KKND 2: Krossfire Tech Info
- Publisher:
- Melbourne House
- Developer:
- Beam Software
- Genre:
- Strategy
- Release Date:
- 1998
- ESRB:
- ESRB Descriptors:
- Animated Blood, Animated Violence
Game Information
- Number of Players:
- 1-8 Players
Minimum System Requirements" header_level="3"}- System:
- Pentium-133 or equivalent
- RAM:
- 16 MB
- Video Memory:
- 2 0
- Hard Drive Space:
- 100 MB
- System:
- Pentium-133 or equivalent
- RAM:
- 16 MB
- Video Memory:
- 2 0
- Hard Drive Space:
- 100 MB
Recommended System Requirements" header_level="3"}- System:
- Pentium-166 or equivalent
- RAM:
- 32 MB
- System:
- Pentium-166 or equivalent
- RAM:
- 32 MB
Credits
| Game Producer | Justin Halliday |
|---|---|
| Lead Programmer | Shane Lontis |
| Lead Artist | Daniel Tonkin |
| CPU Player Programming | Paul Baulch |
| Unit Programmer | Andrew Scott |
| Network Programmer | Louis Solomon |
| Additional Programming | Frank C. Prete |
| Background Artist | John Tsiglev |
| Survivor Artist | Daniel Tonkin |
| Evolved Artist | Jeremy Kupsch |
| Superstructure Artist | Damian Borg |
| Series9 Artist | Toby Charlton |
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KKND 2: Krossfire
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- Publisher(s): Melbourne House
- Developer(s): Beam Software
- Genre: Strategy
- Release:
KKND 2: Krossfire Navigation
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