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Get the latest in PC and console gaming hardware news and hands-on testing reports from GameSpot's Hardware Insider.
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- Posted Aug 4, 2008 7:49 pm GMT
- 31 comments
Epic Games hasn't been a huge fan of Intel graphics. As you may remember, Epic Games executive Mark Rein has blamed Intel for crippling the gaming-capabilities of a large portion of the PC market by shackling systems with sub-par integrated graphics. Will Intel's graphics-capable Larrabee processor be more of the same or can we expect more out of Intel's latest hardware?
We caught up with Tim Sweeney, Epic Games founder, chief architect, and the man in charge of Unreal Engine development to get his thoughts on Larrabee. Intel's Larrabee-based graphics release is still over a year away, but it looks like the chip already has an important fan out in North Carolina.
GameSpot: Do you think that Larrabee represents where GPUs are going in the future?
Tim Sweeney: Yes. I believe the ability to replace large parts of the fixed-function pipeline, or bypass it entirely with a software-based renderer running on the GPU, will be the key to future rendering features. While the current GPU model has enabled an amazing 1000X increase in graphics performance, I remain mindful of the flexibility and potential for new features that we left behind at the end of the software rendering era in the late 1990's.
GS: What about Larrabee excites you the most and why?
TS: The most exciting opportunity for Larrabee is the possibility of Intel moving it down to the mid-range and low-end over time. If Larrabee eventually displaces Intel Integrated Graphics, that would bring compelling graphics to the masses. Intel could become a real force for good in the graphics market, which -- to be blunt -- hasn't been the case in recent years.
GS: Do you think that Larrabee would make sense for next-generation game consoles?
TS: Certainly.
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