Kingdom Under Fire: Circle of Doom User Review
Combat system, dialog and audio, inventory management are BROKEN.
- Posted Jul 17, 2009 7:43 pm GMT
- Recommended by 2 of 5 users.
- Difficulty:
- Easy
- Time Spent:
- 10 to 20 Hours
- The Bottom Line:
- "Disastrous"
I am surprised to see this game got released at all. Unless you're bored out of your mind, you'd stop playing probably 1 or 2 hours into this game.
I picked to play as Ragnier, and he illustrates the broken combat system. I don't mind the slowness (he's meant to be slow and well armored) but you click the attack button and many times it does not register and it does not attack. I resorted to button mashing to get him to perform three combo attack.
If the storyline was compelling and well integrated into the game, alas, this is not the case. The storyline is completely detached from the game, you're given some random quests before it even starts telling you about why you're hacking demons in the first place.
Learning magic skills is another complete failure. You choose from a list of skills, and only after you confirms your selection, it tells you the requirements, but at this time it's too late to cancel it, and you end up learning a skill that won't be completed until you reach the end of the game (as the requirements are only met there). This would be ok, if not for the limited slots for learning skills (2). I ended up with two uncompleted skills from stage 1 to stage 4.
Non Playing Character (NPC). There's only like 5 of them (the three idols, and two in your sleep). All the idols grunt when you talk to them, no dialog AT ALL.
Good thing I rented this. I gave it back to them in no time at all.
I picked to play as Ragnier, and he illustrates the broken combat system. I don't mind the slowness (he's meant to be slow and well armored) but you click the attack button and many times it does not register and it does not attack. I resorted to button mashing to get him to perform three combo attack.
If the storyline was compelling and well integrated into the game, alas, this is not the case. The storyline is completely detached from the game, you're given some random quests before it even starts telling you about why you're hacking demons in the first place.
Learning magic skills is another complete failure. You choose from a list of skills, and only after you confirms your selection, it tells you the requirements, but at this time it's too late to cancel it, and you end up learning a skill that won't be completed until you reach the end of the game (as the requirements are only met there). This would be ok, if not for the limited slots for learning skills (2). I ended up with two uncompleted skills from stage 1 to stage 4.
Non Playing Character (NPC). There's only like 5 of them (the three idols, and two in your sleep). All the idols grunt when you talk to them, no dialog AT ALL.
Good thing I rented this. I gave it back to them in no time at all.
More User Reviews
The sequel to Crusaders, and the prequel to Kingdom under fire 2.
Review Stats:- Posted Feb 20, 2013 11:00 pm GMT
Very pretty, but awful gameplay. NOT an RPG
Review Stats:- 1 out of 2 users agrees with this review
- Posted Jul 10, 2011 3:02 pm GMT
While it has a few interesting concepts, there is far too much weighing this game down.
Review Stats:- 0 out of 1 users agree with this review
- Posted Nov 7, 2010 1:20 am GMT
all around decent game
Review Stats:- 0 out of 2 users agree with this review
- Posted Sep 11, 2010 8:47 am GMT
User Videos
Kingdom Under Fire: Circle of Doom
Not Following
- Publisher(s): Microsoft Game Studios
- Developer(s): Blueside
- Genre: Role-Playing
- Release:
- PEGI: 16+
Also on:
Kingdom Under Fire: COD Navigation
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