Little Big Planet Karting Review
The racing in Little Big Planet Karting is enoyably off the wall, but a poor level editor tutorial saps some of the game's potential.
- Fantastic audio and visual presentation
- Lengthy and varied story mode
- Extensive and powerful creation tools.
- Poor tutorials make learning how to use the editor difficult
- Wonky physics when karts collide
- Weapon usage slanted too far toward defense.
Sushi roll tires. It's a trio of words not often found together in polite society, and yet Little Big Planet Karting uses such oddities to lure you into its delicious world. As you slide through the cardboard-cutout levels, a homing missile fast on your cupcake tail, it's hard to contain your smile at the ludicrous nature of it all. And yet, despite the charming facade, Sony's mascot racer struggles at times. Odd physics interrupt your freewheeling fun, and an impenetrable tutorial ensures that only the most dedicated designers can create something worthwhile with the powerful creation tools. Even with the roadblocks, Little Big Planet Karting still combines genuine thrills with well-realized aesthetics.
Saccharine charm defines Karting, and the best way to experience this infectious sweetness is to head off to the Story mode. Here, you're greeted by affable narrator Stephen Fry, who not only mentions the miscreants who trouble this colorful world, but teaches you how to control your nifty ride. It takes no more than a lap or two to get a handle on the responsive controls. Boosting requires you to drift through turns until your wheels burst into flames. The longer you slide, the faster you fly, so there's a delicate balance between trying to milk that last bit of nitro and getting back to the bump-and-grind action. Thankfully, stick wiggling doesn't factor in, so those who enjoy snaking will find no way to cheat the system here.
Aside from boosting, there are a few different maneuvers that you make periodic use of. Grappling onto perches lets you swing over treacherous pits, while spinning in midair gives a helpful boost once you touch back on solid ground. These techniques make up only a small fraction of the racing action, but if you want to consistently nab the checkered flag, you have to master your item usage. Missiles, land mines, and other handy items can be collected while you cruise around courses, and these can be used to hamper your enemies or give yourself an advantage. The most creative of these resembles a fast-forward button. This moves your kart at warp speed, screen flickering as if you're scanning a VHS tape, which is a clever visual technique that's also a handy speed boost.
Almost every item doubles as an offensive attack and a defensive shield, which is both a blessing and a curse. Hitting an enemy with an offensive strike means you can move up one spot in the rankings, but if you're the recipient of such aggression, you can drop from first to sixth place (or worse) in the blink of an eye. Because of how punishing Karting is to those who are attacked, it's smarter to hang on to your item if you're in the top half of the group. That way, you can defend yourself from your devious opponents, and you can still gain position by sliding through turns with speed and power. It's an unfortunate balance that favors the cautious. Weapons often add a layer of volatility in kart racers, but here the balance is shifted so strongly to the defensive side that much of that anything-goes mentality has been evaporated.
Jostling with your opponents presents new problems. Unpredictable physics mean your kart doesn't always react like you'd expect when you get slammed into unexpectedly. For instance, one of the power-ups is a novelty-size boxing glove. Sackboy rides upon this like a tiny boxer, punching those in the way when he speeds on by. You might think that being slammed from behind would make you fly forward in an out-of-control manner, but you're just as likely to pop slowly in the air, your momentum inexplicably halted. This kind of behavior is unfortunately the rule rather than the exception. You so often grind to a halt when another driver slams into you that you start to fear even the slightest contact, as if everyone else is a leper, which feels downright lonely for those who enjoy throwing their weight around.
The myriad quirks lessen the appeal of the go-karting action, though excellent track design keeps you focused on the road ahead. Shortcuts abound for those with eagle vision, so there's a learning curve while you figure out which line is best for your abilities. Collectibles litter courses, giving you small objectives while racing that keep you invested in the action. Point bubbles are merely for leaderboard rankings (though snagging a group in a perfect powerslide is eminently enjoyable), so the real prizes are the presents hidden in out-of-the-way places. These provide stickers, kart parts, and other tools in the editor, so it's well worth exploring the breadth of these cleverly designed courses to nab every package.
It looks decent enough, I just don't understand why this needs to exist in a universe where Modnation Racer is a thing.
I really want to play this, Im so unsure about it.
Cant believe it only got a rating of 7!
I will wait a few months and pick it up second hand and give it a go ha
Such an underwhelming release... might still pick this up eventually, even if only at a rent. The gameplay didn't seem very far off from Modnation Racers, which I didn't enjoy that much. It's too bad, this game did have some potential, but I guess I'll still have to play it to make a full opinion.
I think F1 race stars will be better and probably the Sonic and All-Stars as well. Still going to give this one a go though!
Was hoping this game would be awesome. Ive been waiting for a decent kart racer since I sold my wii (and therefore mario kart) Maybe F1 race stars will be the ticket.
@joe_b1_kenobi Sonic and Sega All-Stars Racing is an awesome kart racer for PS3 or Xbox. Hoping the next one will be up to standard!
Littlebigplanet was a shotty platformer at best anyway and should have never produced a kart game that is obliviously dwarfed by mario kart.
Good, that is the word that appears right under the score, 7.0. Everybody seems to get carried away by a single number. Dust: An Elysian tail got the same score, guess what the game was actually really fun. At the end of the I play games for enjoyment, I read reviews to get a general idea if a game is worth the monetary plunge. Life's pretty short why not take it easy, play a game maybe. Hahah, or pull your lip over your head and swallow real hard.
The bad he mentioned does not seem even relevant. The score was decided earlier and then the review. Reviews are so shit these days and this guy is just bad. Reviews are just the numbers matter to some so it looks good on paper.
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@Gelugon_baat Didn't you read Steba93's comment ? It was humour. I have no problems with Tom McShea's review.
@Gelugon_baat I've disagreed with Gelugon quite a bit, I feel the need to agree here. He's actual one of the more varied reviewers that I've come to love anyways.
IDK why they let United Front make this game. Its Media Molecules series, they are awesome. But UF sucks
Quite a disappointing score, but at least not as harsh as IGN's. It seems that Karting will not be the "Mario Kart killer" people are searching for.
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@Gelugon_baat Life's so inconvenient when you have to use discernment, eh?
And laugh about yourself. I mean, seriously, who does that?
@Gelugon_baat I'm not going to announce my use of humour for you. Sorry.
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Did I miss something? I went through both pages but there is no mention of online. Is there online for LBP Karting? If there is, should that be talked about. I want to know how good the online performance is and how easy it download and share other people's levels.
But if there is no online, then how the heck does this game get a 7.0?
Ah, Tom McShea review. Personally I like Tom, but oh boy... just can't wait for the "Tom can't review shit" and "this should've gotten higher score because my opinion is better than GS" comments...
@Steba93 Tom can't review shit. This should've gotten higher score because my opinion is better than GS.
@Steba93 Actually, I expect this time he's going to be criticized for giving the game a "7" when the rest of the critics give it a much lower score. It looks like a dreadful and completely unnecessary game, especially considering that ModNation Racers already did most of what LBPK does, but apparently a whole lot better.
My impressions of the Beta were that this is a decent Karting game wrapped in a license that doesn't fit it all too well. Aside from the beautiful crafty looks, the popit interface and creation tools just aren't made for a karting game.
Modnation Racers seems preferable to this.