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GW2 Endgame

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  • May 10, 2012 7:33 am GMT
    You are ignoring 16 message(s) from users on this page. Manage your list here.

    Hey cool, a new record. All of these were from previous ignores on other threads, too.
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    Complexity is not depth.
  • May 10, 2012 8:28 am GMT
    I keep hearing GW2 has no endgame. What is the basis of the claim? The one weekend of beta? The press videos which are also from beta? Is it the lack of raids? You have massive monsters to take down.

    If anyone here played the first guild wars. You really had a heck of a time at dragons lair. The dungeon was so hard that I didn't meet one person that actually killed the dragon. We were the size of its toe nail. I recall getting it down to half with a good group of people. You still beat the dungeon, but killing the dragon was just extra. I am sure someone with great skill defeated the dragon. However, that was a decent endgame. Also, the story really was epic and far more enjoyable then WoW. I never read those WoW quests. The first GW actually had voice overs which you rarely see in Wow.

    If your basing your beliefs or views off of a weekend of beta or some old news. No one other then the Anet knows how much endgame there will be. I can see a ton of end game with trying to collect all colors of dye. I personally loved WoW for crafting. I didn't care much for WoW's endgame. Aion didn't have one at all. Aion didn't even really bother with much story. GW2 you have a good story that is fairly easy to follow. The story changes based on what you chose in the beginning which changes each character. So you can play as three Human/Guardians and have three different stories. That is just one class and one race. I personally won't play Charr. I was heavy into the story of GW1. My character is suppose to be a descendant of my character in GW1. So yes I hate the Charr. I would love a war against the Charr.
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    Manius
    Imperator
  • May 10, 2012 8:43 am GMT

    From: Hi C | #078
    Because each horseman has an aura that stacks every 2 seconds until it 1 shots anyone within 30 yards and must be traded off to someone else.

    Even if it was just 1 horseman you would need 2 of everything bringing the minimum number of party members up over 5.


    Horsemen is an encountered designed for many people. Scaling an event down for less people, doesn't inherently make it any less complex.

    Ya lose. Don't comment in the future unless you raid please.


    Well done on resorting to insults.
  • May 10, 2012 10:33 am GMT

    "Horsemen is an encountered designed for many people. Scaling an event down for less people, doesn't inherently make it any less complex."


    It does when you have to completely remove an ability in order to make it numerically possible to do it with fewer people.


    "Well done on resorting to insults."


    Wasn't an insult. It was a fact followed by an order.
    ---
    You'll be my John G.
  • May 10, 2012 10:35 am GMT
    The Horsemen in Naxxramas was such a cool encounter.
    I wish I had played WoW back in Classic to try and see how it played out with 40 people. That, and Kel'thuzad with dat Frost Blast.
  • May 10, 2012 10:37 am GMT

    From: Hi C | #084
    "Horsemen is an encountered designed for many people. Scaling an event down for less people, doesn't inherently make it any less complex."

    It does when you have to completely remove an ability in order to make it numerically possible to do it with fewer people.


    And why does fewer people force you to remove abilities? It may in the 4 horsemen example, but clearly 4 horsemen isn't the only way to design an encounter.

    "Well done on resorting to insults."

    Wasn't an insult. It was a fact followed by an order.


    *shrug*, still pretty immature.

    http://eu.battle.net/wow/en/character/twilights-hammer/Falls/simple
  • May 11, 2012 10:22 pm GMT
    ManiusPrime posted...
    I keep hearing GW2 has no endgame. What is the basis of the claim? Is it the lack of raids?

    It's not even that - it's that the 5-man content that WOULD be endgame content is available to play before max level.
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    Resistance is TASTY!
  • May 11, 2012 10:34 pm GMT
    WarBeagle posted...
    You need multiple tanks to deal with aggro dumps and switches (which, incidentally, is not a possible mechanic in GW2) or to pick-up adds.

    Actually, it's not only possible, it's going to have to happen so people can heal themselves.

    You need multiple and different types of healers to deal with different types of damage, i.e. single-target tank healing, AoE healing, continuous HoTs, bubbles for big damage spikes, etc (again, not a possible mechanic in GW2).

    Again, yes it is, just not in the same way - someone's going to have to take tanking duties so you can heal yourself (which ties into the first thing you got wrong).

    You need different amounts of melee or ranged dps depending on the encounter.

    Every class - every player - is able to bring at least two types of DPS at any time. As such, no particular class is required.

    You need different classes' various CC abilities or kiting abilities.

    Every class - every player - has at least a couple of CC abilities. As such, no particular class is required.

    More difficult encounters require more of each type of player and in varying combinations.

    Which is only done by adjusting numbers. All WoW raids do is take the DnD idea of adding HP and armor class or increasing the number of minions to offset the number of players. This is neither deep or complex.

    And, of course, the most difficult aspect of all when dealing with 25 or 40 man raids is the fact that the raid leader needs to wrangle that many people into doing what they are supposed to.

    Which very few people find enjoyable as it is.

    Actually, the more I think about it, it's possible GW2 isn't including raids because their non-trinity system wouldn't allow for much strategy at all. Probably better not to put something in the game that would be gimped from the get go.

    Judging by your response, you don't know what strategy is (especially if you think they're required at all in raids where you just wall hug and trinity until all is dead).

    From: Hi C | #070
    5 characters just can't do as much as 10, 20, 40 and that's only logical.

    What you are saying is so blatantly obvious that the people arguing with you are either engaging in willful ignorance or have never raided.


    It's logical, but that doesn't mean there's enjoyable complexity or depth. WoW actually watered the experience down when making the player cap go up, and every MMO since has done the same. Of course, you wouldn't know - you didn't even make it to level cap in TOR.
    ---
    Resistance is TASTY!
  • May 12, 2012 4:39 am GMT
    darkjedilink posted...
    ManiusPrime posted...
    I keep hearing GW2 has no endgame. What is the basis of the claim? Is it the lack of raids?

    It's not even that - it's that the 5-man content that WOULD be endgame content is available to play before max level.


    And? It's also available to play after the level cap. It's endgame content, because it's content that you'll be spending time on after reaching the max level.
    ---
    http://diogo-als.blogspot.com/
    ^^ My blog (em Portugues)
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