@AzatiS I didn't find that it was "horror", just bloody and antichrist. But it is a really good game, although you would probably need to refer to a walkthrough at some point.
Lucius has an intriguing premise, but some not-so-original adventure-game flaws.
As the old saying goes, the devil is in the details, and details abound in Lucius. Dante Mansion is a massive old place loaded with exhaustively detailed dens, living rooms, bedrooms, bathrooms, game rooms, bars, gardens, cellars, kitchens, and more. The sheer amount of care that went into the mansion's design is impressive. Pretty much everything is functional. You can pull open drawers in every desk, nightstand, and wardrobe in the place, and a lot of rooms come equipped with crucifixes that need to be flipped upside down before they drain Lucius of his Hades-spawned powers.
It all looks good, even though the visual quality is more functional than cutting-edge and the repetitive music can add a grating tone to the entire scene. Alas, there are some high costs to this visual appeal. First of all, loading the mansion takes am exhaustingly long time. Second, the cavernous nature of the home makes for tedious exploration and pixel hunting when looking for items required to pull off a kill. Feedback is often lacking. Certain puzzles lack proper clues pointing you towards the proper solution, such as overheard lines of dialogue that could nudge you in the right direction. Formidable leaps in logic have to be made all through your killing spree, making you wonder if the devil might have been better off giving Lucius a .38 and an alibi.
Also, though the mansion is enormous and absolutely loaded with all manner of furniture and people, there seems to be only one road to every murder. There is no way to freewheel through killings, or to concoct various nefarious plots. The sprawling setting is mostly wasted, because you can't make use of it to pull off inventive murders. Instead, you're stuck with a paint-by-numbers approach where you follow a set path of collecting items and triggering events that then kick off a brief cutscene of someone dying in a macabre fashion. This limits the game, especially if you come to it as a veteran of something like Manhunt, where you could murder victims in all sorts of creative ways.
Lucius blends frustration with aha moments where everything briefly comes together. While you take some morbid pleasure in walking around in the cloven hooves of a chip off the old Beelzebub, it is hard to fully enjoy figuring out how to send your victims on their merry way to hell. Playing a gaming adaptation of The Omen from the perspective of the creepy little kid is certainly an original concept that will carry you along for a while, but the underdeveloped and limited mechanics make it tough to see this horror story through to its conclusion.
I think it looks really fantastic. The game looks so thick with atmosphere yet so fresh at the same time.
Still going to wait for a sale to pick it up though, to iron out the inconsistencies more than anything.
Why people would pay more to play from start to finish an inferior game is beyond me...
I think the lack of instruccions is not a problem at all. Today gamers like to be instructed to walk, to access the menu, my god, can´t they figure it out for themselfs as the gamers of old??
I never thought I would say that...'cause I was waiting for soooo long to have his game but it's... kind of boring... very linear indeed. I think it looks good, specially when you think that's an indie game. Even when I'm not 100% happy with it, I must admit that the concept it's very original... adventure games are not the kind of games in which you get the chance of being the bad guy very often
Check out my own review at http://darktechnical1.blogspot.co.uk/
"Kills are all linear"
Well that's unfortunate. Kills the whole thing as far as I'm concerned. Oh well, Hitman's out soon.
@McStrongfast "linear" as in it is the same process leading up to the kill, not the same kill... the kills themselves are very creative and varied.
I think the reviewer is missing the point of the game. It's a modern adventure game, the murders or 'chapters' are basically puzzles, albeit in a unique and different real-time format. Lucius is not a 3rd person stealth action experience with gameplay a la Hitman. Saying that the game is linear is kind of a mute point; all adventure games tend to have one solution to any given puzzle.
That said, I agree with the reviewer (and other commenters) that I felt like I was just deposited at the start of the level with the only hint about what to do was a waypoint on the map to my next victim and the pun-based chapter title. I found myself running around the massive mansion aimlessly, and I gave up and uninstalled after being clueless at around chapter 5.
The game could've benefited from the occasional gentle nudge in the right direction, or perhaps unlocked parts of the mansion only when required. Shame really as the concept as a game was refreshingly different.
@e5115271 I don't think its a mute point. It ties in with that whole thing about having to run around clueless. Part of the reason why you're running around aimlessly is because the game is so linear surely. If you could improvise with the kills more then wouldn't it be more accessible?
@biggest_loser The way that you kill your victims are a catalyst for the narrative. Having a 'sandbox kill' style of gameplay would upset how the story unfolds from the point of view of the detective character.
It would also be extremely hard to balance gameplay-wise; Questions would be raised like 'How come I can't push this guy down the stairs with Psycokinesis yet I can move this book?', or 'Why can't I just set this guy on fire?'. It would be incredibly frustrating for the player to know the limits of what is possible.
In my opinion, the game needed some way to restrict or direct the player in each mission. This could've been achieved by having a more intuitive map that highlighted points of interest, camera directions, locking off unnecessary parts of the mansion, or even Daddy-o speaking to you telepathically.
It's not the fact that there isn't a choice of how to kill someone that makes the game frustratring; it's the fact you have the whole map available from the get-go, with no clue about where exactly to go or how to go about it.
@e5115271 Its Brett Todd, the guy who gave Two Worlds a 7.5.
@e5115271 I agree with you. Say the game is linear is kind of pointless in this genre.
This kind of game is in short demand. I miss those Phantasmagoria, Gabriel Knight.
Despite of the rest of your testimony been nothing encouraging, I'll check this game. I really love this adventures games.
this game has been in development for like... forever. Gonna get it with the Steam halloween sale, the premise looks good enough to me
One of the best games i've ever played. I've beaten the game just in 1 day. What really bad in this game is the ending. Horrible ending ever. Some "puzzles" are hard but i recommend you to think what to do instead of just walking around. After a while, i started to think as a devil who only thinks about ways to kill people, of course just while in the game :D It worked a lot too :D
Ah, and 6.5 ? LOL ??? My point is 8.5/10 at least. 6.5 makes this game not even worth to try. I'm thinkin to be Lucius and gonna find the way to kill reviewers through the internet lol
In the scenes between missions, where The Devil himself gives you instructions, if you point the flashlight at him, you'll see his shadow has horns.Sorry if this is any kind of spoiler, but it was fun to see this.
I was really looking forward to this game, but what a let down! I can overlook the very low budget feel, dated graphics and awkward camera controls, but the game is just really boring.
You don't really get much control over the character and perform all actions using just one button. Secondly, the game guides you by the hand every step of the way and tells you where to go and what to do.
Maybe it picks up further in, but I couldn't wait to turn it off.
wait.. all kills are linear? I was expecting a Hitman: Blood Money system where you can kill everyone in whatever ways you think possible.
Damn, and I was hoping this game would get a good reception, although people shouldn't be bothered too much.
"Needs more overt black humor to offset the grim nature of the storyline" Cause that worked so well for The Last House On The Left -_-
Fun game but could have been way better. I agree that wandering around the mansion hunting items and trying to figure out what to do next can be tedious but overall I'm enjoying this game.
@AceBalls me too I think gamespot gave this game a lower score than it deserves...if I wanted black humor I will play fallout 3
its nice to see games that are "unique' even if they are not zomg epic :P
They need to make a Friday The 13th game where you can actually be Jason. Why aren't there more bad guy games? The whole "war hero/soldier/rebel" thing got boring a long time ago.
@thereal-15-cent You get to play the bad guys in most war games...the Americans. ;)
@thereal-15-cent I totally agree with you. But at the same time I am worried and afraid of what these games will do to kids' brains. I mean murdering and torturing IS really fun...but it is completely immoral don't you think?
@FiddleJohnny @Kars @thereal-15-cent Been there done that 2, though ive spent alot more time in holding then waiting for bail from a magistrate, (bloody hate weekends). than the big house once. But that was all before i had kids etc. and i can safely say it was in no way caused by gaming or movies. But the people I was around, and my immaturity. But we cant speak for every human soul out there, and how games affects them mentally.
It's up to parents to monitor what their kids play, and a good parent won't let a young kid play this game. As far as it being immoral, obviously murder and torture are immoral, but it's just a game. Here's how I see it:Playing a war game like CoD won't make you a hero in real life, right? So why would playing a game like this make you a villian in real life?
They would be banned in some places, for sure. But Saints Row has no redeeming value and it still sells millions. I think a game like that could be released in America without too much controversy. The movie industry can release immoral movies with no problem, so why can't the gaming industry?
@thereal-15-cent I am not supporting the other side. I want and would love games that put you in the shoes of a bad guy. I am just saying this is difficult to happen because of the "morality issue". Usually games that you get to play a bit of a bad attitude guy are getting polished by the fact that in the end you were doing a bigger good (even though you are trying to act bad).
I don't know. I just think the truly evil games that I imagine just can't exist. They would get banned worldwide immediately.
And about the kids thing... I played whatever I wanted and my parents are great! They just don't understand technology and didn't have the time to inspect me every minute of my childhood. And I believe a part of who I am now is because of the video games I've played. No, I don't believe a kid would become a murderer from just playing a game, but surely it would have an impact on his development.