there are a lot of ios and android games that look very good but they should put these on xbla and psn too
Mass Effect Infiltrator Interview With Jarrad Trudgen
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- Mar 6, 2012
We speak to design director Jarrad Trudgen from IronMonkey about the engine and mechanics behind Mass Effect Infiltrator, and he addresses some issues concerning the confusion around Galaxy at War and Android releases!
The guy being interviewed doesn't sound so sure about his own game and the interviewer sounds bored out of his mind. Bad sign there.
I wish they would have put this on a platform with better controls. I love my iPhone and playing games on it, but not ones like these. Touch controls just aren't good enough for stuff like this and they never will be.
I wonder if EA will stop at Infiltrator, or try to cash in on more money by making successors to this phone game like Mass Effect: Sentinel, or Mass Effect: Vanguard.
They ARE breaking rules in this game!!! That scene they keep showing from early in the game in the hangar has turians just teleporting into the interior of the ship! Characters can't just teleport in the Mass Effect universe!
My ONLY complaint about this game is that they took the ability to fire your guns away from the player. In Dead Space (for ios) you can directly fire your guns while in this game they decided to NOT allow the player to directly fire their own guns. That's the only thing I dislike about this game. But it really does bother me a lot...
I'm enjoying this; and it's awesome that you can export your intel to add to your galactic readiness. Makes me feel like I'm contributing to my ME3 war effort while on the bus. Though I agree with the consensus, if they made this for Vita, it would be crazy awesome. (Particularly if it stayed $7). Physical controls would fix all the problems of clunky free-movement (cover hopping is fine for the most part) and the "fix your aim after you've already started shooting" combat (defaulting the auto aim to a body shot, then tweaking for a headshot would've been fine, buy defaulting to off-target? why?); and saying as the data-sharing is handled with EA Origin, a Vita version could still export data for Xbox 360 players. Sony should call EA about this, like today.
I like this interview and the attitude behind the game. It's a ME, but it's not BW or the triology. And it's not trying to be. I hope it opens up new market and draws some new players to the franchise.
I'm kind of ambivalent about infiltrator. There is a definite flow to the combat. Shooting for the top rating in each encounter gets you to cycle through your options and play aggressively rather than trivially turtling things out. However the controls are pretty bad, particularly movement (virtual analogue sticks suck). The voice acting is also very patchy, that is there are patches where it's not so abysmal. The story is as "meh" as humanly imaginable. While some of the visuals don't stand up to scrutiny as stills in motion they are nice, even on the larger iPad screen and performance drops are very rare. I had some fun with it but it came out a week too late. If ME3 had been out over here yesterday instead of Friday I wouldn't have bothered. Definitely not the shameful mess of Mass Effect Galaxy. Also it would have been much better on Vita, all the control issues could have been fixed and you could get some slightly better visuals. Though since it can handle it a real Mass Effect game on Vita would be infinitely preferable. Further proof that Vita is the hand held gaming platform we deserve even if it's not the one we need right now. @ferretshob Yes, it's coming to android apparently
@ferretshob Here's what Jarrad Trudgen told in an interview to Pocketgamer: "I'm pleased to announce that an Android build is already in progress"