@AndCarlsen Yep, very much so. Although I wouldn't say they're distracting like Tom thinks, the visuals definitely gave me a headache after about two hours.
An emphasis on style over substance defines Hell Yeah: Wrath of the Dead Rabbit, though unfortunately even the stylish aspects have serious problems.
- Responsive controls
- Interesting puzzles.
- Awful quick-time events
- Distracting visual design
- Verbose, cliche dialogue
- The Island management subgame is nearly worthless
- Punishing checkpoint system.
Revenge has never been so tedious. After salacious photos of Ash, the prince of hell, make their rounds in the underworld, the fiery rabbit goes on a quest to kill 100 creatures that are reveling in his embarrassment. Excessive violence follows you through the twisted worlds that make up this lengthy adventure. Enemies erupt in fountains of bubbling blood, and Ash has a crass witticism at the ready to make light of their torment. It's a preposterous setup, and Hell Yeah: Wrath of the Dead Rabbit doesn't hold back from objectionable situations. But once you become numb to the juvenile antics, shallow gameplay derails your blood-splattering fun. Hell Yeah: Wrath of the Undead Rabbit relies on its immaturity to reel you in, but the poorly developed action makes your time spent in hell miserable.
Hell Yeah doesn't shy away from long story sequences. Ash trades insults with the various critters he meets during this 2D adventure, but the dialogue is so cringe-worthy that even trying to enjoy it on an ironic level is asking too much. References to outdated memes and dusty catchphrases populate every exchange, making you wonder if there's going to be an original utterance in the interminably long conversations. When Ash says, "Talk to the paw" (get it, because he's a rabbit!) or when one of the countless minigames commands you to "Om nom nom!" you can only shake your head. Hell Yeah tries to be humorous but relies on such tired material that you'll skip past the trite lines so you can get back to the action.
And, at least initially, the action holds its own. Hell Yeah is an expansive platformer in which you travel through a variety of off-the-wall locales connected by teleportation gates. Locked doors and impenetrable walls keep you from exploring the entire world from the get-go, so you have to hunt down the nasty creatures enjoying your humiliation to gain access to more of the map. Ash has a powerful repertoire of destructive tools from the beginning that become even more dangerous as you claw deeper into this nightmarish world. A handy saw circles your body at all times, allowing you to cleave through certain walls and weaker enemies without breaking a sweat. When a formidable baddie stands in your path, an arsenal of pain-dealing guns can make short work of him. A flamethrower, Gatling gun, missile launcher, and more are used to turn enemies into bloody piles of goop, and using your prodigious power to slay your oppressors carries with it some feral joy.
It's a foundation for a savage adventure, but it's not long before the puerile antics become dull. The moment-to-moment action in Hell Yeah encompasses the basics needed in a platformer without any extra flair to make it special. Ash has a floaty jump that makes avoiding enemy projectiles or leaping to higher ground a cinch, and dual-stick aiming makes gunning down enemies while dancing about the playing field second nature. But the ease with which you traverse the worlds makes the various encounters feel like mindless busywork. The majority of enemies are little more than bugs splattering against your fast-moving windshield, and the jumping challenges don't demand the precision or immediacy that could have made them compelling.
Instead of being made up of enjoyable traversal and exploration, the majority of Hell Yeah features by-rote stretches that pad the overall length until you face the next of your many antagonists. It's when you square off against your 100 most hated enemies that Hell Yeah reveals its true colors, and, sadly, it's also when this adventure is at its weakest. Each of these creatures has a name and a backstory, and you frequently trade barbs before a fight. But don't think that all of that buildup translates to an engrossing fight. Instead, you can dodge and counterattack against most of these enemies and come out on top in about five seconds. Your impressive arsenal is laughably large, considering how rarely you have to switch to a different gun.
It's like back to the 90's but not in a good way like Rayman Origins or New Super Mario Bros. I got bored in ten secs just by watching the gameplay vid.
The game is in fact quite awesome. Not that I am a friend of bloody themes but the fun and versatile game play makes up for it.
This game does not diserve 4.0, the reviewer however does.The game is fun and cool, good humour , relatively easy and not punishing at all.
I've been playing this game for some time now and I can't believe that it got such a low score as this.
And I am laughing about the "Punishing Checkpoint System", there is NOTHING that makes it punishing, I think it makes the game easier if anything.
The reviewer should play Dark Souls and then come write about punishing checkpoints. You are totally right about checkpoints making games easyer, often too easy. It's ridicilous how people gripe about if they have to play the same part a few times to proceed in a game. Remember the days you actually had a number of lives and game over.
@Groyd Agreed. I mean it's still pretty frustrating to die just because...you know, you have to restart something you were in the process of doing, but I thought the checkpoints were actually fairly plentiful and close together. However, I HATE that you start with as much health as you did when you activated the checkpoint, and how there isn't any upgrade that allows regeneration. Sure there's a power-up you can purchase that does it, but of course it's not permanent.
Played the demo and I thought it was great. Your complains don't make any sense to me. Then again all your reviews don't make sense to me. I do know this all the games I like Tom hates. So will be buying from steam as soon as possible.
geez, tom really hated this game. I find it to be fun and most of the complaints he pointed out really were not a issue for me. I think tom is a little cynical.
@FreedomPrime I feel he only gives good reviews to crap I don't think deserves it. Well I guess that's why reviews are opinions.
Another poor release from sega lets go jungle island would have been much more convicing with only house of the dead 4 & virua fighter5 final showdown its been a very poor year for them
Its a shame that developers can't seem to balance an awsome arsenal with adequite difficulty nowadays. Bigger arsenal= easier gameplay.
I'm gutted over the review, I wanted to experience this game since I first saw a preview in Game Informer. I'll have to download this sometime to see for myself, it looks so original.
@immortality20 I've played through the first two areas or so, and have killed around 10 of the 100 target monsters, and while I have to say although it is fun, the controls are a bit slippery, the jetpack-driller or whatever it's called that you drive doesn't move nearly as smooth or as fast that the trailers made it seem (there are upgrades however, but I didn't see any for speed and maneuverability as far as I remember), and the story and characters are extremely lame. I thought it was going to be a so-bad-it's-good kind of a parody storyline, but it's not even that unfortunately, which kind of takes away a bit of its awesomeness, since I realized I was killing all these monsters for an incredibly stupid purpose. I'll let the complaints slide right now, as I'm not far enough yet to truly judge them. Because for all I know there might be an awesome plot-twist near the end that suddenly makes up for all the idiocy in the beginning, and there could also be different wheel types you can buy which have different stats. And yeah, I bought this from a preview in GI as well, and their 8.5 review of it too obviously.
the game is called Hell Yeah ffs. hell yeah what?? i havent even touched it and its already all "in my face". About as extreme as Mountain Dew.
Interesting, I just watched the Quick Look on Giant Bomb and this game seems awesome to those guys and myself. After reading your review though I can see how these problems could come up playing through the whole game rather than just 25min. to 2 hours of it. Still I might wait for more reviews to get a more widespread idea and maybe there will be a demo up today so I can try it out because I think I would love this game, barring your frustrations with it effecting my enjoyment of it as much.
@Longini Yep, there's a demo alright.
@Longini " I just watched the Quick Look on Giant Bomb and this game ***seems awesome to those guys***"
...meaning I can trust McShea on this one. Thanks for the info!
@RealFabioSooner I wasn't taking a side at all. McShea and Shoemaker are my two favourite reviewers.