that sentence.

    EDIT: Finally, if you can, changing the title "Quick Join Matches" to "Structured PvP" will help differentiate the two PvP modes. The information under quick join matches is also slightly incorrect. Something like this would be better:

    Structured PvP consists of a 5v5 match, with conquest (point capture) being the only mode currently available. Each team must capture one or more of the three capture locations on each map to gain points. The first team to 500 points wins. Each map also has a secondary objective, such as controlling a trebuchet, to killing NPC monsters for extra points, to even a GvG styled objective of raiding a keep and killing the guild lord to instantly win the match. In sPvP all characters are scaled up to level 80 and are given all skills, traits, and gear to make a build. Therefore, sPvP is a game that relies on skill, not the old "whoever's the most geared up wins".

    Annnnnnnnnnnnnnd I'm done. Excellent guide Eternal; the board owes you one.
    ---
    GW2 - The last time I was this excited for a game was never!
    Judge the Catholic Church by its saints, not by its hypocrites.
Forum Actions
ForumsGuild Wars 2 ForumGuild Wars 2 PC ForumGuild Wars 2 FAQ/GUIDE v3.0 PLEASE READ ...

Guild Wars 2 Boxshot
Not Following

    Game Stats

    Also on:

    Games You May Like

    Users who looked at content for this game also looked at these games.