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I'm absolutly Heartbroken at the ending... (**SPOILERS**)

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  • May 2, 2012 7:43 pm GMT
    imjinxed13 posted...
    http://www.youtube.com/watch?v=kWTeJ0LlD3E&feature=related

    all the videos with the actual scene were crap... i thought this fit your comments...


    I'm okay with this.
    ---
    http://youtu.be/kenbLJ7Q1yQ - Skyrim Shuffling Parody
    http://www.youtube.com/watch?v=ADiZws7ncoA - Thrillerborn Dance Vid
    ~~~The invasion has already begun~~~
    http://www.freewebs.com/chroniclesofzephyr
  • May 3, 2012 12:42 am GMT
    I just finished the game 10 minutes ago. I think I'm done with Bioware, and I blame EA for it. Maybe they really are the worst company in America. I mean, Bank of America ruins our economy, but EA ruins our break time... No one messes with our break time, dammit.
    ---
    He who can prevail in battle by taking advantage of his enemy's doubts is invincible - Cao Cao
  • May 3, 2012 11:35 pm GMT
    Jumalacca posted...
    imjinxed13 posted...
    http://www.youtube.com/watch?v=kWTeJ0LlD3E&feature=related

    all the videos with the actual scene were crap... i thought this fit your comments...

    I'm okay with this.


    glad i could help...

    it's what i do...
  • May 5, 2012 6:44 pm GMT
    MachEvolution posted...
    From: some09guy II | #009
    Exactly this people. Prior to ME3's release I was starting a new character in ME1 to experience things differently in the series, but after I finished ME3, I haven't been able to go back the play ME1 anymore. It's just lost all meaning if this is the way it ends. What's the point in trying to make the right decisions if everybody dies in the end anyways regardless of what decisions were made or events that happened?


    My God what a bunch of babies. This - ^^^ - is not true at all.

    The decisions you make in the first two games actually do impact which ending you get, although in very minor ways. "Everybody" doesn't die in the end. That depends on the level of your Effective Military Strength. If it is high enough, the Crucible will fire in different ways, either killing everyone, or killing ONLY the Reapers. The cutscenes will be different, and they are directly impacted by the choices you make in the first two games.

    I don't see what the big deal is. I'm about to carry my 4th character through all three games. Technically my 5th character because the actual 4th died in the 2nd game (on purpose). But every playthrough is a different experience. Different sexes, different classes, different choices, different endings. None of the original three characters I played through the series feels like the same person. Have some imagination - and for crying out loud, have some fun. It's a game.
  • May 5, 2012 8:27 pm GMT
    Having finally finished the game, I just have to say...yeah, I can see why people got unhappy. None of the endings seemed...good. No matter what's chosen, the bigger picture seems so dismal. If you choose Destroy, while Shepard can live, losing all synthetics is a bit harsh. If you choose Control or Synthesis, Shepard has to die to ensure everyone else lives, and that leaves the one you choose to love a potential future of loneliness. In either case, with the Mass Relays destroyed, the galaxy has been effectively cut off from fast travel and has no way to move around like before. FTL will definitely be nowhere near as efficient.

    While I enjoyed the gameplay and the story up until we get to the Star Child, the endings truly were pretty blah overall. I don't know exactly what the upcoming DLC will clarify, but I guess we'll have to wait and see...
    ---
    "We are all legends...our only choice is how to end the tale."
    -----------------------------------------------
    "Logic is such a liar..."
  • May 6, 2012 8:14 am GMT
    Come help us fix this ending, guys.

    I have started a group that is dedicated to modding the Mass Effect trilogy games. Anyone with any talents in organizing, promoting, recruiting, modding, or even creative writing and ideas are invited. I want to be 100 strong in likes and participants before we move forward. Right now we are in Promotion phase, getting as many likes as we can.

    Here is the Link!: http://www.facebook.com/ModdersOfMassEffect
  • May 6, 2012 2:03 pm GMT

    From: RighteousFist | #024
    MachEvolution posted...
    From: some09guy II | #009
    Exactly this people. Prior to ME3's release I was starting a new character in ME1 to experience things differently in the series, but after I finished ME3, I haven't been able to go back the play ME1 anymore. It's just lost all meaning if this is the way it ends. What's the point in trying to make the right decisions if everybody dies in the end anyways regardless of what decisions were made or events that happened?


    My God what a bunch of babies. This - ^^^ - is not true at all.

    The decisions you make in the first two games actually do impact which ending you get, although in very minor ways. "Everybody" doesn't die in the end. That depends on the level of your Effective Military Strength. If it is high enough, the Crucible will fire in different ways, either killing everyone, or killing ONLY the Reapers. The cutscenes will be different, and they are directly impacted by the choices you make in the first two games.

    I don't see what the big deal is. I'm about to carry my 4th character through all three games. Technically my 5th character because the actual 4th died in the 2nd game (on purpose). But every playthrough is a different experience. Different sexes, different classes, different choices, different endings. None of the original three characters I played through the series feels like the same person. Have some imagination - and for crying out loud, have some fun. It's a game.


    ME1&2&most of 3 were good games, the terrible ending doesn't discount that, but it does prevent you from becoming involved in the story and characters as it was when we played these games prior to knowing how awful ME3's ending was. It doesn't matter which characters you grow attached to or what decisions you make because in the end you're still given the exact same 3 ending options regardless of anything you have don't. Who cares what your EMS is, regardless how how many things explode it's still the exact same ending. When I finished ME3 I had virtually all the EMS I could along with a 100% Galactic Readiness rating, I saw the addition 15 seconds of cutscenes and they make absolutely no difference to the ending, in fact they make it worse.

    Nobody can defend the ME3 ending without having a personal stake in it's success, whether that be an investor, and employee, or a fanboy. There's just so much that went wrong in those last 10 minutes that cripples the entire franchise. This isn't the reaction of "entitled fans," people who "don't understand the ending," or people who "can't stand not having a happy ending." This is a reaction based on how brutally Bioware butchered their entire franchise in only 10 minutes and their ego the size of a galaxy that won't let me admit they screwed up.

    I can understand people not having as big a reaction to the ending as others, people have varying levels of investment into the story and characters of the series, but nobody can truthfully admit that the ending was in any way good.
  • May 7, 2012 7:25 am GMT
    After thinking about it from that perspective, I understand what you're saying, Mach. Compared to the amazing ending in Mass Effect 2, where you got to direct the roles each team member would play, and see how your decisions affected the outcome, the ending of Mass Effect 3 does seem shallow in comparison.

    My only argument is with these people claiming they'll never play through it again "just because" of the ending. I don't buy it. Like I said before, I'm about to start my 4th character, and in spite of the shallow ending, playing through all three games is still one hell of a ride.

    I even planned for one of my characters to die in the second game, by not getting anyone's loyalty, and by placing the wrong people the key roles at the end. Just because I knew my character was going to die the whole time, and not be able to be imported into Mass Effect 3 didn't mean I didn't have fun playing it. The story is FAR more important than the ending. Across all three games, you're talking about discounting over 90 hours of enjoyable gameplay because of the last 10 minutes??? That doesn't seem reasonable.

    I refuse to let 10 minutes of crap ruin days of fun.
  • May 7, 2012 8:18 am GMT
    The journey is the reward when the destination doesn't nullify what comes before it. For example, the quote in question was originally about wisdom and learning. So if you went on a long trip to learn all about life, love and the pursuit of happiness, the journey would be rather worthless if, at the end, you were struck in the head and suffered permanent amnesia.

    Couldn't agree more. Many people who like the endings fail to realize how important an ending is to a story.
  • May 7, 2012 8:32 am GMT
    So if you went on a long trip to learn all about life, love and the pursuit of happiness, the journey would be rather worthless if, at the end, you were struck in the head and suffered permanent amnesia.

    Couldn't disagree more. At the end of the journey you will inevitably die anyway, which is worse than amnesia. Therefore, the important thing to do is to enjoy the journey while you have time left to do so.

    Your comment reminds me of the movie Million Dollar Baby. Maggie went on a long journey to become a champion fighter, was adored by the media and the crowds, and was literally living her dream. Then she was struck in the head and paralyzed. Even tried to kill herself. At the end of the movie, her trainer killed her out of mercy. And that movie went on to win multiple Oscars.

    Just goes to show that the destination doesn't ruin the journey. In the case of Mass Effect, you'd be a liar if you said you didn't have fun playing all three games. So why let a lousy ending ruin so many good times? As for me, I admit the ending was lackluster, but I still have fun playing different characters back through the amazing story.
  • May 7, 2012 9:41 am GMT
    Spoilers, you are going to die at the end of your real life. Does that make living not worth it? It's about the journey, not the goal.
  • May 7, 2012 10:21 am GMT
    Except with life this is still our first playthrough, and the fact of dying isn't what makes an ending bad. I fully expected from the start of ME3 that Shepard would die, that's the kind of sacrifice I was willing to make to stop the Reapers. I don't care if the ending was happy or not, I just wanted it to be consistent with the rest of the series and have some real meaning to it. I'd even accepted that it was possible the Reapers would win in the end.

    Prior to finishing ME3 myself I did everything I could to stay away from spoilers for the game. The only thing I knew was that people were upset about the ending, I had no idea why and I didn't want to know. The whole time I speculated that it was probably outrage at Shepard dying or the Reapers winning, I mean, people whine about endings all the time and those were pretty much the only two things I could see people being outraged about. But when I finally came to the end on my own I realized exactly why everyone was upset, like me they didn't care about having a happy ending, they were upset at the complete and utter betrayal of the franchise that those last 10 minutes of the game were.

    The Mass Effect games are still good games, and maybe in a few months after I've come to terms with the complete butchery of the franchise that the "Extend Cut" will likely bring, I might bring myself to play the games again. But even then, the wonder and intensity of the story and character interactions will be permanently ruined, and that was a big part of what made the Mass Effect series so good.

    We can pretend the indoctrination theory is still true, or some other fan-created ending we've seen that makes us feel much better, but there will always be that nagging fact that "officially" Bioware tore the soul of their series out and tarnished it forever.
  • May 7, 2012 2:35 pm GMT
    >>> The decisions you make in the first two games actually do impact which ending you get... that depends on the level of your Effective Military Strength.

    And when you consider how EMS actually works, what you are REALLY saying is this:

    "None of the choices you've made in any of the three games really matters all that much, because the only difference between someone who has made the 'right' choice in all three games and someone who has only played ME3 and made mediocre choices in most cases is how much time they're willing to spend in multiplayer boosting Galactic Readiness. Or if they have an iPhone."

    So yes, shock and amazement, plenty of people DO feel like their choices didn't matter. Because that is absolutely the case.

    If anything, it's WORSE than that, because someone who has only played ME3 but boosts Readiness to 100% actually has more potential value to their endings than someone who has played all three games perfectly yet doesn't play multiplayer for whatever reason (be it they don't like it, don't have an Internet connection, have Live Gold, etc). EA is essentially saying that "gaming synergy" is far more important than narrative.

    Which is probably true in a business sense, but is garbage when you're talking about a series that has always prided itself on the narrative aspect and hyped up the degree of player interaction.

    And when a series that has always prided itself on the narrative aspect and hyped up the degree of player interaction takes a steaming dump on those things in the last 20 minutes or so of the final game of the series, the shocking surprise ISN'T that a significant portion of the playerbase would be incredibly upset about it. The surprise is that apparently no one at BioWare or EA realized in advance what sort of s*** storm they were effectively signing up for.



    >>> Have some imagination - and for crying out loud, have some fun. It's a game.

    To be fair, I'd be willing to bet I have more imagination than a significant majority of the people who played ME1 and ME2 (HOW many people created more fleshed out backstories and mocked up personality profiles for each version of Shepard they make, then use those to determine dialogue choices instead of just going with what THEY would say in that situation or deliberately aiming for maxed out Paragon or Renegade runs?), yet the endings (and everything that goes with them) still annoy me.

    Being able to "imagine" the various consequences and extrapolations of the minimalist endings does not in any way mitigate the poor writing that went into them. And make no mistake - knee-jerk cries of "artistic integrity!" aside, they really were piss-poor writing on a pure narrative level. There are fanfic writers who have produced better work than the last 20 minutes or so of the game.

    As for having fun... well, fun is far too subjective. There are things some people find fun that other people find horrible. There are people who play video games for the gameplay and ignore almost anything story-related, there are people who play games almost exclusively for plot and merely "put up with" the various gameplay mechanics, and tons of people who fall somewhere in-between. There are people who would sooner cut off a limb than play online multiplayer in ANY game, and others who barely play anything BUT.

    The fact there are people who are strongly enough invested in the story for the crapiness of the ending to ruin the game for them while you aren't doesn't make them somehow wrong or spoiled or childish, any more than the difference of opinion makes YOU wrong (and a horrible person) for NOT being bothered by it.

    ---
    "Wall of Text'D!" --- oldskoolplayr76
    "POwned again." --- blight family
  • May 7, 2012 2:45 pm GMT
    Spoilers for Lufia 2 and Gladiator to follow:

    MachEvolution posted...
    Except with life this is still our first playthrough, and the fact of dying isn't what makes an ending bad. I fully expected from the start of ME3 that Shepard would die, that's the kind of sacrifice I was willing to make to stop the Reapers. I don't care if the ending was happy or not, I just wanted it to be consistent with the rest of the series and have some real meaning to it. I'd even accepted that it was possible the Reapers would win in the end.

    I created my first Shepard to die. I named him after two sacrificial lambs: Maxim of Lufia 2 and Maximus Decimus Meridius from the movie Gladiator, both of whom meet their noble ends at the conclusion of their stories. Irony is a cruel mistress.
    ---
    One can only wonder at how such idiocy invariably comes to power.
    ESTIMATE THE CATACLYSM. CALCULATE THE APOCALYPSE.
  • May 7, 2012 2:46 pm GMT
    >>> My only argument is with these people claiming they'll never play through it again "just because" of the ending. I don't buy it.

    The fact that it doesn't bother you doesn't mean it doesn't (or shouldn't) bother anyone else.

    Nor is it even indicative of whether or not the writing itself is somehow acceptable - hell, plenty of books/TV shows/movies with utterly abysmal writing are quite popular. Quality (or lack thereof) doesn't always correlate with success.

    Plenty of people enjoy (or even love) poorly written things. Plenty of people dislike brilliantly written things. The fact that someone subjectively loves hack writing doesn't somehow make it immune to criticism, or make people who dare to point out the flaws bad people.

    But make no mistake - even if it doesn't bother you, the ending IS substandard, just from a professional/critical/narrative sense. It's objectively bad writing, even if your perception of it as being good/mediocre/tolerable/bad is subjective.



    >>> Couldn't disagree more. At the end of the journey you will inevitably die anyway, which is worse than amnesia. Therefore, the important thing to do is to enjoy the journey while you have time left to do so.

    The flaw that ruins this analogy is that there's a significant difference between an enjoyable journey that has to come to an inevitable end (whether it be oblivion, afterlife, reincarnation, or something in-between), and one that ends with a vivid, jarring, brutal, psychologically-scarring end.

    The end of the series (or journey, if you will) was always inevitable. But HOW it ended wasn't. And it's the HOW that is pissing people off.

    And yes, trite aphorisms about life being a journey aside, it's a fundamental principle of narrative in general that the ending ABSOLUTELY CAN ruin everything leading up to it, if the overall narrative hinges on the ending to be effective. Which the story in ME absolutely does.



    >>> Your comment reminds me of the movie Million Dollar Baby... and that movie went on to win multiple Oscars. Just goes to show that the destination doesn't ruin the journey.

    And now you are confusing levels of immersion. In order for your attempted analogy to work, the movie would have to have ended with the audience being struck in the head and euthanized.

    There is a MASSIVE difference between watching someone else's tragedy and living through your own. There is nothing inherently wrong with a STORY that ends unhappily, as long as it ends EFFECTIVELY. The problem is, ME3 doesn't end effectively. And that lack of effective ending absolutely can affect how the audience views the rest of the work up to that point.

    In fact, this is one of the points that irritate the HELL out of people who are critical of the ending. The complaint isn't that the ending is UNHAPPY. Most people who complain about the ending are more than willing to concede that unhappy endings can be satisfying. What they are complaining about is the fact that it is a awkward and poorly written ending.

    Realistically speaking, does hating the ending of ME3 somehow retroactively "ruin" your enjoyment of ME1 and ME2? No, you still enjoyed them, and ME3 isn't rippling backwards through the space-time continuum and changing how you felt about them then.

    But the ending of ME3 can absolutely (and understandably) prevent someone from enjoying ME1 and ME2 again now. And like it or not, it's a key facet of human psychology that our current emotions and world-view absolutely alter how we view the past, meaning a strong enough dislike for ME3 will color someone's perceptions of ME1 and ME2.

    And people aren't WRONG for feeling that way. They're human.

    ---
    "Wall of Text'D!" --- oldskoolplayr76
    "POwned again." --- blight family
  • May 7, 2012 2:50 pm GMT
    >>> Spoilers, you are going to die at the end of your real life. Does that make living not worth it?

    Possibly, if you somehow know in advance you're going to spend the last 10 years of it being repeatedly gang-raped and beaten, and that nothing you do can ever change that.

    Like it or not, yes, how something ends can certainly lead to a reevaluation of the leading up to that ending. Creating connections like that is more or less a basic aspect of how the human brain works.

    I doubt any child ever lured into a van by a molester, years later, thought to themselves "Well, at least the candy was delicious!"

    ---
    "Wall of Text'D!" --- oldskoolplayr76
    "POwned again." --- blight family
  • May 7, 2012 4:23 pm GMT
    ParanoidObsessive posted...
    I doubt any child ever lured into a van by a molester, years later, thought to themselves "Well, at least the candy was delicious!"

    Unless you're Bill O'Reilly.

    http://www.youtube.com/watch?v=qvp0xxu0OOo#t=224s
    ---
    One can only wonder at how such idiocy invariably comes to power.
    ESTIMATE THE CATACLYSM. CALCULATE THE APOCALYPSE.
  • May 7, 2012 8:09 pm GMT
    Oh sure the journey is great...until you end up gagged and blindfolded, inside a drum barrel filled with gasoline---while you hear your captors call your loved ones asking for money.

    yes this is the ending of me3....you got burned while gagged and blindfolded and you hear rEAperWare laughing in the background with your money...
    ---
    "...how to play games without a controller or keyboard & mouse or monitor/tv..."
  • May 7, 2012 11:47 pm GMT
    Mazinger_Kaiser posted...
    Oh sure the journey is great...until you end up gagged and blindfolded, inside a drum barrel filled with gasoline---while you hear your captors call your loved ones asking for money.

    yes this is the ending of me3....you got burned while gagged and blindfolded and you hear rEAperWare laughing in the background with your money...


    And also they gave you AIDS. Don't forget that part.
    ---
    http://youtu.be/kenbLJ7Q1yQ - Skyrim Shuffling Parody
    http://www.youtube.com/watch?v=ADiZws7ncoA - Thrillerborn Dance Vid
    ~~~The invasion has already begun~~~
    http://www.freewebs.com/chroniclesofzephyr
  • May 8, 2012 2:19 am GMT
    [This message was deleted at the request of the original poster]
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