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Am I missing something? Beginning of game question

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  • May 21, 2012 11:10 pm GMT
    Hello there,

    I have never played a ME game, and I picked this up. I like it so far, and I just got to the part on Mars in the very beginning. Before you encounter any enemies, you find a sniper rifle on the ground. However, for some reason it wont let me equip it. Is it because I chose "Soldier" class in the character creation thing instead of Infiltrator? Thanks
  • May 21, 2012 11:27 pm GMT
    When you picked it up, you had the option of changing your loadout and equipping it. You cannot change your loadout mid mission unless you find a new weapon or you come across a weapon modification bench. There is a bench quite early on in that level. All classes can equip any weapon.
    ---
    Strange women lying in ponds distributing swords is no basis for a system of government.
  • May 22, 2012 12:21 am GMT
    That's correct. Your class restricted your weapon choice in the first two games but not in ME3 (though some classes are better off equipping fewer as that increases the rate at which you can use your abilities).

    Soldiers have the Adrenaline Rush power which IIRC boosts attack power significantly as well as the listed benefits, so you'll need to decide whether using it more often merits using lighter guns.
    ---
    "An RTFM error has occurred. Please try again later"
    - Me
  • May 22, 2012 12:45 pm GMT
    That's correct. Your class restricted your weapon choice in the first two games but not in ME3 (though some classes are better off equipping fewer as that increases the rate at which you can use your abilities).

    And this WAS NOT important enough to mention in the customization screen? Are you kidding me.

    Soldiers have the Adrenaline Rush power which IIRC boosts attack power significantly as well as the listed benefits, so you'll need to decide whether using it more often merits using lighter guns.

    And you obtained this information from where and how exactly?

    This stuff is supposed to be explained in the customization screen so a player can actually make a proper build because they know what things do what.

    There is absolutely no point or reason for having a customization screen, when the information that's needed in order to effectively build a character, is nowhere to be found in the screens it's supposed to be in.


    What really gets me about this whole thing is how every player thinks having the proper information on the customization screen IS NOT needed.
  • May 22, 2012 1:00 pm GMT
    groupersoup posted...
    That's correct. Your class restricted your weapon choice in the first two games but not in ME3 (though some classes are better off equipping fewer as that increases the rate at which you can use your abilities).

    And this WAS NOT important enough to mention in the customization screen? Are you kidding me.

    Soldiers have the Adrenaline Rush power which IIRC boosts attack power significantly as well as the listed benefits, so you'll need to decide whether using it more often merits using lighter guns.

    And you obtained this information from where and how exactly?

    This stuff is supposed to be explained in the customization screen so a player can actually make a proper build because they know what things do what.

    There is absolutely no point or reason for having a customization screen, when the information that's needed in order to effectively build a character, is nowhere to be found in the screens it's supposed to be in.


    What really gets me about this whole thing is how every player thinks having the proper information on the customization screen IS NOT needed.




    Look everyone, the troll strikes again. Seriously dude stop using this site to irritate Everyone. This is getting old.
  • May 22, 2012 1:15 pm GMT
    calcapa posted...
    Look everyone, the troll strikes again. Seriously dude stop using this site to irritate Everyone. This is getting old.


    Report every one of his posts as trolling, like I do. Eventually, the mods will come around to ban him.
    ---
    One can only wonder at how such idiocy invariably comes to power.
    ESTIMATE THE CATACLYSM. CALCULATE THE APOCALYPSE.
  • May 22, 2012 4:23 pm GMT
    <p>From: Gamemako | #006
    calcapa posted...
    Look everyone, the troll strikes again. Seriously dude stop using this site to irritate Everyone. This is getting old.

    Report every one of his posts as trolling, like I do. Eventually, the mods will come around to ban him.</p>

    I do, he is attempting to ruin four threads at once so far. I somewhat believe that he made a new account just to start a thread to troll in.
  • May 22, 2012 4:52 pm GMT
    [This message was deleted at the request of the original poster]
  • May 22, 2012 5:13 pm GMT
    Look everyone, the troll strikes again. Seriously dude stop using this site to irritate Everyone. This is getting old.

    So let me get this straight:
    It's perfectly fine for all of you to go around and LIE about what's in the game. But it's not ok for anyone to confront you about it and ask you to point out where what you're saying is in the game? And if they do THEY ARE TROLLING but yet none of you posting nonsense repies is not TROLLING

    Seems to me that If you do not want to be irritated THEN STOP CAUSING YOURSELF TO BE IRRITATED.

    Sorry but I have asked a perfectly legitimate question. It is true that there is no information anywhere in the customization menu about what's in this thread. So I want to know how anyone knew what was mentioned.

    And so far the only response is I'm a troll or report me?

    You are trying to report me all because none of you can answer anything and do nothing but troll, trying to say I'm trolling.

    Try answering things instead of trolling and causing problems on the forum.
  • May 22, 2012 5:58 pm GMT
    <p>From: groupersoup | Posted: 5/23/2012 10:43:29 AM | #009
    Look everyone, the troll strikes again. Seriously dude stop using this site to irritate Everyone. This is getting old.

    So let me get this straight:
    It's perfectly fine for all of you to go around and LIE about what's in the game. But it's not ok for anyone to confront you about it and ask you to point out where what you're saying is in the game? And if they do THEY ARE TROLLING but yet none of you posting nonsense repies is not TROLLING

    Seems to me that If you do not want to be irritated THEN STOP CAUSING YOURSELF TO BE IRRITATED.

    Sorry but I have asked a perfectly legitimate question. It is true that there is no information anywhere in the customization menu about what's in this thread. So I want to know how anyone knew what was mentioned.

    And so far the only response is I'm a troll or report me?

    You are trying to report me all because none of you can answer anything and do nothing but troll, trying to say I'm trolling.

    Try answering things instead of trolling and causing problems on the forum.</p>



    Hey GUYS I'm using CAPS LOCK.
    Does it make FOR good emphasis? Or is IT just cruise control for COOL?
  • May 23, 2012 8:02 am GMT
    Delta123456789 posted...
    That's correct. Your class restricted your weapon choice in the first two games but not in ME3 (though some classes are better off equipping fewer as that increases the rate at which you can use your abilities).


    Not quite. Weapons weren't restricted by class in Mass Effect. Anyone in your party could use any weapon anywhere regardless of proficiencies. This wasn't very advisable, especially with weapons like the sniper rifle, but it was do'able. Furthermore with the way achievements worked in Mass Effect you could customize your characters, to a degree, to have whatever weapon proficiencies you really want so that even if you couldn't seriously use all weapons you could effectively use all the weapons you really need/want to use.

    On the other hand weapons in Mass Effect 3 are semi-restricted. You the player can use any weapon you desire, but your squad mates are restricted based on their classes. Contrast this with Mass Effect where even Kaiden could choose to whip out a sniper rifle in some circumstances. Mind you I'm not saying that Mass Effect was doing a good thing with that. It got rather annoying to have your squad mates trying to "snipe" something from 500m+ away when they couldn't hit the broad side of a thresher maw if it popped up a foot away from them.
    ---
    Stop complaining. I could have done this more painfully. - Dryad from Sacred 2.
  • May 23, 2012 6:06 pm GMT
    Marikhen posted...
    Delta123456789 posted...
    That's correct. Your class restricted your weapon choice in the first two games but not in ME3 (though some classes are better off equipping fewer as that increases the rate at which you can use your abilities).


    Not quite. Weapons weren't restricted by class in Mass Effect. Anyone in your party could use any weapon anywhere regardless of proficiencies. This wasn't very advisable, especially with weapons like the sniper rifle, but it was do'able. Furthermore with the way achievements worked in Mass Effect you could customize your characters, to a degree, to have whatever weapon proficiencies you really want so that even if you couldn't seriously use all weapons you could effectively use all the weapons you really need/want to use.


    I don't think Delta was talking about squadmembers. In ME1 and 2 your Shepard's choice of weapons is limited by class. IIRC a soldier can't use a submachine gun for example and an adept can't use an assault rifle.
  • May 23, 2012 6:16 pm GMT
    wrex_vas_iktomi posted...
    Marikhen posted...
    Delta123456789 posted...
    That's correct. Your class restricted your weapon choice in the first two games but not in ME3 (though some classes are better off equipping fewer as that increases the rate at which you can use your abilities).


    Not quite. Weapons weren't restricted by class in Mass Effect. Anyone in your party could use any weapon anywhere regardless of proficiencies. This wasn't very advisable, especially with weapons like the sniper rifle, but it was do'able. Furthermore with the way achievements worked in Mass Effect you could customize your characters, to a degree, to have whatever weapon proficiencies you really want so that even if you couldn't seriously use all weapons you could effectively use all the weapons you really need/want to use.


    I don't think Delta was talking about squadmembers. In ME1 and 2 your Shepard's choice of weapons is limited by class. IIRC a soldier can't use a submachine gun for example and an adept can't use an assault rifle.


    Actually, Shepard and all his squad member can equip any weapon in ME1 (bar the submachine gun, for it didn't exist back then). It's simply wouldn't always be effective due to weapon proficiency stats
  • May 23, 2012 6:30 pm GMT
    Scrooge_McDuck posted...
    Actually, Shepard and all his squad member can equip any weapon in ME1 (bar the submachine gun, for it didn't exist back then). It's simply wouldn't always be effective due to weapon proficiency stats


    My bad, it's been too long since I last played ME1 -_-
  • May 25, 2012 8:31 am GMT
    Actually, Shepard and all his squad member can equip any weapon in ME1 (bar the submachine gun, for it didn't exist back then). It's simply wouldn't always be effective due to weapon proficiency stats

    This.
    The only 'restriction' was that you may not have the weapon skill to optimize its efficiency. If you were playing an Adept and you really wanted to bust out your sniper rifle, nothing was stopping you.
    It's a moot point, anyway -- the only weapon you really needed was the pistol.
    ---
    GT: Inferno8429
  • May 25, 2012 9:56 am GMT
    Scrooge_McDuck posted...
    Actually, Shepard and all his squad member can equip any weapon in ME1 (bar the submachine gun, for it didn't exist back then). It's simply wouldn't always be effective due to weapon proficiency stats


    It wasn't just the bonuses from the skill, though. If you weren't an Infil or Soldier, you couldn't scope with the sniper rifle, for example. The game just wouldn't let you. Similarly, accuracy was hugely reduced on weapons that you had no training in. As a result, having the weapons at all was pretty pointless. Fortunately, pistols were too good for their own good in ME1.
    ---
    One can only wonder at how such idiocy invariably comes to power.
    ESTIMATE THE CATACLYSM. CALCULATE THE APOCALYPSE.
  • May 25, 2012 12:13 pm GMT
    So....where exactly is this info BTW about the lighter weapons and powers?

    Explain further please. Played ME2 several times and never saw anything of that sort mentioned. <br />
    ---
    http://img.photobucket.com/albums/v643/ripvanwallace/SCAN001.jpg
  • May 25, 2012 12:48 pm GMT
    JimiMorrison187 posted...
    So....where exactly is this info BTW about the lighter weapons and powers?

    Explain further please. Played ME2 several times and never saw anything of that sort mentioned. <br />


    Your name is familiar... I guess you just finally got around to ME3?

    Weapon weights are only in ME3. In ME3, any character can use any weapon and be equally proficient with it. However, each weapon has a certain weight associate with it. That weight is measured in cooldown percentage. If you exceed your weight limit, then the weight of weapons will then cut into your power cooldown bonus.

    Basically, it works like this:

    Weight limit = core encumbrance + weight capacity bonus

    Weapon cooldown bonus = 200% + weight limit - sum of weapon weights

    Weapon cooldown bonus has a cap of +200% and a floor of -200%. Your total cooldown time is determined by the following formulae:

    For sum of cooldown bonuses > 0,
    Cooldown = base cooldown / (1 + sum of cooldown bonuses)

    For sum of cooldown bonuses < 0,
    Cooldown = base cooldown * (1 - sum of cooldown bonuses)
    (Note that the sum is negative here, so the result is a linear increase with cooldown penalty.)

    Cooldown bonuses include the weapon cooldown bonus listed above as well as skill upgrades which affect cooldowns and bonuses from equipment and intel (SP only).

    In SP, Shepard has a core encumbrance of 75% and capacity bonuses from 50% (Engineer, Adept) to 100% (Soldier). Thus, a Soldier can have a weapon weight limit of up to 175%. Note that some weapons weigh more than this even at level X (e.g. the Widow).

    In MP, you have a core encumbrance of 30% for most characters, with Turians at 40% and Krogan at 50% (and I believe the Drellguard is at 60% -- don't quote me on that, though). Max bonuses vary depending on class, but are usually 30% for most (i.e. 60% total), 40% for Turians (80% total), and 50% for Krogans (100% total).

    Weapon weights vary, with the absolute lightest weapon (Predator X, unless you include lightweight-modded SMGs) weighing in at 20% and the heaviest weighing in at 300% (Javelin I).

    Note that any of these factors can be changed in the Coalesced.bin file. If you want to use a Claymore on a Vanguard, you can always increase Shepard's base encumbrance to 500% or something. Careful messing with things that affect MP, though.
    ---
    One can only wonder at how such idiocy invariably comes to power.
    ESTIMATE THE CATACLYSM. CALCULATE THE APOCALYPSE.
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