Dota-fy your favorite pokemon
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- Feb 12, 2013 3:49 am GMTTyphlosion
Passive: Flame Body -
Enemies directly behind Typhlosion take 10 + (10% AP) magic damage every second.
Q: Flamethrower - 12 CD
On first cast lowers Ty's move speed by 80% while increasing damage and range by 100% over 2 seconds
On second cast Ty lets loose an arc of flame that does 60/80/100/120/140 (+60% AP) minimum magic damage.
W: SmokeScreen - 20/19/18/17/16 CD
Releases a combustible cloud of vision obscuring smoke (Similar to akalis). Flamethrower or Overheat can be casted into it to make the cloud explode doing 20/25/30/35/40% AP magic damage over 3 seconds.
E: Protect - 16/15/14/13/12 CD
After 1 sec channel, Ty gains a shield that negates 1 ability for 3 sec.
R: Overheat - 100/90/75
Does 150/300/425 + (130% AP) magic damage in a cone in front of Ty. Lowers AP by 85%/60%/35% for 3 seconds afterwards. - Feb 12, 2013 3:52 am GMTWhen most people make champions they are OP, I'm pretty sure this would be below old eve tier.
- Feb 12, 2013 4:00 am GMTAlright then
New passive: When under 40% hp automatically get full restored with a 1 second cooldown. Just like the Elite 4. - Feb 12, 2013 4:06 am GMTNow tracking topictopic
- Feb 12, 2013 4:18 am GMTJOHHHHHHHHHHHHHHHHHHHHHN CEEEEEEEEEEEEEEEEEEEEEEENA NA NA
Passive, Super Cena: If John Cena was to take damage that would kill him, he would isntantly recover all his health and all his spells would come off cd (5,4,3 min cd)
Q, Kiddy Swearing: John Cena taunts an emeny causing them to be deeply offended making them run to there base (50,45,40,35,30 sec cd)
W, THE CHAMP IS HERE: John Cena proclaims the champ is here, causing his allys to gain 3,6,9,12,15% ad and ap and his enemys to lose 3,6,9,12,15% ad and ap for 10 seconds (20 secs cd)
E, Rise Above Hate: Passive: John Cena gains 10,18,26,34,42 armor and magic reisit per enemy champ near by.
Active: John Cena stuns all enemy around him for 2 secs and damages then for 100,140,180,220,240 +1% of his max hp (20 secs cd)
R, Five Moves of Doom, After channeling for 5 secs, John cena performs the 5 moves of doom on his target and make them submit to the STF killing them. Afterwards John Cena celebrates for 10 secs (5,4,3 min cd)
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Weed is for pansies. Shooting MDMA into your eyeballs is the only way to play this game. - Feb 12, 2013 4:36 am GMTEspeon
Passive: Synchronize: Any form of CC other than suppression inflicted on Espeon is also inflicted on the user for 50% of the duration.
Q: Psyshock: Range: 750, Mana: 80, Cooldown: 4 seconds; Espeon fires out a purple and blue ball that deals 80/120/160/200/240 (+80% of Ability Power) physical damage to the first enemy it hits.
W: Morning Sun: Range: 600, Mana: 60/70/80/90/100, Cooldown: 12/11/10/9/8 seconds; Espeon heals itself or an ally for 60/90/120/150/180 (+60% of Ability Power).
E: Grass Knot: Range: 600, Mana: 100, Cooldown: 12 seconds, Area: Same as Nami's Q; Espeon causes the grass to root all enemies in an area for 3 seconds and deals 60/80/100/120/140 (+50% of Ability Power) to each of them.
R: Future Sight: Range: 1000/1250/1500, Mana: 150, Cooldown: 120/100/80 seconds; Espeon channels for one second and puts a mark on the target champion. After 3 seconds, the mark detonates and deals 400/500/600 (+120% of Ability Power) Magic damage to the target.
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Generation 30: The first time you see this, copy it into your own signature (on any forum) and add one to the generation number. Social experiment. - Feb 12, 2013 4:41 am GMTMetleon posted...
Espeon
Passive: Synchronize: Any form of CC other than suppression inflicted on Espeon is also inflicted on the user for 50% of the duration.
Q: Psyshock: Range: 750, Mana: 80, Cooldown: 4 seconds; Espeon fires out a purple and blue ball that deals 80/120/160/200/240 (+80% of Ability Power) physical damage to the first enemy it hits.
W: Morning Sun: Range: 600, Mana: 60/70/80/90/100, Cooldown: 12/11/10/9/8 seconds; Espeon heals itself or an ally for 60/90/120/150/180 (+60% of Ability Power).
E: Grass Knot: Range: 600, Mana: 100, Cooldown: 12 seconds, Area: Same as Nami's Q; Espeon causes the grass to root all enemies in an area for 3 seconds and deals 60/80/100/120/140 (+50% of Ability Power) to each of them.
R: Future Sight: Range: 1000/1250/1500, Mana: 150, Cooldown: 120/100/80 seconds; Espeon channels for one second and puts a mark on the target champion. After 3 seconds, the mark detonates and deals 400/500/600 (+120% of Ability Power) Magic damage to the target.
An AOE 3 second root on a 12 second cooldown?
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Through the fire of elo hell I CARRY OOOOOOOOOOONNN! - Feb 12, 2013 5:39 am GMTunlosing_ranger posted...
JOHHHHHHHHHHHHHHHHHHHHHN CEEEEEEEEEEEEEEEEEEEEEEENA NA NA
Passive, Super Cena: If John Cena was to take damage that would kill him, he would isntantly recover all his health and all his spells would come off cd (5,4,3 min cd)
Q, Kiddy Swearing: John Cena taunts an emeny causing them to be deeply offended making them run to there base (50,45,40,35,30 sec cd)
W, THE CHAMP IS HERE: John Cena proclaims the champ is here, causing his allys to gain 3,6,9,12,15% ad and ap and his enemys to lose 3,6,9,12,15% ad and ap for 10 seconds (20 secs cd)
E, Rise Above Hate: Passive: John Cena gains 10,18,26,34,42 armor and magic reisit per enemy champ near by.
Active: John Cena stuns all enemy around him for 2 secs and damages then for 100,140,180,220,240 +1% of his max hp (20 secs cd)
R, Five Moves of Doom, After channeling for 5 secs, John cena performs the 5 moves of doom on his target and make them submit to the STF killing them. Afterwards John Cena celebrates for 10 secs (5,4,3 min cd)
no you cant see me reference gg
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It's like playing monopoly then flipping the board over when they land on mayfair,saying 'lol i do what i want its just a game' - SoulStrikes - Feb 12, 2013 6:04 am GMTmine is already done darkrai=nocturne
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xbl: P2K WARRIOR; Ashe only- lvl 99 13 espers 45 hunts 122333- collecting items
I heard somewhere that Viera can be impregnated by The Wood.-Mir_Vimes - Feb 12, 2013 6:06 am GMTChansey
Passive: Choose one.
Serene Grace: Each time Chansey uses an ability, she receives one charge, upon reaching 4 charges, Chansey's next ability used will do an additional effect.
Natural Cure: Blocks the next CC that would affect Chansey, has a cooldown of 20 seconds, similar to Banshee's Veil, but does NOT block damage.
Healer: Chansey gives herself and her allies 5/10/15% Tenacity and constantly restores 0.2/0.3/0.4% HP and Mana to all friendly units within a 300-500 radius, does not interact with champion that work with Energy, Rage, Fury, or are Manaless. (For obvious reasons, except for HP of course.)
This is all I have at the moment.
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The statement below is false.
The statement above is true. - Feb 12, 2013 6:25 am GMTPikachu
Passive: Static--Basic attacks against Pikachu from marked targets have a 20% chance to paralyze (root and lower AS by 40%) for 0.6 sec.
Quick Attack: Pikachu quickly dashes to a target enemy to cause physical damage for 70/110/150/190/230 (+ 1:1 bonus AD). Can be cast again in the next 1.5 sec to return to starting position. Using quick attack on a marked target consumes the mark and reduces the CD by 6 sec.
13/12/11/10/9 sec CD
Agility: Passive MS increase of 15/22/29/36/42.
Active--Pikachu gains an additional 30/40/50/60/70 MS and enemies Pikachu passes through are slowed by 20/24/28/32/36%. Marked enemies take 20/30/40/50/60 (+ 0.5 AP) magic damage (does not consume the mark).
11 sec CD
Thunder Bolt: Pikachu targets an enemy unit with a bolt of lightning dealing 40/70/100/130/160 (+ 0.8 AP) magic damage and marks the target with electricity for 6 sec.
4 sec CD
Thunder: Pikachu unleashes massive electricity from its body dealing 300/450/600 (+ 0.8 AP) magic damage to all enemies in the area around him (probably like Kennen's AoE). Marked targets are stunned for 1 sec. Mark is consumed.
EDIT: I'm thinking he'll be an energy champ. He'll probably be ranged too around 500 range. - Feb 12, 2013 6:24 am GMTMagikarp
Passive - Splash: Splashes around some when out of combat, injuring himself for 5 hp/sec this way. Magikarp is also immobile unless he uses 'Move'.
Goes Back to Pokeball: Wastes less screen space for 5 seconds by being removed from the game for 5 seconds, returning to the same spot 5 seconds after.
Magikarp-karp: Says his own name a couple of times to ensure all nearby players know he's there, even when hidden in a bush. Costs 100 mana.
Move: Magikarp moves a distance of 100 at the cost of 10 mana. 3 sec cooldown.
Ultimate - Transform Gyarados : Magikarp transforms to Gyarados, which has the exact same abilities as Magikarp, but he gains 5 maximum hp. - Feb 12, 2013 6:41 am GMTAmpharos
Passive - When Ampharos uses a skill, its tail glows brightly, slightly extending its vision to see through the fog of war. This effect stacks up to three times.
Q : Charge -- Ampharos' body crackles with electric current and light, enhancing its next ability and blinding enemy units that face it for .5/.75/1/1.25/1.5 seconds.
W : Thunder Wave -- A skillshot that deals 80/140/200/250/300 (+0.6 AP), slowing the target by 40/45/50/55/60% and afflicts the debuff "Paralyzed" for 2 seconds. Enemies afflicted with this debuff receive a rapidly stacking number when moving; if the debuff reaches 10, the target is stunned for 0.5 seconds.
Charge : Stuns the target for 1 second, and applies the Thunder Wave debuff to all nearby enemies.
I'll do the other 2 later, gotta go.
- Feb 12, 2013 8:44 am GMTI have something for this topic.....
EDIT: http://na.leagueoflegends.com/board/showthread.php?t=2817540
Be impressed.
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Gamefaqs: Where an on-topic topic is off-topic and having opinions is trolling.
Karma is mai waifu ||| Dennis, 2013 - Feb 12, 2013 10:17 am GMTjonlaw101 posted...
unlosing_ranger posted...
JOHHHHHHHHHHHHHHHHHHHHHN CEEEEEEEEEEEEEEEEEEEEEEENA NA NA
Passive, Super Cena: If John Cena was to take damage that would kill him, he would isntantly recover all his health and all his spells would come off cd (5,4,3 min cd)
Q, Kiddy Swearing: John Cena taunts an emeny causing them to be deeply offended making them run to there base (50,45,40,35,30 sec cd)
W, THE CHAMP IS HERE: John Cena proclaims the champ is here, causing his allys to gain 3,6,9,12,15% ad and ap and his enemys to lose 3,6,9,12,15% ad and ap for 10 seconds (20 secs cd)
E, Rise Above Hate: Passive: John Cena gains 10,18,26,34,42 armor and magic reisit per enemy champ near by.
Active: John Cena stuns all enemy around him for 2 secs and damages then for 100,140,180,220,240 +1% of his max hp (20 secs cd)
R, Five Moves of Doom, After channeling for 5 secs, John cena performs the 5 moves of doom on his target and make them submit to the STF killing them. Afterwards John Cena celebrates for 10 secs (5,4,3 min cd)
no you cant see me reference gg
goes under kiddy swearing
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Weed is for pansies. Shooting MDMA into your eyeballs is the only way to play this game. - Feb 12, 2013 10:24 am GMTScyther but Khazix already exists.

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ns
- Feb 12, 2013 10:36 am GMTHow is it Dota-fying them if they have built in passives that don't need leveling? That's LoL-fying
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"I'm no hero, never was, never will be. I'm just an old killer hired to do some wet work." - Solid Snake.---
"I'm no hero, never was, never will be. I'm just a old killer hired to do some wet work." - Solid Snake. I Own all of the systems.
- Feb 12, 2013 10:41 am GMTSoraOwnsAll posted...
How is it Dota-fying them if they have built in passives that don't need leveling? That's LoL-fying
They also have AP scaling and are not Str, Agi or Int. - Feb 12, 2013 1:54 pm GMTlol-fying is a stupid word.
- Feb 12, 2013 2:09 pm GMTPokemon are dumb because
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Strong people are harder to kill than weak people, and more useful in general -Mark Rippetoe
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