Madden NFL 12 User Review
If you have a recent edition, don't rush out to pick up this marginal "upgrade" on a stagnant franchise.
- Posted Nov 23, 2011 2:36 am GMT
- Difficulty:
- Just Right
- Time Spent:
- 40 to 100 Hours
- The Bottom Line:
- "Been there, done that"
If you've played Madden 11 before, then the in-game action of this edition is virtually indistinguishable from that edition of this series. Several of the notable improvements that came with 11 -- such as the improved performance of tall, strong receivers -- addressed long-standing issues with the game. Sadly, Madden 12 does not offer any comparable changes -- indeed, I struggled to discern any changes at all.
Most of the changes EA made to this year's edition come in Franchise Mode. However, they largely feel experimental and almost all of them need tweaking. To give a quick rundown:
Expanded Preseason Rosters - This feature is good but doesn't add much to the game. Essentially, you get to carry many more players during preseason, while making cuts each week to get down to your eventual 53-man squad.
Free Agent Bidding - You no longer have the luxury of negotiating with any free agent you want, with as much time as you want. Now, you must bid against other teams within a limited time frame. One the one hand, this adds more urgency to the free agency process, as you rapidly scroll through menus identifying the best free agents and how they match up with your own needs. However, this excitement comes at the expense of realistic flexibility -- you can bid up only the total dollar value of contract, without adding or subtracting years or bonus money. This is extremely unrealistic, since in real life teams always have the option of enticing a player by offering them more bonus or more years. This slices down the set of incentives from three (total money, bonus money, length) to one, and is typical of Madden in the PS3/360 generation: one step forward, two steps back.
Scouting - Scouting is now an elaborate process that demands more attention throughout the season. However, a few cheap exploits or tricks (particularly sorting all players by Potential, which still works) insure that you can draft half the superstars in any given draft (including all the late-round gems) effortlessly. This is pretty poor game-building, and doesn't fix the problems of earlier versions in this regard, only dressing up the same broken system in newer and more inconvenient clothing.
All in all, this game is still fun, as it has been for many years and always will be (particularly to passionate football fans like myself). But it is, undeniably, a flawed game.
Most of the changes EA made to this year's edition come in Franchise Mode. However, they largely feel experimental and almost all of them need tweaking. To give a quick rundown:
Expanded Preseason Rosters - This feature is good but doesn't add much to the game. Essentially, you get to carry many more players during preseason, while making cuts each week to get down to your eventual 53-man squad.
Free Agent Bidding - You no longer have the luxury of negotiating with any free agent you want, with as much time as you want. Now, you must bid against other teams within a limited time frame. One the one hand, this adds more urgency to the free agency process, as you rapidly scroll through menus identifying the best free agents and how they match up with your own needs. However, this excitement comes at the expense of realistic flexibility -- you can bid up only the total dollar value of contract, without adding or subtracting years or bonus money. This is extremely unrealistic, since in real life teams always have the option of enticing a player by offering them more bonus or more years. This slices down the set of incentives from three (total money, bonus money, length) to one, and is typical of Madden in the PS3/360 generation: one step forward, two steps back.
Scouting - Scouting is now an elaborate process that demands more attention throughout the season. However, a few cheap exploits or tricks (particularly sorting all players by Potential, which still works) insure that you can draft half the superstars in any given draft (including all the late-round gems) effortlessly. This is pretty poor game-building, and doesn't fix the problems of earlier versions in this regard, only dressing up the same broken system in newer and more inconvenient clothing.
All in all, this game is still fun, as it has been for many years and always will be (particularly to passionate football fans like myself). But it is, undeniably, a flawed game.
More User Reviews
Consistency from Maden franchise
Review Stats:- Posted Oct 28, 2012 2:53 pm GMT
Spend your 60 bucks on a diff game... madden 12 is basically a roster update with a few minor tweaks to franchise mode
Review Stats:- Posted Jun 20, 2012 8:30 am GMT
Same old, same old. Not worth the cash!
Review Stats:- Posted Apr 9, 2012 2:00 am GMT
The realistic pro football game is back
Review Stats:- Posted Feb 5, 2012 5:55 pm GMT
EVERY MADDEN FOOTBALL FAN HERE IS THE REAL OF REAL REVIEW
Review Stats:- 0 out of 2 users agree with this review
- Posted Jan 25, 2012 11:42 am GMT
User Videos
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One of my smaller complaints about Football games. Wow, I can't believe how many times I go uhhh in the first two minutes.Posted Jul 15, 2010
by Legolas_Katarn | 7:09 | 1,029 Views -
Madden NFL Next Gen commercial.Posted Oct 8, 2006
by LawWeikle | 0:18 | 1,268 Views
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Madden NFL 12
Not Following
- Publisher(s): EA Sports
- Developer(s): EA Tiburon
- Genre: Sports
- Release:
- PEGI: 3+
Madden NFL 12 Navigation
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