Hey, I tried this game yesterday, and the matchmaking was quick and easy, getting a party together was smooth, and we didn't have any connection issues so far. It was actually really fun. I don't think a review update would be amiss, if you're willing to test it--that seems to be your biggest issue.
Happy Wars Review
Happy Wars suffers from serious technical issues that undermine an otherwise quality core experience.
That’s when happy tickets can again come to your aid, since they allow you to level up weapons without spending coins; you just need to have a pile of rubbish ready so you can use it as material for the crafting process. The value that you get from any purchased tickets thus depends entirely on how and when you spend them. If you’re frugal, you may be able to max out a set of gear for one of your character classes with $15 or $20 worth of happy tickets. That could in turn save you anywhere from 5 to 10 hours of play, but you still must invest that kind of time to improve your other character classes unless you’re ready to keep dropping Microsoft Points.
When you're playing online, victory comes most easily if you've outfitted your character with a bunch of great equipment. For instance, you might like to give your mage character an umbrella, but that weapon doesn't immediately inflict a satisfying amount of damage. Upgrading it to the level cap requires a lot of coins (or fewer of your precious happy tickets, if you can spare any), meaning that you have to play for several hours just to obtain the currency that lets you wield an effective weapon. Then you need to follow a similar process for several pieces of armor, and you can also spend still more coins to imbue your equipment with special buffs.
Matters are complicated by the existence of three character classes, each with its own unique fighting style and skills. Warriors carry shields and rely on melee attacks (in addition to special moves), clerics can heal and revive their allies, and mages are generally most useful when firing projectile magic from a distance. Characters also possess team attacks, and the battlefield can be populated by as many as 30 players at once. When a match is in full swing and everyone is working in concert, there can be some truly spectacular brawls. Tornadoes can fill the entire screen with destruction, as can meteor showers and even arrow barrages. Sometimes the chaos on display is just plain beautiful.
Unfortunately, though Happy Wars has the potential to be a fantastic experience that is well worth your time and perhaps even your money, connection issues and poor matchmaking are presently holding it back in a big way.
A proper matchmaking system ensures that teams are somewhat evenly matched, but Happy Wars often pits novice players against veterans. In some cases, you see a team consisting entirely of players in the single digits going up against a team full of experts who have reached the apparent level cap of 40. The difference in equipment that players on the respective teams can equip means that the low-level team faces certain slaughter. That's not fun for anyone involved. As a match begins, the teams are labeled according to their relative strength, so it's not like the matchmaking system lacks the information to assign matchups properly.
Connection issues only serve to exacerbate that problem. Since the game launched, a notice has appeared on the main screen to apologize for the amount of time you must wait before entering a match. The problem is being worked on, the notice assures, but that notice has been live for a long time now, and there has been no obvious improvement. You commonly spend a few minutes waiting while teams are formed and mismatched, and then half of the people listed are dropped as the match begins. If a party of friends is playing, half of that party will likely be dropped, and then the party doesn't reform unless someone invites the friends to return to the lobby and they are actually willing to do so.
Happy Wars will cost you nothing but time if you're not prepared to spend Microsoft points to hasten the experience, but even that investment is difficult to recommend because of the game's matchmaking and connection issues. If those flaws are ever eliminated, the core experience that should remain works well and provides chaos and customization that will likely keep you entertained and engaged for quite a long while. If proper fixes are never implemented, though, there's nothing left to do but sigh over the squandered potential.
Game Emblems
The Good
The Bad
This is meant for people who can't manage money and have a lot of patience for slow broken matchmaking.
Happy Wars
- Publisher(s): Microsoft Game Studios
- Developer(s): Toylogic Inc.
- Genre: Action
- Release:
- PEGI: 7+





