Why do people like villages and strongholds
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Jan 27, 2013 8:43 am GMT
There's never anything at all in them to take and are the same thing every time.
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Boom
Jan 27, 2013 8:53 am GMT
1.Villagers
2.Silverfish
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My 3ds Friend Code: 5026-4974-3435.(Pm Me If You Added Me)---"When Freaky Aliens Give You Lemons, Make Freaky Alien Lemonade."---W2 FC:5115 1708 3491
Jan 27, 2013 9:00 am GMT
3CDED posted...LeviCelJir posted...
1.Villagers
2.Silverfish
i F***ing hate silver fish
Just wear diamond armor and they won't do much.
Pet Silverfish.
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My 3ds Friend Code: 5026-4974-3435.(Pm Me If You Added Me)---"When Freaky Aliens Give You Lemons, Make Freaky Alien Lemonade."---W2 FC:5115 1708 3491
Jan 27, 2013 9:03 am GMT
3CDED posted...LeviCelJir posted...
3CDED posted...
LeviCelJir posted...
1.Villagers
2.Silverfish
i F***ing hate silver fish
Just wear diamond armor and they won't do much. Pet Silverfish.
DIAMOND ARMOUR!!!
Shut up levi
Yeah Shut up Levi
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My 3ds Friend Code: 5026-4974-3435.(Pm Me If You Added Me)---"When Freaky Aliens Give You Lemons, Make Freaky Alien Lemonade."---W2 FC:5115 1708 3491
Jan 27, 2013 3:17 pm GMT
I personally like villages because it implies that Steve isn't alone in his world, and there are other people out there if you can just find them. He's not one lone person (or a few lone people, if you're playing with other people), he just happens to be in a relatively remote part of the world.
The first village I come across in any given world, I usually double or triple its size by building more houses, then build a castle, fortress, tower, mansion, or some other "ruler"-type house there so it looks like I'm Lord/Baron/Duke/King/etc. over those people.
If I've been playing long enough (especially if I've found an abandoned mine tunnel), I start laying rails from the village to other places (especially if I've found a second village somewhere).
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"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family
Jan 27, 2013 6:24 pm GMT
I move into a village and spend weeks there. I make all the buildings bigger and cooler, and give them different uses.
If a couple houses are close to each other ill merge them into a mansion. I make all the pathways cobble or stone, make staircases and gardens everywhere.
Eventually wall in the entire compound.
I like to just start building with no plan. By converting villages into my own use i have made some really cool environments.
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Turbo Skunk... professional custom map tester.
Jan 27, 2013 6:58 pm GMT
TurboSkunk posted...If a couple houses are close to each other ill merge them into a mansion. I make all the pathways cobble or stone, make staircases and gardens everywhere.
This is actually a really good idea. Some of the smaller hut-like houses annoy me, but it never occurred to me to just sort of connect them if they're close together and make one big one. I will do this in the future.
TurboSkunk posted...Eventually wall in the entire compound.
Yep, same here. Usually with sandstone, because it seems like even when I find a village in the plains, it's right next to a desert so there's always sand everywhere anyway.
Though I also walled in one village with cobblestone, and basically built a walkway all along the top so the city defenders can look out over the ramparts during times of invasion.
TurboSkunk posted...I like to just start building with no plan. By converting villages into my own use i have made some really cool environments.
I don't think I've ever planned anything beforehand when building, whether it be a castle, town, or whatever. I usually just sort of improvise a bit, then try to clean things up after the fact.
I have a huge OCD about trying to keep buildings relatively symmetrical, though. That in itself dictates a lot of my design choices.
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"Wall of Text'D!"
--- oldskoolplayr76"POwned again."
--- blight family Jan 27, 2013 7:27 pm GMT
Villages i only care for when i start a new survival world. I usually bunk with a villager while im still getting resources.
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Thou shall not ragequit. - Commandment # 11
Rage is hilarious. Add me. TrollerSkatez
Jan 27, 2013 8:39 pm GMT
I also will wall off a couple villagers then expand the house around them. I made l a little monastery with a few rooms and managed to get three villagers in there.
I have two in my main house. I pretend they are my annoying roommates who never go out and eat all my food.
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Turbo Skunk... professional custom map tester.
Jan 28, 2013 12:15 pm GMT
Strongholds are easy to answer: End Portals, for when The End is introduced. Add to that the fact that my world has two dungeons in the corridor leading to the portal, and you get lots of enemies to fight.
As for villages, the world feels kind of empty without them. My world has four, forming a sort of sideways T, with the top of the T against the eastern edge. I built roads and bridges connecting all of them, centered on the village at the center of the T, which I adopted as my capitol.
All the villages are fenced, and will eventually be walled. As soon as I stop coming up with new large-scale projects. My castle is almost done, with only the underground sections left. I started a floating city, but only just enough to pick a spot to start building a flying battleship that will be moored to it.
And I want to build a version of the base from the new XCOM. I've been trying to figure out how to build a plausible looking Skyranger.
ParanoidObsessive posted...I have a huge OCD about trying to keep buildings relatively symmetrical, though. That in itself dictates a lot of my design choices.
You would probably absolutely hate my castle. It's anything put symetrical. At least on the outside. Each individual room is symetrical. But I came up with, designed, and placed each room as I finished the previous one. Though a few were squeezed in afterwards (like my war room, with a wool design in the floor that is a general representation of the world's map, complete with landmarks). One of the most asymetrical parts of it is that the third floor is almost twice as big as the second floor.
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