Lots of hype but MWO is a gameplay disater.
- Feb 5, 2013 12:41 am GMT
I finally took the time, installed the game and played about 10 games.
First thing you notice is the game interface. It looks like is made for advertising and social media not a mech game interface. If there weren't mechs around you couldn't tell this game is related to MW4.
At first you get 4 mechs you can't configure. This are "training" mechs except this game has no training to speak of, you're thrown into matches with full upgraded mechs. I has 2 games where the entire team was killed without even seen who shot us. Great training!
All over the internet you find this nice gameplay videos from MWO, all in daylight all full of cool moves. In reality 2/3 of the game I had were at night where you stumble around using somekind of blury nightvision/infrared were you can see only blue and red spots until somebody shoots you with a laser and all you see is a red screen.
Moving around is almost impossible because you can't see building with that infrared only mechs, and if you want to see the building you can't see the mechs. Without a 3rd person view moving around buildings is almost impossible. You can't see what way you're going and you always have to look at the hud to see the small arrow that shows the direction of legs.
Then I got a "non-training" mech. The configuration for the loadout is so bad it doesn't even come close to MW4.
Bottom line.....awfull game, horrible gameplay, it's not even worth for free.
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- Feb 6, 2013 3:00 pm GMT
Yeah the game sucks. What it needed was a single player campaign or ever co-op as an option as a separate part of the game, and then another for mp only. Without a story the game has no real meaning, and has the worst development I've seen since duke nukem forever.
I encourage others to let the devs know the game is not fun at all and that you are done playing it, and if it had a single player portion, thats not just some stupid series of training missions, like what chromehounds did, would have been an amazing series again.
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- Feb 6, 2013 9:46 pm GMTI am sorry you had a bad experience with the trial mechs, have you tried to customize the mech you bought? The trial mechs are built poorly because they are using loadouts originally created for the hex-based board game this is based off of, and are not suited for a first person mech simulator format. One thing I often see is new players playing in assault class battlemechs, these tend to be somewhat punishing to new players because, as I stated earlier, they are not well built and are no match for their custom counter-parts. To say that because you bought a customizable mech that it should be better than stock configurations is somewhat premature, considering that they also start in stock configurations. How exactly do the loadouts and new-player experience equal gameplay? Gameplay is how the actual mechs handle and how the mechs balance with each other, not how well you did as a rookie first starting out. ALSO. BETA BETA BETA! This game is in open beta and will be released later this year (theoretically) and the development team has stated that the thing that will add more meaning to the game: community warfare, will begin to be added in stages throughout the year. Until then what we will be seeing is the raw basics in gameplay and mech customization, so please, don't actively try to kill a game before it is even released.
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- Feb 7, 2013 2:20 am GMT
Well, I had another try at this game and I have to say this isn't a beta game, is an unfinished game. Beta usually have only some bugs to fix not change the gameplay and game stuff. There are so many bad things wrong with this game it's hard to know where to start.
Weapons are really bad compared to MW4. Lasers are more like the puse-lasers from MW4 and hitting for the full duration(they aren't instant hit like mw4) with a 100-150ms latency is impossible. Projectiles and PPC look like slow moving fire balls.
Another thing that makes gameplay impossible is the "realism" of MWO. Every time you're hit in the front of the mech the entire screen is full of effects you can't turn off. If somebody hits you with a PPC you're blind for 2 seconds. At night with infrared if your mech gets hit and heats up you can't see anything. Since you don't have a 3rd person you with a clear screen you're blind most of the time of the fight.
Then it's the match making(or better said no match making). I had several games yesterday where the entire enemy team was made of assault mechs(not trial) and our team made up med/heavy and many of them from the "trial" version. Half the games yesterday were lost without anyone killling 1 single enemy mech.
They could have taken the MW4 and made it online game but why not fail with a new game with new broken mechanics.
What can I say? Uninstall. Maybe I'll check it up again when they make a new expansion, that is if the game lives that long
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- Feb 7, 2013 11:44 am GMTI think you are misunderstanding the word "beta" A beta IS unfinished, that's sorta the point, to get feedback on features and bugs so that they can fix them. Dying without kills is sorta on you, this game has a very steep learning curve and is not designed to be random enough that you will always get a kill at some point, like CoD. I have not experienced blindness from PPCs, or any of the other things you have described. Have you considered that you are being effected by a bug? If you want to play MW4, PLAY MW4, don't say that this game is worse because it's somewhat different. From what I've heard from other people I have played with, MW4 games devolved into gauss sniper matches where teams sat behind ridges and took pot shots at each other until one team dropped, I wouldn't call that better than MWO.
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- Feb 15, 2013 7:54 pm GMTI'm disappointed there is no single player element at all. Even a short campaign mode would have been great.
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- Feb 21, 2013 3:09 pm GMT
I picked this up on Monday, and now it's Thursday and on each of those days I've put 10+ hours into the game. Can't agree with anything you wrote.
Like with all multiplayer games, it definitely helps to have people to play with.
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- Feb 27, 2013 5:01 pm GMT
I completely agree with the topic creator. Game is no fun at all, and I did occassionally get kills but didn't feel elated. It's all about exploiting the glitches in the game.
I uninstalled it quite a while ago. Once in a while I'll check the site to see yet more bs from these guys. Without a single player story which is what I thought at first we would get after seeing their bull crap of a trailor showing destructible enviroment and voice actors only to get this...FTP games too me are ruining games.
This game has been in beta for many months most games are in beta for a month at the most and then they release the game. It's why console gaming is so much more satisfying. You can count on the development to be complete at some point but this game feels like a lack luster.
Uninstall this crappy game and just play the older games you will have a much better experience, not that you can really chat with team mates or anything no voice chat support, and hell no one tends to respond too you anyways.
Game is a failure to the franchise.
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- Feb 28, 2013 12:48 pm GMT[QUOTE="RocketDwarf"]I think you are misunderstanding the word "beta" A beta IS unfinished, that's sorta the point, to get feedback on features and bugs so that they can fix them. Dying without kills is sorta on you, this game has a very steep learning curve and is not designed to be random enough that you will always get a kill at some point, like CoD. I have not experienced blindness from PPCs, or any of the other things you have described. Have you considered that you are being effected by a bug? If you want to play MW4, PLAY MW4, don't say that this game is worse because it's somewhat different. From what I've heard from other people I have played with, MW4 games devolved into gauss sniper matches where teams sat behind ridges and took pot shots at each other until one team dropped, I wouldn't call that better than MWO.[/QUOTE] I think you're misunderstanding the word "beta" as it is currently used. They're accepting money for the thing, all you need to do to participate is to click a button and make an account, and bam, you now have the option to be a paying customer. The old "beta" defense rings so, so, so hollow. Stop using it. It's noise. What this is is actually the "marketing" phase. Having said that, I am finding the game to be pretty good. My only real objection to it is that it is VERY hard to break into. A full featured, lengthy tutorial and a noob match mode is critical if they want this thing to take off.
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- Mar 1, 2013 11:38 pm GMT
They really out to put in bots for you to go against would give those new to the series a chance, instead they are likely to just give up and play another game.
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- Mar 6, 2013 2:15 am GMTSome people really don't get this development concept. Some games go throught a short closed beta stage and are then released as a final product. Other games such as MWO go through long public beta stage, where the community actively helps the developers shape the product to its final form. Yes, the game is a bit rough on the edges still, but every month you see it become better and better. Just yesterday a new patch came out that fixed mentioned problems with targeting lasers on high ping clients. Soon We'll have the same for balistics. Interface also gets an overhaul soon. Matchmaking got improved some time ago, so you will get dropped with more players of your own rank. Most other stuff that was said above is just missing the point. This is not a first person shooter, it's more of a simulation game. You just can't expect to get to play it as a shooter and not get blown up. As for the singleplayer, I don't know how much you guys actually know about game development, but making a decent singleplayer campaign, specially in this kind of games is a very costly process, and gives you a very short term fix. I'd much rather see devs focus their resources on other stuff. It is true that the game is a bit diffficult to get started with, and noobs in premade chases should not be droped with seasoned players in highly optimized mechs, but that still does not make MWO a bad game, just a difficult one to master.
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- Mar 15, 2013 8:27 pm GMT
I understand wher you are coming from but, for me personally the game is no fun. I might go ahead and give it another go, but I am very disappointed with it's development. I dont know any games where it goes through this much time under development and end up as a greater product than it was meant to be.
It may be costly to develop a story element in the game that wont be mediocre, but its gonna cost them more as mroe and more people are not wanting to payt he premium prices for stupid crap like lights in the cockpit.
I still prefer the old games. If they can do it and be very very very successful than why not this one? Honestly I think this would have been one that could have been on the console and actually work. The other console games were good for their times great even but they lacked the realistic battle interface and gameplay, with this using a really good engine one that the 360 has used really well now I think this game could have been amazing. I was imagine blowing up buildings and for it to actually look convincing, have really cool damage effects and other stuff, or really cool mini nuke explosions like all the other games.
This one feels like it strayed FAR away from what we all have original loved about the series. Frankly I'm just not a fan of mp only games. If your net is down you cant play it and I hate that, I rather be able to still play the game whether my net is down or not. It all depends ont eh community as well most of the time no one would chat with me or anything os gets boring pretty quick.
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- Mar 20, 2013 4:06 pm GMT
I highly disagree. MWO is a great game if you put the time into it. It is also a difficult game to get into if youve never played a mech game before.(mechassault dosent count...its not really a mech game). Problem is most people today are too use to all the handholding in games( aim-assist for example).
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- Mar 20, 2013 4:21 pm GMT
I highly disagree. MWO is a great game if you put the time into it. It is also a difficult game to get into if youve never played a mech game before.(mechassault dosent count...its not really a mech game). Problem is most people today are too use to all the handholding in games( aim-assist for example).MWO has a high learning curve and if you dont have the patience (or skill) to learn something that is hard,then dont bother.MWO is a simulator not a shooter,and the 1st thing u have to learn is to pilot the mech.If you never done it before then its going to be hard(like the 1st time u drove a car). But anything worth doing in life is hard and is highly rewarding.Another thing, the game is still in beta and is not the finished product.
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- Mar 24, 2013 2:10 am GMT
I have to admit it is getting better, but I'm still disappointed in the direction of free to play gaming for it. I wanted to be able to play against bots from a story prospective like in the other games, where you build up a team from light mechst to the assault give orders and kick some ass.
This feels nothing like the past games, and it's hard to swallow after a decade or more of playing them.
Sorry if I dont shower the game in love but I just dont feel this will be enough to breath life back into the series. I rather spend 50 bucks and get a really neat story with lots of stuff to blow up buildings, trees, just about everything.
I know it's a beta but it's been a beta for a long time. I'm getting pretty bored of it personally.
I at least average 2 kills a game, I'm not bad at it, but it's rather boring pace. I know it's supposed to be slower paced but most of the time a scout with the cursed ecm sneaks too our base and we cant get back in time to defend it which makes for not so much fun of an experience. Also a lot of people still getting booted due to poor networking, and or they dont know how to play it. They need to make rank based games so the balance is more fair.
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MechWarrior Online
- Publisher(s): Infinite Game Publishing
- Developer(s): Piranha Games
- Genre: Action
- Release:
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