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Kirby's for kids. It's too easy. It's whatever.

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  • May 20, 2012 6:35 pm GMT
    The biggest Kirby fan I know is in her 20s and I've seen her beat Ninja Gaiden on the NES. Different games are meant to be stimulate different sorts of pleasure. It's like people complaining that Guitar Hero 3 is too hard because they can't beat Raining Blood on Expert. There's 70 songs and 4 difficulty levels.
  • May 20, 2012 6:36 pm GMT
    And despite my username it's not me. I'm a guy for one thing.
  • May 21, 2012 2:39 pm GMT
    Wholeheartedly agreed; It's sad how so many gamers are masochistic and judge games negatively based on how accessible they are. Kirby games aren't meant to be difficult, they are meant to be fun and aesthetically pleasing, and they do this very well. I also don't see the point of playing games to get angry and frustrated, but the opposite.
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    /\/\4|)3 1/\/ \/\/4|210
  • May 24, 2012 6:26 am GMT
    Kirby's style is the focus on bosses, if you think about it. Levels are generally a (spring) breeze to get through, though there are exceptions, and enemies aren't very powerful or difficult to beat. Mini/bosses, on the other hand, are the things you need to worry about - unless it's Whispy Woods, in which case you have nothing to fear.
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    -Official Shinryu of any Final Fantasy Board-
  • May 25, 2012 1:11 pm GMT
    i dissagree. Ever played Kirby's block ball? boarder lines? boarder line impossible is more like it. >_>
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    I want a Balrog toaster.
    Kirby want to say <(-^.^-)> Hiiiiii!
  • May 26, 2012 2:15 pm GMT
    __Shinryu__ posted...
    Kirby's style is the focus on bosses, if you think about it. Levels are generally a (spring) breeze to get through, though there are exceptions, and enemies aren't very powerful or difficult to beat. Mini/bosses, on the other hand, are the things you need to worry about - unless it's Whispy Woods, in which case you have nothing to fear.


    Very, very true. Especially the part about Wispy Woods.
  • Jun 7, 2012 9:29 am GMT
    GH3 is for kids because I 5 starred Raining Blood on Expert.
  • Jun 9, 2012 4:41 pm GMT
    Agreed with TC but I don't agree with the post that Kirby's focus is on bosses.

    Since when was there a difficult Kirby boss?
  • Jun 13, 2012 11:25 pm GMT
    It baffles me how many people go "beat the game, never lost a life, it's for kids" when playing a Kirby game. I've been playing since the series started and DO DATE, I have never met a Kirby game that I could "breeze" through. It usually starts out easy, then gets harder and more difficult until I find myself limping to 100%, IF I can even achieve that.

    If you think Kirby's too easy, maybe you shouldn't play games below your supposed skill level. I'm hardly a bad gamer, I've finished hundreds of games over the years. But if you play a game like this and by the very end, you think it's a wimpy pushover, either you're lying, or you're a better gamer than most.

    It's true that some Kirby games are easier than others, but I'd argue that Return to Dream Land is as difficult as I'd want it to be. Pity the "unlockable challenges" require skills your average gamer isn't gonna have.

    ...but then, Kirby games usually fall into that "simple to learn, tough to master" category. I doubt I'll ever 100% Epic Yarn, considering how much percentage lies in the damned minigames.

    Otherwise, this is a pretty good game. The biggest flaw, for me, is that despite showing all four characters, you can only play as Kirby unless you're players 2-4.
  • Jun 14, 2012 8:20 am GMT
    RED_LINK1 posted...
    GH3 is for kids because I 5 starred Raining Blood on Expert.


    lol
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    Just call me Shen
  • Jun 15, 2012 12:13 pm GMT
    xMynDx posted...
    Agreed with TC but I don't agree with the post that Kirby's focus is on bosses.

    Since when was there a difficult Kirby boss?


    kirby: nightmare in dreamland, meta knightmare mode. against meta knight, only because you can only take 3 hits... That, or you'd just have to be horrible at beating bosses
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    http://backloggery.com/gamestar3000 - My backloggery thingy.
  • Jun 16, 2012 3:51 am GMT
    Hiroshi_Mishima posted...
    The biggest flaw, for me, is that despite showing all four characters, you can only play as Kirby unless you're players 2-4.


    Therein lies the biggest problem with allowing this to happen: Getting through stages and finding out only Kirbies can use Super Abilities. It's required to progress through to the final boss, required to defeat said final boss in the story mode and, well, you can't get to *spoiler alert* Halcandra until you have the spheres, some of which need to be found using Super Abilities. Also, those stages mostly contain inhaling challenges, so you'll need Kirby for that as well.
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    I seem to have a knack for making threads that only 3 or less people reply to.
  • Jun 16, 2012 1:29 pm GMT
    It's required to progress through to the final boss, required to defeat said final boss in the story mode and, well, you can't get to *spoiler alert* Halcandra until you have the spheres


    No Energy Sphere (except the 1st) is required. The ONLY things making it so that P1 has to be Kirby in order to be able to progress are Grand Doomer and Magalor. All the devs had to do was make it so that Super Abilities weren't necessary for those fights a la The Arena/True Arena. There would be nothing wrong with making it so that you can't 100% the game (ie. get all Energy Spheres) unless you play as the main character (since it would just be one of the perks to playing as Kirby), but the other 3 should've been optional to P1 since they are fully capable of going through the game from start to finish (excluding the the first spoiler)
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    100 Awesome Kirbys: http://www.vgcats.com/comics/?strip_id=253
    UK gamer with online Smash64 and MvC3
  • Jun 20, 2012 3:16 pm GMT
    100%ing Kirby's Dream Course and Kirby's Block Ball were both hard as hell. I recall parts of Canvas Curse being rather difficult as well. And I recall reading lots of rage topics over on the Mass Attack board concerning the gold medals. I myself never 100%'d any of those games, but there are certainly Kirby games out there with challenging elements.

    I definitely tend to have a much harder time with the spinoffs than the main games, lol.

    I agree that the focus of Kirby is more on the visuals and gameplay rather than the difficulty. Granted, there are some times I really wish the game was just a little bit... less mind numbingly easy (Squeak Squad and Epic Yarn come to mind).
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    Courage is not the absence of fear, it is the mastery of fear.
  • Jul 3, 2012 3:47 am GMT
    Where's the fun in playing just one moveset an entire game, though? There's a reason why you are often grabbing abilities the moment you see them: They're recommended for the section that is ahead in the stage.
    That, and you DIDN'T have to collect all the Energy Spheres on Pop Star to progress? =|
    Also, I reckon HAL would not agree with the Grand Doomer/EX and Magolor/EX shield being removed for story mode because, well, they're awesome and Super Abilities are just as awesome and clearly they wanted to show it off. How fun does it become to destroy a boss using an oversized paper fan after he backstabs you and your group to become a short-lived overlord of the universe?

    You're asking for Return to Metaknightmare here. Not going to happen with 7 Challenge Stages, 7 worlds and 2 Arenas on the fourth attempt of a Kirby game since 64 that made the multiplayer aspect developed as secondary rather than primary. In other words, playing as the other characters as Player 1 wasn't really considered by them after implementing Super Abilities as part of their focus on the singleplayer experience.
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    Perhaps this is why I keep exiting GameFAQs - the community really, really does have some strange but consistent tastes which will never be fulfilled in games.
  • Jul 3, 2012 4:59 am GMT
    This is a KIRBY game, focused primarily on abilities, copying, and movesets in the same style as KSS. Thus it should focus on Kirby, and primarily on Kirby and HIS abilities.

    There is no problem with making other characters optionally playable; IMO i think Canvas Curse (despite being a spin-off) did this perfectly, where you can only get everything as Kirby but after beating the game, you can play through the game as DDD, MK, Waddle Dee+Doo
  • Jul 3, 2012 3:26 pm GMT
    since 64 that made the multiplayer aspect developed as secondary rather than primary.

    Did you not play Amazing Mirror? The multiplayer in that game is most certainly not "secondary"...

    Also, there's been quite a bit more than 4 Kirby games released since 64...

    KatM
    Air Ride
    Canvas Curse
    Squeak Squad
    KSSU
    Mass Attack
    Epic Yarn
    RtDL

    Just off the top of my head. Nearly all of those provided for multiplayer experiences that were fairly good quality, especially for Kirby games. Not really sure what you're trying to get across in your post, it seems like you are both arguing for and against 1P being able to play as different characters...

    Also, I agree that it should have at least been made an option once the game was beaten with Kirby. I think the focus of the game should be on Kirby as well, but Kirby games are notorious for their little unlockable secrets, and being able to play as the other characters, at least after beating the game, was pretty much expected by most of the fanbase prior to release.
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    Wait, Fenris if you dont have black people in Germany then what do you put in your jails? - Blade_Kirby
  • Jul 4, 2012 7:54 am GMT
    canvas curse was single player
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    Fiction is obliged to stick to possibilities. Truth isn't. -Mark Twain
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