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I'm sorry, this game is a major disappointment, single player wise.

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  • Aug 6, 2012 9:14 pm GMT
    @Forcefull,

    If you've only been on a shooter binge "lately", maybe you should have started out on Easy, esp since it sounds like you've not even played a Max Payne game before. The game is not that hard even on Old School once you get the hang of it, but it can help to go through on a lower mode to get all the golden gun upgrades first and familiarize yourself with it The Last Kill Cam, esp if you get stuck in a bad spot, can get a bit buggy, but don't assume just because you can't see an enemy that they don't have line of sight on the outer edge of your body sticking out from cover or such.

    To be honest, my first run on Easy felt harder than I'd anticipated, but once I got used to the game, the only thing that felt extremely challenging was getting Platinum from chapter 7 onward in New York Minute mode. After having laid off playing the game for some time, I just went back to it today, and even after forgetting the KB bindings and having to re-familiarize myself with the gameplay mechanics and a new mouse I just bought, I'm still improving my gameplay, whether in or out of cover.

    For the first time ever, today I managed to play a few of the tougher sections of the game no scratch on Old School. I wasn't even going for such a goal and it didn't take repeated tries. I just happened to notice I was still at full health when the battles were over. Two were while in cover staying in the same spot (last 2 gunfights of chapter 6), one was while crouched peering around objects (first big battle near the docks of chapter 5). All 3 however involved careful use of bullet time only when needed, and waiting for a heavy to reload before taking him out.

    The cover system CAN feel clumsy when manually running to and from it and hitting/releasing the cover key, but in ways it's also very slick, like the way you can simply shoot dodge toward cover and instantly snap to it. or instantly shoot dodge left, right or over things while in cover, even through windows. It's not the game's mechanics so much as the way some people don't make the best use of it. It takes a bit of experimenting.

    @david,

    Maybe YSM exaggerated a bit making it sound like everyone not liking and/or struggling with the game are "kids", but when you use that kind of language when he's not being so overtly hostile, it does sound a bit immature. I agree on some things you said, like the flashy colors if you mean the onscreen effects, but I think you need to go back and play the original you like so much if you think the AI hasn't improved. Even in MP 2 the AI just stood there waiting for you for the most part. MP has always been a headshot game. A big part of what makes it seem harder now (eg: enemies seeming to take more bullets) is the AI are smarter and thus harder to hit. They DO however give you a cover system and environmental hazards to deal with it better. That said, some of my best tactics have been using free aim shooting while crouched, without even using bullet time.

    There really are lots of ways to play this game and improve your tactics, and the ones shown in the demo trailers are some of the least effective. It really only feels clumsy and frustrating if you use the less effective tactics, but clearly playing only up to the stadium level is not going to give you enough time to even get to know the game well. For instance I've played through the game several times, yet I didn't discover until today that one of the stadium battles can be avoided via hiding.
    @Forcefull, If you've only been on a shooter binge "lately", maybe you should have started out on Easy, esp since it sounds like you've not even played a Max Payne game before. The game is not that hard even on Old School once you get the hang of it, but it can help to go through on a lower mode to get all the golden gun upgrades first and familiarize yourself with it The Last Kill Cam, esp if you get stuck in a bad spot, can get a bit buggy, but don't assume just because you can't see an enemy that they don't have line of sight on the outer edge of your body sticking out from cover or such. To be honest, my first run on Easy felt harder than I'd anticipated, but once I got used to the game, the only thing that felt extremely challenging was getting Platinum from chapter 7 onward in New York Minute mode. After having laid off playing the game for some time, I just went back to it today, and even after forgetting the KB bindings and having to re-familiarize myself with the gameplay mechanics and a new mouse I just bought, I'm still improving my gameplay, whether in or out of cover. For the first time ever, today I managed to play a few of the tougher sections of the game no scratch on Old School. I wasn't even going for such a goal and it didn't take repeated tries. I just happened to notice I was still at full health when the battles were over. Two were while in cover staying in the same spot (last 2 gunfights of chapter 6), one was while crouched peering around objects (first big battle near the docks of chapter 5). All 3 however involved careful use of bullet time only when needed, and waiting for a heavy to reload before taking him out. The cover system CAN feel clumsy when manually running to and from it and hitting/releasing the cover key, but in ways it's also very slick, like the way you can simply shoot dodge toward cover and instantly snap to it. or instantly shoot dodge left, right or over things while in cover, even through windows. It's not the game's mechanics so much as the way some people don't make the best use of it. It takes a bit of experimenting. @david, Maybe YSM exaggerated a bit making it sound like everyone not liking and/or struggling with the game are "kids", but when you use that kind of language when he's not being so overtly hostile, it does sound a bit immature. I agree on some things you said, like the flashy colors if you mean the onscreen effects, but I think you need to go back and play the original you like so much if you think the AI hasn't improved. Even in MP 2 the AI just stood there waiting for you for the most part. MP has always been a headshot game. A big part of what makes it seem harder now (eg: enemies seeming to take more bullets) is the AI are smarter and thus harder to hit. They DO however give you a cover system and environmental hazards to deal with it better. That said, some of my best tactics have been using free aim shooting while crouched, without even using bullet time. There really are lots of ways to play this game and improve your tactics, and the ones shown in the demo trailers are some of the least effective. It really only feels clumsy and frustrating if you use the less effective tactics, but clearly playing only up to the stadium level is not going to give you enough time to even get to know the game well. For instance I've played through the game several times, yet I didn't discover until today that one of the stadium battles can be avoided via hiding.
  • Aug 11, 2012 10:48 pm GMT

    Yeah I'm just gonna stick with the original, the ai really hasn't changed that drastically, and hate the new setting for it. The gritty story from the first one, had much better dialouge, was more fun for me, especially the drug scenes, were creepy in a good way.

    Yearssomuch took it too far to begin with, and obviously wasn't going to listen to any constructive critisism, tc never said it was a fact, just his opinion so I still say the kid needs to go get a job and stay the f out.

    I'll probably trade this in for the new transformers game, I enjoyed the last one a lot, and know there are a number of issues with the next one mostly mp, but not getting it for mp, just want to play a sp game that is actually fun enough for me personally to play all the way through.

    Guess the tc has stopped coming in. Well I'm done here for those that enjoy the game good for you, hope it was worth it for you, but I didn't like it.

    Edited on Aug 11, 2012 10:49 pm GMT

    Yeah I'm just gonna stick with the original, the ai really hasn't changed that drastically, and hate the new setting for it. The gritty story from the first one, had much better dialouge, was more fun for me, especially the drug scenes, were creepy in a good way.

    Yearssomuch took it too far to begin with, and obviously wasn't going to listen to any constructive critisism, tc never said it was a fact, just his opinion so I still say the kid needs to go get a job and stay the f out.

    I'll probably trade this in for the new transformers game, I enjoyed the last one a lot, and know there are a number of issues with the next one mostly mp, but not getting it for mp, just want to play a sp game that is actually fun enough for me personally to play all the way through.

    Guess the tc has stopped coming in. Well I'm done here for those that enjoy the game good for you, hope it was worth it for you, but I didn't like it.

  • Aug 12, 2012 4:38 am GMT

    davidsworld3 wrote:
    ...the ai really hasn't changed that drastically...

    Actually that's one of the things some that feel it's too hard are struggling with. The AI are quite a bit more aggressive, work together, and flank you. They will even bob their heads around when shooting at them in bullet time. The AI also aren't scripted to do the exact same thing every time when they react to the player. AI is one of the areas they changed the game the most from the first two, other than the look, story and adding a cover system.

    [QUOTE="davidsworld3"]...the ai really hasn't changed that drastically...[/QUOTE]

    Actually that's one of the things some that feel it's too hard are struggling with. The AI are quite a bit more aggressive, work together, and flank you. They will even bob their heads around when shooting at them in bullet time. The AI also aren't scripted to do the exact same thing every time when they react to the player. AI is one of the areas they changed the game the most from the first two, other than the look, story and adding a cover system.

  • Aug 15, 2012 3:39 am GMT
    CondorCalabasas wrote:

    What plot holes? If you are going to make a claim, then you should prove it, correct?

    I felt the story in Max Payne 2 was overly simplistic, and obviously slapped together in the most sloppy way possible. Just using the same characters from the last game, why? Because they can. Why on earth would Vlad, go from being on Max's side, to being the bad guy? Its stupid, its the exact opposite of what the character would do from the first game. Vlad knew how powerful Max was, he helped Max out, because he knew it would stupid to get on his bad side. Vlad would've never done what he did in the second game, never. If you felt that all he was doing was complaining, then you weren't paying attention.


    I've finally played MP3 over the weekend and I've got to say that above anything else I was completely embittered by the simplicity and shallowness of the story! (The gameplay wasn't bad, I played on hard and it posed a nice challenge at times, missed a lot of the golden guns though)

    I'd love you to elaborate on how the use of past characters was simplistic, when it actually allowed the characters of Vlad, Woden and Mona to become more complex and interesting.

    Your question about Vlad flip-flopping can only be attributed to naivety or a sort of childish polarized mind.
    Firstly, the great thing about the characters in the first MP games was that nobody was completely good or bad, there is rarely such a thing in real life unless you believe the populist identity politics of Fox News or most contemporary Hollywood blockbusters etc. In fact, you almost got the feeling that Vlad did actually like you but knew that he had to kill you (same with Mona) which makes him more human and less like a cartoon-villain.

    Secondly, he was using you bro! Didn't you get that? He needed the mob (who are actually in the pay of Woden) wiped out. You were the perfect dude to do it. Then immediately after you'd done the job, the cleaners (in the pay of Vlad) came after you.

    There was so much more going on in the MP2 story that you don't realise until later on and the whole illuminati type "inner circle" setting made it feel much bigger and darker. The fact that Max was personally tied up in it all (being used as a pawn for both sides in MP2) made it gripping and entertaining. In both of the prequels you felt like Max had no choice but to keep going, he'd had everything taken from him and had nothing to lose but everything to gain.

    MP3 on the other hand is obviously written by a completely different author (no surprise it resembles GTA with its penchant for clubs, drugs and obsession with shallow, obtrusive wealth). There isn't any depth to the story or the characters. The "big twist" is that human trafficking thing but finding out about that (and then finishing the game to find that was the biggest twist) is completely underwhelming. All in all I came away from the whole thing feeling empty and wondering why Max even continued to try to help these borign characters past the 2nd chapter!

    TL;DR: Characters in MP1+2 had more depth and were much more interesting. The story in MP3 seems to made for/by adolescent boys
    [QUOTE="CondorCalabasas"] What plot holes? If you are going to make a claim, then you should prove it, correct? I felt the story in Max Payne 2 was overly simplistic, and obviously slapped together in the most sloppy way possible. Just using the same characters from the last game, why? Because they can. Why on earth would Vlad, go from being on Max's side, to being the bad guy? Its stupid, its the exact opposite of what the character would do from the first game. Vlad knew how powerful Max was, he helped Max out, because he knew it would stupid to get on his bad side. Vlad would've never done what he did in the second game, never. If you felt that all he was doing was complaining, then you weren't paying attention. [/QUOTE] I've finally played MP3 over the weekend and I've got to say that above anything else I was completely embittered by the simplicity and shallowness of the story! (The gameplay wasn't bad, I played on hard and it posed a nice challenge at times, missed a lot of the golden guns though) I'd love you to elaborate on how the use of past characters was simplistic, when it actually allowed the characters of Vlad, Woden and Mona to become more complex and interesting. Your question about Vlad flip-flopping can only be attributed to naivety or a sort of childish polarized mind. Firstly, the great thing about the characters in the first MP games was that nobody was completely good or bad, there is rarely such a thing in real life unless you believe the populist identity politics of Fox News or most contemporary Hollywood blockbusters etc. In fact, you almost got the feeling that Vlad did actually like you but knew that he had to kill you (same with Mona) which makes him more human and less like a cartoon-villain. Secondly, he was using you bro! Didn't you get that? He needed the mob (who are actually in the pay of Woden) wiped out. You were the perfect dude to do it. Then immediately after you'd done the job, the cleaners (in the pay of Vlad) came after you. There was so much more going on in the MP2 story that you don't realise until later on and the whole illuminati type "inner circle" setting made it feel much bigger and darker. The fact that Max was personally tied up in it all (being used as a pawn for both sides in MP2) made it gripping and entertaining. In both of the prequels you felt like Max had no choice but to keep going, he'd had everything taken from him and had nothing to lose but everything to gain. MP3 on the other hand is obviously written by a completely different author (no surprise it resembles GTA with its penchant for clubs, drugs and obsession with shallow, obtrusive wealth). There isn't any depth to the story or the characters. The "big twist" is that human trafficking thing but finding out about that (and then finishing the game to find that was the biggest twist) is completely underwhelming. All in all I came away from the whole thing feeling empty and wondering why Max even continued to try to help these borign characters past the 2nd chapter! TL;DR: Characters in MP1+2 had more depth and were much more interesting. The story in MP3 seems to made for/by adolescent boys
  • Aug 15, 2012 7:53 pm GMT

    What you're complaining about story wise, as is the case with most, is purely personal preference. There are just as many people complaing about the story in MP2, be it the cheesy romance, the corny Baseball Bat Boy segments, including one where you're guarding Vinnie actually DRESSED as him, and the reliance on mythical elements (Illuminati) to create suspense, like THAT hasn't been done before.

    I think a lot of people just don't relate to the story in MP3 because Max is more vulnerable. We also finally see a more gritty Max too though. He DOES climb up out of that self pity phase somewhat. The dilaog is more realistic than romantic, but that's a big part of what made the first two sound forced and contrived, esp given the setting they took place in with crazy dope and sex addicts around all the time.

    Realistic is in fact one of the primary antonyms of romantic. I for one applaud Rockstar's having boldly stepped away from a heavy reliance on noir romanticism. It's one of the primary things that keeps Max looking and feeling grounded and in touch with his roots as a cop playing the protective vs rebounding romantic role. Everything from the dialog, to the way he speaks it, to the way he carries his guns is more realistic in this one.

    What you're complaining about story wise, as is the case with most, is purely personal preference. There are just as many people complaing about the story in MP2, be it the cheesy romance, the corny Baseball Bat Boy segments, including one where you're guarding Vinnie actually DRESSED as him, and the reliance on mythical elements (Illuminati) to create suspense, like THAT hasn't been done before.

    I think a lot of people just don't relate to the story in MP3 because Max is more vulnerable. We also finally see a more gritty Max too though. He DOES climb up out of that self pity phase somewhat. The dilaog is more realistic than romantic, but that's a big part of what made the first two sound forced and contrived, esp given the setting they took place in with crazy dope and sex addicts around all the time.

    Realistic is in fact one of the primary antonyms of romantic. I for one applaud Rockstar's having boldly stepped away from a heavy reliance on noir romanticism. It's one of the primary things that keeps Max looking and feeling grounded and in touch with his roots as a cop playing the protective vs rebounding romantic role. Everything from the dialog, to the way he speaks it, to the way he carries his guns is more realistic in this one.

  • Sep 7, 2012 5:47 am GMT

    I thought the game was good. I still haven't finished it mind you, I got it for ps3 and recently bought a PC. I wanna borrow my friends PC version, but anyways. The brazillian setting sucks, it just does there's no 2 ways about it, in general it's good beacause it's rockstar and it has everything you would expect a rockstar game to have, but it's not a good max payne.

    everything about the game lacks, in comparison to mp2. it's like they tried to make it more realistic which isn't what the game needed. the guns don't sound as good as they did in mp2, there's no emphasis on styllish killing, or any style at all really and the mp was a total borefest and simple detracted from the story.

    and the worst thing worth mentioning is that it feels like grand theft auto with god awful aiming on the consoles. and the lock-on aspect was good in gta, beacause gta wasn't about stylish skill based killing, and it was good in red dead redemption, beacause in that game you were either on a horse or a moiving train and it was more about ease of access.

    it's a good game, but 9.0 is pushing it, and I think MP2 is still the daddy.

    i5 2500K @ 4.40 Ghz GTX 670 @ 1150 mhz, 16GB RAM.

    BF3 - Gankstar_VX84

    PS3 - Juxax

    I thought the game was good. I still haven't finished it mind you, I got it for ps3 and recently bought a PC. I wanna borrow my friends PC version, but anyways. The brazillian setting sucks, it just does there's no 2 ways about it, in general it's good beacause it's rockstar and it has everything you would expect a rockstar game to have, but it's not a good max payne.

    everything about the game lacks, in comparison to mp2. it's like they tried to make it more realistic which isn't what the game needed. the guns don't sound as good as they did in mp2, there's no emphasis on styllish killing, or any style at all really and the mp was a total borefest and simple detracted from the story.

    and the worst thing worth mentioning is that it feels like grand theft auto with god awful aiming on the consoles. and the lock-on aspect was good in gta, beacause gta wasn't about stylish skill based killing, and it was good in red dead redemption, beacause in that game you were either on a horse or a moiving train and it was more about ease of access.

    it's a good game, but 9.0 is pushing it, and I think MP2 is still the daddy.

  • Sep 20, 2012 7:10 pm GMT
    I think the AI is really smart, and maybe that's the downfall; it might be too tough on some players. For the first time in a game, body armour is actually pseudo-realistic, in the sense that it actually eats lower calibre bullets and isn't merely a secondary health bar.

    I think the AI is really smart, and maybe that's the downfall; it might be too tough on some players. For the first time in a game, body armour is actually pseudo-realistic, in the sense that it actually eats lower calibre bullets and isn't merely a secondary health bar.
  • Oct 17, 2012 7:31 pm GMT

    I agree with the OP for the most part, the gameplay is much more that of a tactical shooter because of the higher difficulty.

    I agree with the OP for the most part, the gameplay is much more that of a tactical shooter because of the higher difficulty.

  • Oct 19, 2012 12:38 am GMT

    I havn't read all your big paragraphs yet but. How did this game have a great story? All it was was a stupid little "Poor me story" and nothing develops until the end

    It basicially went like this everytime he started talking."My life sucks, Smoke, drink, pills, My life sucks even more, Smoke more drink more, more Pills, People i was suppose to save died, Im unless (poor me), Oh I have to save this girl so my life can mean something THE END.

    I was expecting the game to keep me on the edge of my seat but it was soo despressing and had the same patterned in the story throughout the game.

    The gameplay was'nt good as everyone says either I was hoping it was be waaay better than stranglehold but it just felt dull and kinda generic. This is just my opinion.

    P.S. im NOT trolling this is all just my opinion

    Edited on Oct 19, 2012 12:40 am GMT Edited 2 total times.

    I havn't read all your big paragraphs yet but. How did this game have a great story? All it was was a stupid little "Poor me story" and nothing develops until the end

    It basicially went like this everytime he started talking."My life sucks, Smoke, drink, pills, My life sucks even more, Smoke more drink more, more Pills, People i was suppose to save died, Im unless (poor me), Oh I have to save this girl so my life can mean something THE END.

    I was expecting the game to keep me on the edge of my seat but it was soo despressing and had the same patterned in the story throughout the game.

    The gameplay was'nt good as everyone says either I was hoping it was be waaay better than stranglehold but it just felt dull and kinda generic. This is just my opinion.

    P.S. im NOT trolling this is all just my opinion

  • Oct 19, 2012 2:16 pm GMT

    I'm disappointed in this edition of MP as well. The first two games are still on my all time FPS favorites list.......................so they were big shoes to fill. Unlike some; I don't mind the move to Brazil at all.....................it was time for a location change and it was a good one. My four biggest MP 3 buzz killls are:

    I'm shocked by the number and length of cut scenes (bring back the graphic novel style!), and the way the Devs have deliberately made Max not only an addict but a total moron as well. Through the innumerable cut scenes and tightly scripted control of Max's path through, what is admittedly a corridor shooter, I must have quit playing two dozen times with the exasperated thought "No one is this ******* stupid (Max)!" I'm left feeling the Dev's should have just made the whole game a movie, so I could have dropped it into my optical drive, pressed play, and walked away. Corridor shooter or not....................I want more control of my character, and to make my own choices, to progress through the game. Max doing one of two REALLY DUMB (i.e. sucicidal) things during the game would have been enough to illustrate his deteriorated mental state and judgement. I didn't need a dozen plus such situations. Ultimately..................MP 3 played me.................I didn't play it.

    On top of all the above...................using near constant optical in game distortion as another way of showing Max's mental and emotional deterioation....................is REALLY annoying, and a cheap gimmick. No thanks!

    Not making the game moddable, I really miss the custom weapons and costumes of the original......................this feature really gives a game legs via replayability. Bad call, Devs!

    No save game! I really enjoyed playing the same section over and over and over.................due to the svae point feature.

    Good game....................could have been great though.

    I'm disappointed in this edition of MP as well. The first two games are still on my all time FPS favorites list.......................so they were big shoes to fill. Unlike some; I don't mind the move to Brazil at all.....................it was time for a location change and it was a good one. My four biggest MP 3 buzz killls are:

    I'm shocked by the number and length of cut scenes (bring back the graphic novel style!), and the way the Devs have deliberately made Max not only an addict but a total moron as well. Through the innumerable cut scenes and tightly scripted control of Max's path through, what is admittedly a corridor shooter, I must have quit playing two dozen times with the exasperated thought "No one is this ******* stupid (Max)!" I'm left feeling the Dev's should have just made the whole game a movie, so I could have dropped it into my optical drive, pressed play, and walked away. Corridor shooter or not....................I want more control of my character, and to make my own choices, to progress through the game. Max doing one of two REALLY DUMB (i.e. sucicidal) things during the game would have been enough to illustrate his deteriorated mental state and judgement. I didn't need a dozen plus such situations. Ultimately..................MP 3 played me.................I didn't play it.

    On top of all the above...................using near constant optical in game distortion as another way of showing Max's mental and emotional deterioation....................is REALLY annoying, and a cheap gimmick. No thanks!

    Not making the game moddable, I really miss the custom weapons and costumes of the original......................this feature really gives a game legs via replayability. Bad call, Devs!

    No save game! I really enjoyed playing the same section over and over and over.................due to the svae point feature.

    Good game....................could have been great though. :(

  • Nov 26, 2012 1:52 am GMT
    I'm playing on Hard without lock on aiming and really not having that much trouble. Yes I die several times each Chapter but it's a game that actually requires some skill, which is hard to find in games these days.

    Track me on GS|Addme on Facebook|Followme on Twitter

    I'm playing on Hard without lock on aiming and really not having that much trouble. Yes I die several times each Chapter but it's a game that actually requires some skill, which is hard to find in games these days.
  • Dec 2, 2012 5:07 pm GMT
    This kind of thread made me want to puke. I needed a real drink to cope with the crappy trolling and robotic fans.

    ----------------------

    mingo123 on Crysis vs Halo 3 graphics wrote:

    from what ive seen this game looks average and Halo 3 ahs better textures...dont believe me? go play Halo 3 urself on SDTV yes forget HDTV. play it on SDTV and look at each object and you will see what i mean

    This kind of thread made me want to puke. I needed a real drink to cope with the crappy trolling and robotic fans.
  • Dec 3, 2012 3:13 am GMT

    Totally agree, the presentation of the story is absolutely breath taking and fun to watch at every scene, however it just boils down to a typical generic die hard copy and paste story, with no deep definition, and a **** load of brazillians talking in a very raging manner. At least max payne 1 tried deeply to use metaphors pertaining to norse mythology. The only metaphor in this game is that max payne has become a angry 1 dimensional american ex cop, with nothing to lose. And I loved being able to dive in the other max paynes, in this one diving in close quarter is sheer suicide, because majority of the time you either fall into the water and die or fall 10 feet to the other level, and gasp also die. The realistic addition of canceling slow mo because you bump into walls, is quite counterproductive to the the rest of the game. Payne take take a desert eagle straight to the head in 2 and live, and can take a .50 caliber to the arm and only get a tiny bullet hole, instead of having his arm blown off. Also I love how the enemy "flushes you out". Because in real life the enemy will run suicide bomber face first into you with the rest of his team behind him, as if he has nothing to lose either. On a side note if terrorist suicide bombers with guns can also juke and dodge like they are muhammed ali when you attempt to aim at them and they are shooting you at the same time with deadly precision, then holy **** may I we would have lost the war, yet alone the entire world to them by now.

    Totally agree, the presentation of the story is absolutely breath taking and fun to watch at every scene, however it just boils down to a typical generic die hard copy and paste story, with no deep definition, and a **** load of brazillians talking in a very raging manner. At least max payne 1 tried deeply to use metaphors pertaining to norse mythology. The only metaphor in this game is that max payne has become a angry 1 dimensional american ex cop, with nothing to lose. And I loved being able to dive in the other max paynes, in this one diving in close quarter is sheer suicide, because majority of the time you either fall into the water and die or fall 10 feet to the other level, and gasp also die. The realistic addition of canceling slow mo because you bump into walls, is quite counterproductive to the the rest of the game. Payne take take a desert eagle straight to the head in 2 and live, and can take a .50 caliber to the arm and only get a tiny bullet hole, instead of having his arm blown off. Also I love how the enemy "flushes you out". Because in real life the enemy will run suicide bomber face first into you with the rest of his team behind him, as if he has nothing to lose either. On a side note if terrorist suicide bombers with guns can also juke and dodge like they are muhammed ali when you attempt to aim at them and they are shooting you at the same time with deadly precision, then holy **** may I we would have lost the war, yet alone the entire world to them by now.

  • Dec 3, 2012 3:15 am GMT
    kingfire11 wrote:
    This kind of thread made me want to puke. I needed a real drink to cope with the crappy trolling and robotic fans.


    You wanted to puke so you went to take a drink? LOL. Forget bad trolling and robotic fans, you sir are America's future.
    [QUOTE="kingfire11"]This kind of thread made me want to puke. I needed a real drink to cope with the crappy trolling and robotic fans. [/QUOTE] You wanted to puke so you went to take a drink? LOL. Forget bad trolling and robotic fans, you sir are America's future.
  • Dec 3, 2012 3:18 am GMT
    Frag_Maniac wrote:

    davidsworld3 wrote:
    ...the ai really hasn't changed that drastically...

    Actually that's one of the things some that feel it's too hard are struggling with. The AI are quite a bit more aggressive, work together, and flank you. They will even bob their heads around when shooting at them in bullet time. The AI also aren't scripted to do the exact same thing every time when they react to the player. AI is one of the areas they changed the game the most from the first two, other than the look, story and adding a cover system.



    I love how the enemy "flushes you out". Because in real life the enemy will run suicide bomber face first into you with the rest of his team behind him, as if he has nothing to lose either. On a side note if terrorist suicide bombers with guns can also juke and dodge like they are muhammed ali when you attempt to aim at them and they are shooting you at the same time with deadly precision, then holy **** may I we would have lost the war, yet alone the entire world to them by now.
    [QUOTE="Frag_Maniac"]

    [QUOTE="davidsworld3"]...the ai really hasn't changed that drastically...[/QUOTE]

    Actually that's one of the things some that feel it's too hard are struggling with. The AI are quite a bit more aggressive, work together, and flank you. They will even bob their heads around when shooting at them in bullet time. The AI also aren't scripted to do the exact same thing every time when they react to the player. AI is one of the areas they changed the game the most from the first two, other than the look, story and adding a cover system.

    [/QUOTE] I love how the enemy "flushes you out". Because in real life the enemy will run suicide bomber face first into you with the rest of his team behind him, as if he has nothing to lose either. On a side note if terrorist suicide bombers with guns can also juke and dodge like they are muhammed ali when you attempt to aim at them and they are shooting you at the same time with deadly precision, then holy **** may I we would have lost the war, yet alone the entire world to them by now.
  • Dec 4, 2012 2:26 am GMT

    symphony4flamez wrote:
    kingfire11 wrote:
    This kind of thread made me want to puke. I needed a real drink to cope with the crappy trolling and robotic fans.
    You wanted to puke so you went to take a drink? LOL. Forget bad trolling and robotic fans, you sir are America's future.


    You bet your ass I wanna drink. you try staying in here for five minutes sober.

    ----------------------

    mingo123 on Crysis vs Halo 3 graphics wrote:

    from what ive seen this game looks average and Halo 3 ahs better textures...dont believe me? go play Halo 3 urself on SDTV yes forget HDTV. play it on SDTV and look at each object and you will see what i mean

    [QUOTE="symphony4flamez"][QUOTE="kingfire11"]This kind of thread made me want to puke. I needed a real drink to cope with the crappy trolling and robotic fans. [/QUOTE] You wanted to puke so you went to take a drink? LOL. Forget bad trolling and robotic fans, you sir are America's future.[/QUOTE]


    You bet your ass I wanna drink. you try staying in here for five minutes sober.

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