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ForumsMax Payne 3 ForumI'm sorry, this game is a major disappoi ...

I'm sorry, this game is a major disappointment, single player wise.

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  • Jun 24, 2012 1:23 pm GMT

    Max Payne has plenty of mechanics that you don't really notice until you put time into learning the controls of the game.  Have you ever went to an empty part of a level just to feel Max out?  You know, rolling, running and dive all over so you can get a feel for timing and move buffering and the like?  To me it's like, why wouldn't you do that?  I'm from the old school of gaming where you make the game yours by playing it your way. 

    So many games today are so tailored that you can't really do too much outside of the box the developers create for you.  So, it's great when a game like MP3 comes along and gives you a set of mechanics, a bunch of varied weapons and a room full of enemies and just says, "Play."

    All the more reason I feel sites like this should be less focused on previewing and reviewing games and more focused on talking more about how to play games

     

    Did You Know?

    When you do a shootdodge, do it into cover, yes.  But if you do happen to dive into the open, two words, stay down.  Do not get up, you have a better advantage returning fire from prone than you do trying to stand up.

    But, do you also know that you do not have to go prone?  Tap the direction of your shootdodge as soon as Max hits the ground to transition straight into a run.  Works everytime for me, I just forget to use it a lot.

    Running forward into fire is signifigantly easier when you zig-zag when you run.  Activate manual bullettime and get something automatic and the headshots come easy.

    Cover is only for reloading, moving or blindfiring in real-time to build up bullettime.

    If you believe in Jesus Christ and are 100% proud of it put this in your sig.

    The End Of Spidey As We Know It?

    http://www.gamespot.com/users/gunnplay/show_blog_entry.php?topic_id=m-100-25915707&tag=all-about%3Bblog1&tag=stitialclk%3Bprofile

    Max Payne has plenty of mechanics that you don't really notice until you put time into learning the controls of the game.  Have you ever went to an empty part of a level just to feel Max out?  You know, rolling, running and dive all over so you can get a feel for timing and move buffering and the like?  To me it's like, why wouldn't you do that?  I'm from the old school of gaming where you make the game yours by playing it your way. 

    So many games today are so tailored that you can't really do too much outside of the box the developers create for you.  So, it's great when a game like MP3 comes along and gives you a set of mechanics, a bunch of varied weapons and a room full of enemies and just says, "Play."

    All the more reason I feel sites like this should be less focused on previewing and reviewing games and more focused on talking more about how to play games

     

    Did You Know?

    When you do a shootdodge, do it into cover, yes.  But if you do happen to dive into the open, two words, stay down.  Do not get up, you have a better advantage returning fire from prone than you do trying to stand up.

    But, do you also know that you do not have to go prone?  Tap the direction of your shootdodge as soon as Max hits the ground to transition straight into a run.  Works everytime for me, I just forget to use it a lot.

    Running forward into fire is signifigantly easier when you zig-zag when you run.  Activate manual bullettime and get something automatic and the headshots come easy.

    Cover is only for reloading, moving or blindfiring in real-time to build up bullettime.

  • Jun 24, 2012 6:44 pm GMT

    I have a feeling some don't even know you can shoot dodge right from behind low cover, even through windows, or that you can at any time during a shoot dodge tap the bullet time key to cease use of slow mo and save it when safe to do so. At times I'll start a battle by running toward a cover spot in real time and shoot dodge just as the first enemy or two appears, then tap bullet time once I've killed them and snap to cover. This way I wind up in a safe spot with lots of slow mo left in my meter. I've made it through many sections without damage even on higher difficulty levels with this and other simple strategies.

    I have a feeling some don't even know you can shoot dodge right from behind low cover, even through windows, or that you can at any time during a shoot dodge tap the bullet time key to cease use of slow mo and save it when safe to do so. At times I'll start a battle by running toward a cover spot in real time and shoot dodge just as the first enemy or two appears, then tap bullet time once I've killed them and snap to cover. This way I wind up in a safe spot with lots of slow mo left in my meter. I've made it through many sections without damage even on higher difficulty levels with this and other simple strategies.

  • Jun 25, 2012 8:12 am GMT
    Frag_Maniac wrote:

    I have a feeling some don't even know you can shoot dodge right from behind low cover, even through windows, or that you can at any time during a shoot dodge tap the bullet time key to cease use of slow mo and save it when safe to do so. At times I'll start a battle by running toward a cover spot in real time and shoot dodge just as the first enemy or two appears, then tap bullet time once I've killed them and snap to cover. This way I wind up in a safe spot with lots of slow mo left in my meter. I've made it through many sections without damage even on higher difficulty levels with this and other simple strategies.



    This. So many kids just don't understand how to play the game. With little tactics like this in mind, the game maintains a good balance between difficulty and straight-up fun. It's too good.
    [QUOTE="Frag_Maniac"]

    I have a feeling some don't even know you can shoot dodge right from behind low cover, even through windows, or that you can at any time during a shoot dodge tap the bullet time key to cease use of slow mo and save it when safe to do so. At times I'll start a battle by running toward a cover spot in real time and shoot dodge just as the first enemy or two appears, then tap bullet time once I've killed them and snap to cover. This way I wind up in a safe spot with lots of slow mo left in my meter. I've made it through many sections without damage even on higher difficulty levels with this and other simple strategies.

    [/QUOTE] This. So many kids just don't understand how to play the game. With little tactics like this in mind, the game maintains a good balance between difficulty and straight-up fun. It's too good.
  • Jun 27, 2012 8:33 am GMT
    "I'd say the biggest problem with the combat is the fact that the enemies take too much damage." Cool story bro. Heard of headshots?
    "I'd say the biggest problem with the combat is the fact that the enemies take too much damage." Cool story bro. Heard of headshots?
  • Jul 6, 2012 4:41 pm GMT

    Playing the game more agressively is a better idea because enemies will dig in and keep you pinned down... turning an action sequence into a cover shoot. Running into a room and shootdodging before that happens is key.

    What you probably liked about the first 2 games was the fact that the enemies didn't really have AI... they just stood there or ran to a preprogrammed spot and waited to be shot dead. The first games weren't that great, and the writing in the second game went down the toilet.


    The seven P's; Proper Planning and Preparation Prevents Piss Poor Performance.

    Playing the game more agressively is a better idea because enemies will dig in and keep you pinned down... turning an action sequence into a cover shoot. Running into a room and shootdodging before that happens is key.

    What you probably liked about the first 2 games was the fact that the enemies didn't really have AI... they just stood there or ran to a preprogrammed spot and waited to be shot dead. The first games weren't that great, and the writing in the second game went down the toilet.

  • Jul 6, 2012 5:15 pm GMT

    I like to think of it as the first two were good for their time, more so the 1st in gameplay, the 2nd in graphics, but thankfully more than graphics have evolved with today's games.

    I like to think of it as the first two were good for their time, more so the 1st in gameplay, the 2nd in graphics, but thankfully more than graphics have evolved with today's games.

  • Jul 7, 2012 9:06 am GMT

    I agree, the fact is that even the mighty Rockstar can make some pretty lousy games. Okay. i must admit that i enjoyed one playthrough.

    The "clues" seemed irrelevant, considering how linear this game is. Ignore them & you would'nt miss anything, duh!

    The Golden Weapons are next to useless, my Golden G6 is crap!

    I hope Rockstar would collaborate with Techland for their next game.

    I agree, the fact is that even the mighty Rockstar can make some pretty lousy games. Okay. i must admit that i enjoyed one playthrough.

    The "clues" seemed irrelevant, considering how linear this game is. Ignore them & you would'nt miss anything, duh!

    The Golden Weapons are next to useless, my Golden G6 is crap!

    I hope Rockstar would collaborate with Techland for their next game.

  • Jul 7, 2012 10:53 am GMT

    allboutkiln wrote:

    I agree, the fact is that even the mighty Rockstar can make some pretty lousy games. Okay. i must admit that i enjoyed one playthrough.

    The "clues" seemed irrelevant, considering how linear this game is. Ignore them & you would'nt miss anything, duh!

    The Golden Weapons are next to useless, my Golden G6 is crap!

    I hope Rockstar would collaborate with Techland for their next game.

    I somewhat agree...Over all I thought this was a good game but could have been better. The clues you mentioned were irrelevent, I thought they added little to nothing to the story and the golden guns weren't much of a reward improvement  from  the standard weapons, so taking the time to search for them seemed a bit of a waste.

    I was hoping for these things to be incorporated more as to the way the first game made clues, notes and graphic panels important bits of info that really interacted to the story.

    I'm sounding like I really disliked MP3, I didn't, I  enjoyed it and will want to play through again, but felt certain things could have been done a little better and made this a truly exceptional game.

    *+

    Just Relax..and take life one game at a time..

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    [QUOTE="allboutkiln"]

    I agree, the fact is that even the mighty Rockstar can make some pretty lousy games. Okay. i must admit that i enjoyed one playthrough.

    The "clues" seemed irrelevant, considering how linear this game is. Ignore them & you would'nt miss anything, duh!

    The Golden Weapons are next to useless, my Golden G6 is crap!

    I hope Rockstar would collaborate with Techland for their next game.

    [/QUOTE]

    I somewhat agree...Over all I thought this was a good game but could have been better. The clues you mentioned were irrelevent, I thought they added little to nothing to the story and the golden guns weren't much of a reward improvement  from  the standard weapons, so taking the time to search for them seemed a bit of a waste.

    I was hoping for these things to be incorporated more as to the way the first game made clues, notes and graphic panels important bits of info that really interacted to the story.

    I'm sounding like I really disliked MP3, I didn't, I  enjoyed it and will want to play through again, but felt certain things could have been done a little better and made this a truly exceptional game.

    *+

  • Jul 7, 2012 11:36 am GMT

    My only gripe with golden guns is you can't just turn the gold color effect off without disabling their extended clip/ammo capacity and slight power increase.

    My only gripe with golden guns is you can't just turn the gold color effect off without disabling their extended clip/ammo capacity and slight power increase.

  • Jul 8, 2012 6:36 pm GMT

    DieselCat18 wrote:

    allboutkiln wrote:

    I agree, the fact is that even the mighty Rockstar can make some pretty lousy games. Okay. i must admit that i enjoyed one playthrough.

    The "clues" seemed irrelevant, considering how linear this game is. Ignore them & you would'nt miss anything, duh!

    The Golden Weapons are next to useless, my Golden G6 is crap!

    I hope Rockstar would collaborate with Techland for their next game.

    I somewhat agree...Over all I thought this was a good game but could have been better. The clues you mentioned were irrelevent, I thought they added little to nothing to the story and the golden guns weren't much of a reward improvement  from  the standard weapons, so taking the time to search for them seemed a bit of a waste.

    I was hoping for these things to be incorporated more as to the way the first game made clues, notes and graphic panels important bits of info that really interacted to the story.

    I'm sounding like I really disliked MP3, I didn't, I  enjoyed it and will want to play through again, but felt certain things could have been done a little better and made this a truly exceptional game.

    *+

    Spoiler alert.

    A lot of the clues just beefed up the background story and lore, but some of them were quite revealing about certain characters motives and transactions. Finding out that Passos wasn't even Brazilian was one such interesting fact.


    The seven P's; Proper Planning and Preparation Prevents Piss Poor Performance.

    [QUOTE="DieselCat18"]

    [QUOTE="allboutkiln"]

    I agree, the fact is that even the mighty Rockstar can make some pretty lousy games. Okay. i must admit that i enjoyed one playthrough.

    The "clues" seemed irrelevant, considering how linear this game is. Ignore them & you would'nt miss anything, duh!

    The Golden Weapons are next to useless, my Golden G6 is crap!

    I hope Rockstar would collaborate with Techland for their next game.

    [/QUOTE]

    I somewhat agree...Over all I thought this was a good game but could have been better. The clues you mentioned were irrelevent, I thought they added little to nothing to the story and the golden guns weren't much of a reward improvement  from  the standard weapons, so taking the time to search for them seemed a bit of a waste.

    I was hoping for these things to be incorporated more as to the way the first game made clues, notes and graphic panels important bits of info that really interacted to the story.

    I'm sounding like I really disliked MP3, I didn't, I  enjoyed it and will want to play through again, but felt certain things could have been done a little better and made this a truly exceptional game.

    *+

    [/QUOTE]

    Spoiler alert.

    A lot of the clues just beefed up the background story and lore, but some of them were quite revealing about certain characters motives and transactions. Finding out that Passos wasn't even Brazilian was one such interesting fact.

  • Jul 9, 2012 3:16 am GMT

    Noir:I'm glad they took it a different direction. I think this was some good fresh air!

    Gameplay: I'm a MP fan, and I live the gameplay on this one. Many complain abou the shootdoge and him laying down... I actually think it is great that you can kind of feel you are controling an older less agile Max.

    Health: It's only when you get to the paramilitary, that have heavy armour, that you need more bullets to kill enemies. I agree it can get a bit frustrating when the bad guys are laying down and you shoot repetedly and they still get up... but if they are not wearing an helmet an headshoot does the trick.

    Cues and Golden Parts: The clues don't add much but is interesting to know a little more. The golden guns... the thing is, I want to get them (even if just to feel the acomplishment) but I feel impatient that I get them all so when I restart the campaign again I won't have to look for them. It feels silly to look around the entire cemetery to look for those things when what you really need are painkillers I also wish we could turn the gold colour off. It's nice at first, but gets silly...

    Noir:I'm glad they took it a different direction. I think this was some good fresh air!

    Gameplay: I'm a MP fan, and I live the gameplay on this one. Many complain abou the shootdoge and him laying down... I actually think it is great that you can kind of feel you are controling an older less agile Max.

    Health: It's only when you get to the paramilitary, that have heavy armour, that you need more bullets to kill enemies. I agree it can get a bit frustrating when the bad guys are laying down and you shoot repetedly and they still get up... but if they are not wearing an helmet an headshoot does the trick.

    Cues and Golden Parts: The clues don't add much but is interesting to know a little more. The golden guns... the thing is, I want to get them (even if just to feel the acomplishment) but I feel impatient that I get them all so when I restart the campaign again I won't have to look for them. It feels silly to look around the entire cemetery to look for those things when what you really need are painkillers :) I also wish we could turn the gold colour off. It's nice at first, but gets silly...

  • Jul 10, 2012 11:25 pm GMT

    Frag_Maniac wrote:

    I even did all the work after the APC up to the heavy gunner in the office with the pistol this time and saved the grenade launcher to take him out. He went flying up and hit the ceiling. LOL

    I've only played through once on the PC version in Normal difficulty, but at no point were you able to use any explosives or "Grenade Launchers" until the very end of the game on the runway. I scoured each room looking for such items thinking that it seems impossible that you wouldn't be given any because of the seemingly nonstop waves of enemies coming at you. Maybe i just need to play on a different difficulty. I have also heard people talk about a "Hard Lock" to help with aiming. I searched every setting just to see if it really made any difference, but could never find it. Oh well just venting

    [QUOTE="Frag_Maniac"]

    I even did all the work after the APC up to the heavy gunner in the office with the pistol this time and saved the grenade launcher to take him out. He went flying up and hit the ceiling. LOL

    [/QUOTE]

    I've only played through once on the PC version in Normal difficulty, but at no point were you able to use any explosives or "Grenade Launchers" until the very end of the game on the runway. I scoured each room looking for such items thinking that it seems impossible that you wouldn't be given any because of the seemingly nonstop waves of enemies coming at you. Maybe i just need to play on a different difficulty. I have also heard people talk about a "Hard Lock" to help with aiming. I searched every setting just to see if it really made any difference, but could never find it. Oh well just venting

  • Jul 11, 2012 9:24 am GMT
    hyper350 wrote:

    I've only played through once on the PC version in Normal difficulty, but at no point were you able to use any explosives or "Grenade Launchers" until the very end of the game on the runway.


    Thats not true, during the APC section of the police station there is an RPG. Infact at least two of them.

    How did you take out the APC?

    QUICKLY! REPORT THIS POST! ITS THE ONLY WAY YOU'LL GET YOUR SELF ESTEEM BACK!

    TheFatPerson wrote:

    You are not smart. You are not clever. Get over yourself.

    If you're going to start sh!t for absolutely no reason, at least do something other than spouting out the same regurgitated replies, calling people stupid without any coherent reason for doing so.

    [QUOTE="hyper350"]

    I've only played through once on the PC version in Normal difficulty, but at no point were you able to use any explosives or "Grenade Launchers" until the very end of the game on the runway. [/QUOTE] Thats not true, during the APC section of the police station there is an RPG. Infact at least two of them. How did you take out the APC?

  • Jul 11, 2012 10:56 am GMT

    Well yes there was one there, but it was a one time only use. I'm talking about one that you can pick up and use whenever you want. If you remember the first two games, you had grenades and Molotovs throughout most of the game

    Well yes there was one there, but it was a one time only use. I'm talking about one that you can pick up and use whenever you want. If you remember the first two games, you had grenades and Molotovs throughout most of the game

  • Jul 11, 2012 12:17 pm GMT
    hyper350 wrote:

    Well yes there was one there, but it was a one time only use. I'm talking about one that you can pick up and use whenever you want. If you remember the first two games, you had grenades and Molotovs throughout most of the game


    A grenade or molotov is not a grenade launcher, or RPG...

    QUICKLY! REPORT THIS POST! ITS THE ONLY WAY YOU'LL GET YOUR SELF ESTEEM BACK!

    TheFatPerson wrote:

    You are not smart. You are not clever. Get over yourself.

    If you're going to start sh!t for absolutely no reason, at least do something other than spouting out the same regurgitated replies, calling people stupid without any coherent reason for doing so.

    [QUOTE="hyper350"]

    Well yes there was one there, but it was a one time only use. I'm talking about one that you can pick up and use whenever you want. If you remember the first two games, you had grenades and Molotovs throughout most of the game

    [/QUOTE] A grenade or molotov is not a grenade launcher, or RPG...
  • Jul 11, 2012 1:04 pm GMT

    hyper350 wrote:
    Well yes there was one there, but it was a one time only use. I'm talking about one that you can pick up and use whenever you want. If you remember the first two games, you had grenades and Molotovs throughout most of the game.

    Dude, wake up, there's a 6 round semi auto grenade launcher sitting just left of that single shot tank buster (which looks more like a LAW than RPG btw). It's sitting right on top of an ammo crate too. The grenade launcher seems to be based on the Milkor MGL, which can also be called the M32 MGL.

    I was able to use the grenade launcher on all the cops that come after blowing the APC with the tank buster, restock it with ammo, then save it for the heavy I was referring to. Only takes a litte observation. I would think your first time through you'd be extra intent on scrounging for things like most are, but apprently not. 

    [QUOTE="hyper350"]Well yes there was one there, but it was a one time only use. I'm talking about one that you can pick up and use whenever you want. If you remember the first two games, you had grenades and Molotovs throughout most of the game.[/QUOTE]

    Dude, wake up, there's a 6 round semi auto grenade launcher sitting just left of that single shot tank buster (which looks more like a LAW than RPG btw). It's sitting right on top of an ammo crate too. The grenade launcher seems to be based on the Milkor MGL, which can also be called the M32 MGL.

    I was able to use the grenade launcher on all the cops that come after blowing the APC with the tank buster, restock it with ammo, then save it for the heavy I was referring to. Only takes a litte observation. I would think your first time through you'd be extra intent on scrounging for things like most are, but apprently not. :roll:

  • Jul 12, 2012 3:25 am GMT

    I remember at least 4 times you could use the grenade launcher, first one is on the cemetary level, guy at the top of the steps drops his after you shoot him, you can pick it up. I remember one at the very begining of the palace level to the right right before the first two guys you have to kill. At the airport and at the police station are the other 2 I remember.

    I remember at least 4 times you could use the grenade launcher, first one is on the cemetary level, guy at the top of the steps drops his after you shoot him, you can pick it up. I remember one at the very begining of the palace level to the right right before the first two guys you have to kill. At the airport and at the police station are the other 2 I remember.

  • Jul 12, 2012 4:25 pm GMT

    blastmaster2k2 wrote:
    I remember at least 4 times you could use the grenade launcher, first one is on the cemetary level, guy at the top of the steps drops his after you shoot him, you can pick it up. I remember one at the very begining of the palace level to the right right before the first two guys you have to kill. At the airport and at the police station are the other 2 I remember.

    Yep, but the one I mentioned is the only one where there's also an ammo crate, and it's also the spot in the game where it comes in most handy IMO.

    [QUOTE="blastmaster2k2"]I remember at least 4 times you could use the grenade launcher, first one is on the cemetary level, guy at the top of the steps drops his after you shoot him, you can pick it up. I remember one at the very begining of the palace level to the right right before the first two guys you have to kill. At the airport and at the police station are the other 2 I remember.[/QUOTE]

    Yep, but the one I mentioned is the only one where there's also an ammo crate, and it's also the spot in the game where it comes in most handy IMO.

  • Aug 3, 2012 3:58 pm GMT
    Came here to post this. I've been on a shooter binge lately and this was easily the worst AAA title I've played in years.

    The story really is bland, the mechanics are pretty much a pretty-looking shooting gallery where you are forced to sit in cover and pop the 50 bad guys who come streaming into every fight. For a cover-based game the cover system is AWFUL. I just got finished with Deus Ex: HR which is hardly a cover-based game but at least that one let you move from cover to cover and around corners while in cover. If you actually try to shootdodge then you better pray there are no more reinforcements - because every time I used it I would be left on the floor exposed while 3 more guys run out of nowhere and gun me down while I try to stand up.

    Of course the accuracy is ridiculous too, stealth is utterly pointless since enemies know where you are at ALL times, I played on hard and got fed up with enemies gunning me down as soon as I exited cover while they were running AND shooting from the hip. I got killed by guys running away from me and turning to shoot and hitting me head as soon as I got up, I got hit by guys as soon as they came into the room guns blazing (despite having no idea where I was), I would get hit by guys who had objects blocking their vision. The "painkiller" health mechanic was very unsatisfying, there is almost no reason to use painkillers early, so you constantly find yourself being rewarded for making mistakes. It's pretty sad when the last kill you get in an area is some jackass popping out from behind a door and forcing you into slow-mo for an easy "redemption" kill. I'm really sad this got a 9.0 because it doesn't deserve it. Rockstar has always been weak on shooter mechanics but strong elsewhere - I suspected this game would be lousy since it pretty much revolves entirely around the shooting. I just hope they go back to their strong points.
    Came here to post this. I've been on a shooter binge lately and this was easily the worst AAA title I've played in years. The story really is bland, the mechanics are pretty much a pretty-looking shooting gallery where you are forced to sit in cover and pop the 50 bad guys who come streaming into every fight. For a cover-based game the cover system is AWFUL. I just got finished with Deus Ex: HR which is hardly a cover-based game but at least that one let you move from cover to cover and around corners while in cover. If you actually try to shootdodge then you better pray there are no more reinforcements - because every time I used it I would be left on the floor exposed while 3 more guys run out of nowhere and gun me down while I try to stand up. Of course the accuracy is ridiculous too, stealth is utterly pointless since enemies know where you are at ALL times, I played on hard and got fed up with enemies gunning me down as soon as I exited cover while they were running AND shooting from the hip. I got killed by guys running away from me and turning to shoot and hitting me head as soon as I got up, I got hit by guys as soon as they came into the room guns blazing (despite having no idea where I was), I would get hit by guys who had objects blocking their vision. The "painkiller" health mechanic was very unsatisfying, there is almost no reason to use painkillers early, so you constantly find yourself being rewarded for making mistakes. It's pretty sad when the last kill you get in an area is some jackass popping out from behind a door and forcing you into slow-mo for an easy "redemption" kill. I'm really sad this got a 9.0 because it doesn't deserve it. Rockstar has always been weak on shooter mechanics but strong elsewhere - I suspected this game would be lousy since it pretty much revolves entirely around the shooting. I just hope they go back to their strong points.
  • Aug 6, 2012 6:33 am GMT

    Damn yearsomuch take the topic and game a bit too seriously? You got way too much time on your hands if you spend it trolling against people you dont even know kid. Stop trying so hard to act like an adult when you are not one. I doubt you are more than 17, 18 years old tops. Probably live with your mom, probably dont own your own car, or pay bills, have a wife or gf...yeah you totally have a leg to stand on you jack ass. stfu and gtfo no one needs to take crap from a loser like you.

    Personally this game sucks, they took away the atmosphere I enjoyed so much from the first game, now it's way too bright and colorful, I haven't touched it after I got to the stadium area. I just cant get into it and will probably just trade it in for re6 when it comes out, dont see a point in keeping it even though I make more than enough money to buy every game that comes out. I dont want it in my library if I dont plan on going back too it.

    I'll just stick to the original.

    I also agree with the tc about enemies taking a little too much damage. You shouldn't be able to pick up a gun if you have been shot more than a few times, they still need to add decent ai to all games. Only one game has seemed to impress me with behavior form ai. Perfect Dark on the N64 you shoot them in the arm they hold it, leg they limp, head of course they die, you can torture an enemy pretty much just by shoot non vital areas and watching him stumble and gasp and twitch around.

    Next gen ai hasn't changed anything from the last gen. Thats pathetic.

    Damn yearsomuch take the topic and game a bit too seriously? You got way too much time on your hands if you spend it trolling against people you dont even know kid. Stop trying so hard to act like an adult when you are not one. I doubt you are more than 17, 18 years old tops. Probably live with your mom, probably dont own your own car, or pay bills, have a wife or gf...yeah you totally have a leg to stand on you jack ass. stfu and gtfo no one needs to take crap from a loser like you.

    Personally this game sucks, they took away the atmosphere I enjoyed so much from the first game, now it's way too bright and colorful, I haven't touched it after I got to the stadium area. I just cant get into it and will probably just trade it in for re6 when it comes out, dont see a point in keeping it even though I make more than enough money to buy every game that comes out. I dont want it in my library if I dont plan on going back too it.

    I'll just stick to the original.

    I also agree with the tc about enemies taking a little too much damage. You shouldn't be able to pick up a gun if you have been shot more than a few times, they still need to add decent ai to all games. Only one game has seemed to impress me with behavior form ai. Perfect Dark on the N64 you shoot them in the arm they hold it, leg they limp, head of course they die, you can torture an enemy pretty much just by shoot non vital areas and watching him stumble and gasp and twitch around.

    Next gen ai hasn't changed anything from the last gen. Thats pathetic.

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