Bungie has gone to town letting players get even more creative with a few familiar game modes.
By most accounts, it's looking like Halo: Reach will mark Bungie's final game in the popular first-person shooter franchise. So what kind of parting gift should we expect from a developer so well known for keeping a strong relationship with its fans? In short: the gift of creative freedom. By overhauling the customization potential in Forge and Firefight, Bungie is looking to let players continue to put their own spin on Reach for quite a long time.
We'll start with Forge. This tool was introduced in Halo 3 as a means for users to take preexisting maps and tinker around with parameters like spawn points and weapon locations to their own liking. But it quickly became used as a means for creating new maps from scratch with the release of new blank-canvas maps like Foundry and Sandbox. Bungie likened this process to building a house from a deck of cards, because while Halo fans have been able to use the tool to make some pretty fantastic maps, that was never its original intention.
With Halo: Reach, Bungie wants to make sure that Forge is a much more accommodating experience for power users. Improvements to the user interface range from the ability to fuse one object with another, to nudging the position of an object down to the most minute of measurements. But what really caught our eye is the new flagship map, Forge World. It's by far the biggest map that Bungie has ever made. Way off to one end of the map, in what seems like a small corner, is the entire geography from the Halo 2 Coagulation map.
We were also given a chance to play through some more Firefight, which we previously saw last month at the Electronic Entertainment Expo. It was then that we covered one of the big new features in Firefight, which is the expansive customization suite. Like creating custom multiplayer variants in Halo 3, Reach will let you create custom Firefight modes by adjusting a truly absurd number of parameters. This includes basic options, like which enemies come in which waves, but you can also adjust things like the hearing of your enemies and even their "shootiness" (the word Bungie uses to describe the frequency of an enemy's trigger finger).
All of the Firefight variants you'll find in Halo: Reach were created with this same customization system, which the average Joe can use. Bungie showed us one of the new Firefight types it was especially proud of, a mode called Versus. This mode takes the familiar setup of player-controlled good guys versus waves of AI-controlled bad guys and twists it in a really interesting way. In Versus, you have two player-controlled Spartans versus two player-controlled Elites who get to fight alongside AI-controlled Covenant. At the end of each round, the pairs swap sides to see who can score the most points while playing as the Spartans.
We walked away impressed with what Bungie had to show. There's a wealth of potential for fans to create crazy new maps in Forge World and combine that with the custom multiplayer mode variants that were introduced in Halo 3. Unlimited jetpack fuel modifier enabled on a ground-free map? Yes, please. Likewise, the extent of customization in Firefight should make for some pretty fun potential as well. Stay tuned for more coverage coming soon.
Darn you, school! WHAT is the 3rd commandment of gaming?!? Remember: keep holy the game release dates!
forge world + firefight = a whole day of halo reach for me on tuesday cant wait till it comes out ill miss halo after its gone long live halo ooah
Check out my blog it has quite a few Reach questions. Most recent is the effect of the Reach Leak on the still waiting community.
I'm sick and tired of all this crap...its either you like it or you don't. If you don't like it, don't play it, and don't come on the HALO: REACH (not "anti-Halo: Reach") page telling us why we shouldn't like it. Last I checked only my opinion counts when I buy games. Not yours.
@ichc1000x, yeah it would stink if all games copied one another . There would be no unique games, but i can almost promise you that this won't happen. All video game companies strive to make their game unique.And it has gained its hype by making a number of great games that are unlike any others. I see our points though. :)
@halofan901 You've made great points. Perhaps the biggest reason that I dislike Halo is all of the hype surrounding it, and how all other FPS's are trying to be like it. If people didn't try to stomp out Halo, we would have more FPS's with much better quality. The two-weapon thing does bug me, though.
@ichc1000x , I don't want to argue either and I believe that everyone is entitled to their opinion also, but what fps shooters now days have over two weapons that you can carry at a time. Thats not really a reason to hate on halo. Almost the good fps shooters now days have a two weapon limit.
@tframp420 Play the games you want, I don't think I've tried to stop you. You, however, have suggested that I stop playing FPS games. I'm going to ignore you suggestion because I happen to like playing FPS games, even when they are mediocre. We've all got opinions here, that's what the comment boxes are for, right? People can love or criticize games as they please. While I share your view that you shouldn't let others decide what you like, I don't share your view about the message board, especially since your participation on it makes your "cackling" comment like a boomerang insult. That hits everyone who utters a word here, and then insults yourself on the return as you participate as well. People seem to take a comment on Halo as a personal attack, and that's a bit deranged. Either thinking Halo is mediocre is hitting really close to the mark or some people don't read an criticism for what it is. Either way, I'm done with this conversation since it's not about Halo anymore- people are making it about themselves.
@halofan901 I guess that the game didn't deserve a 1, but I do think that Halo 3 should be in the 5.0 and lower ratings. I didn't find it that immersive. The weapons and the vehicle sequences were boring. Two-weapon-max. Are you kidding me? That's what Bungie needs to improve on. I'm not asking for an argument, I'm just stating my opinions.
@GreySeven I don't believe I mentioned any one game being better than any other... What I meant was that an FPS is a type of game, there are many out there, what sets them apart is story and environment. There is only so much you can do for an FPS to make it different than another. Hence Story and Gameplay, yes AI and other factors are involved but an FPS is an FPS. I could care less about 1 persons opinion on what is better than another, because it's just an opinion. I try to play every game I can of most every genre. I won't rob myself the pleasure of playing a great game just because some fools on a message board are cackling back and forth like the women on the View.
@ichc1000x , Lol where do would you say it needs lots room to improve at? The campaign? People have written books based on it. The multiplayer? Its one of the best multiplayer games out there. Co-op? Its got it covered . Fire fight will have you playing with your buddies for hours on end. Creativity? Halo lets you build your own games and maps. Im not saying it doesnt have room for improvement , all games do. I also think halo reach will help to fill up these flaws , but to say that it need a whole lot of improvement is going a little far. I also saw that you gave halo 3 a one . Really, a one? Its pretty obvious that you are going to hate anything with halo in the title .
@GreySeven I don't see what you mean In my eyes halo overall takes 10 times more skill than cod. Halo is smilar to cod in the way its an fps but otherwise they're not similar at all. For example if you want to be good at halo you need to know how to use vechicals and certain guns (so that they're effective) in cod you just need your spas and a corner...at least for the modern warfare games I hope that Treyarch can take all the noob-like factors out of cod.
@RitsukoEX I don't hate it, I'm just saying it's mediocre. It's time has passed. @WackedWilly I agree, but that doesn't exonerate Halo in my view. Halo is CoD in the future, or CoD has become Halo in a modern setting, whichever makes more sense.
@LiquidBullet Well, Doom had traps and they were pretty much like scipted events. You can walk in a certain area, and all of sudden this door closes and secret doors opens. In Duke 3D, sometimes when you go to an area, certain environments explodes. I really think HL just took to a more cinematic approach-games do get more advanced as time goes on. I'm cool with w/e people's opinion on the Halo games wheather the story is flat out amazing or it's okay. It's true that HL did a lot for its genre-setting the standards, making developers wishing they have a game like HL, and more.
@Busy_Man123 : Oh, don't get me wrong, I wasn't trying to put down any other franchise or game, such as Marathon, etc etc. I was just saying that claiming the Half-Life franchise was NEVER innovative was flat-out incorrect. As for not seeing what scripted sequences did for FPS's... Well, that's something that I have a hard time believing. After Half-Life, it was THE basis of FPS's for a long time, if it isn't still. Eh, we'll have to agree to disagree. Don't misunderstand me here, I love the Halo franchise (even if Bungie decided to forget their own lore in Halo 2 and just focus only on multiplayer in Halo 3...at least the Eric Nylund ~books~ are still good story-wise). My only point was that someone implied/stated that the HL series did nothing for FPSers...which is blatantly false.
How long will it take to load a map someone else has created? can that stupid noise be taken off when your flying around in editor mode? can you get a different view of what your constructing other than having to float around slow as hell to get a good vantage point? all questions that interviewer should have asked them, unless of course he was giving them toss ups, which i bet he was.
@ ascalon94 That would be really cool and fun however than bungie would have to make bigger maps. Also 48 is alot when u think about it look at games like BFBC2 that has 12 v 12 and it feels like theres much more than just 12 players on ur team. But with their new bloodgultch it would work due to the fact its a huge map. If somebody forged the map it would be fun to travel throughout the map and see tons of rockets and bullets flying across each and every section of the map. @ Grey Seven What!? Halo beaten to death? Look at Cod and SvR games and try saying that again.
hmmmm now ill need to play all the halo's later, goes: reach, halo CE, halo 2, then halo 3 then ill see if they made the games all make sense. if they dont i dont care cuz halo is the sweetest.
I really wish Bungie would increase the player cap for mp in Halo Reach, imagine a convoy of scorpions roaming thru blood gulch getting shot up by players on falcons i believe they are called and rocket launchers. Just imagine a Halo game that could have 48 ppl
@smasha20 It's not the number of games I'm talking about, it's the depth of quality of what they have. Look at the plot line of the original Halo. It was so thin you could sneeze and it would fly away. It's difficult to even get attached to the characters. When that pelican crashed in the original and all that sad music started playing, who really gave a damn? Was anyone truly deeply moved when Serina was found? Doubt it. Really, what Halo has is a revolutionary combat system, which WAS revolutionary in 2003, that the game leans on because it has nothing else. Take away what little plot exists in the series and character names and what's left is basically Counter Strike set in the future. You said it yourself, ODST did nothing for the series and that's because they have no structure to build on hence beating it to death. @tframp420 I disagree. If any game in the world is making good quality use of FPS story and environment, it is Half Life, not Halo.
Beat the series to death? As he boots up yet another Call of Duty game... You should stop playing all FPS games then. The story and environment is what sets them all apart.
@GreySeven Wear it out@ There were only 2 halo's on the original xbox and 2 so far on the 360 in how many years? I don't even count ODST as a complete game because I skipped over it because all it did was add a single player campaign basically with a few new maps. So that's 4 and half halo's so far in what...like 10 years?
@misterbutt, me too and i always hated the halo series up until now. well when i say hatred i dont mean posting vids on youtube telling ppl it sucks but ya get the gist
- Player Reviews: 554
- Game Universe:
- Offline Modes:
Competitive, Cooperative, Team Oriented
- Online Modes:
Competitive, Cooperative, Team Oriented
- Number of Players:
- Number of Online Players:
16 Players Online