Guild Wars 2 User Review
- Difficulty:
- Just Right
- Time Spent:
- 40 to 100 Hours
- The Bottom Line:
- "All it's cracked up to be"
Guild Wars 2 is an MMO unlike any other. If you're like me, you've tried countless of MMO's before, so much so they all feel the same to you. Guild Wars 2 breaks the mold with a great plot that actually has you caring about the world you're in and the characters around you. Combat is fluid, fun and dynamic, rewarding for skill rather than pointless grinding made to get you to buy things like experience boosters. You feel powerful from the moment you begin the game, with each race's tutorial having you fight a giant boss. No more fighting hordes of mushrooms or slimes until the last 10 levels. It's also worth noting that the game's art and soundtrack are both beautiful, and are among the best found in any game to date.
The only downsides to this game is the slightly buggy launch (although most of the bugs seem to have been fixed) and a class balance which isn't exactly up to par. Harder classes, like the elemntalist, thief and mesmer don't reward a player for taking the long time it takes to master their class over easy, pick-up-and-play classes like the ranger, guardian and warrior, who have forgiving armor, healing and plenty of ways to save themselves from a bad situation with minimal effort.
The game also doesn't make you read through text in order to understand the game, rather it forces you to learn skills as the game gets harder (eventually, even heavy armor classes will have to dodge in order to avoid damage.) The difficulty ramp feels just right for most classes, but playing a class like a mesmer will definitely give you a challenge and force you to use tactics to solve a situation while a class like a warrior will let you charge into most situation and think as you go.
Overall a solid 9.5 out of 10. Once balancing and a few minor bugs have been fixed then it would be a definite 10 for sure, but 0.5 off for now.
The only downsides to this game is the slightly buggy launch (although most of the bugs seem to have been fixed) and a class balance which isn't exactly up to par. Harder classes, like the elemntalist, thief and mesmer don't reward a player for taking the long time it takes to master their class over easy, pick-up-and-play classes like the ranger, guardian and warrior, who have forgiving armor, healing and plenty of ways to save themselves from a bad situation with minimal effort.
The game also doesn't make you read through text in order to understand the game, rather it forces you to learn skills as the game gets harder (eventually, even heavy armor classes will have to dodge in order to avoid damage.) The difficulty ramp feels just right for most classes, but playing a class like a mesmer will definitely give you a challenge and force you to use tactics to solve a situation while a class like a warrior will let you charge into most situation and think as you go.
Overall a solid 9.5 out of 10. Once balancing and a few minor bugs have been fixed then it would be a definite 10 for sure, but 0.5 off for now.
More User Reviews
Great at first, too much grind in the end.
Review Stats:- 1 user agrees with this review
- Posted Dec 24, 2012 7:46 pm GMT
The Best MMO I've played to date. Huge explorable map and plenty of variety
Review Stats:- 1 user agrees with this review
- Posted Dec 19, 2012 12:22 am GMT
Guild Wars is the first MMO since Lord Of The Rings Online to hold my attention. It feels as fresh as any MMO can feel.
Review Stats:- 1 user agrees with this review
- Posted Dec 17, 2012 1:44 pm GMT
A game that will make you want more.
Review Stats:- 1 user agrees with this review
- Posted Dec 7, 2012 10:23 pm GMT
First review in many years more info below.
Review Stats:- 3 users agree with this review
- Posted Dec 5, 2012 7:58 am GMT
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Guild Wars 2
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- Publisher(s): NCSOFT
- Developer(s): ArenaNet
- Genre: Role-Playing
- Release:
- PEGI: 12+
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