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You're locked into a random charm table as soon as you create your character....

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  • Feb 12, 2013 7:07 pm GMT
    Element_Pearl posted...
    Good one Capcom. Way to really stick it to the min-maxers. I honestly wish I could somehow drink their tears.


    It doesn't, though. The "min-maxers" (what is that even supposed to mean in this context?) are just going to decide what the 'best' table is and keep resetting/remaking their character, until they get that charm table.

    Meanwhile, relatively casual players who just want to start the game and have fun will, if they ever try to build a powerful set of armor (which, it seems, most people at some point will--since hunting monsters to get better armor is sort of the main theme of the game) will potentially be screwed over because they didn't bother to do this kind of research before playing and wound up on a bad charm table.
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    All I should have said, I have not said. All I should have done, I have not done.
  • Feb 12, 2013 7:39 pm GMT
    why... just why?

    At least this was discovered early on and not like a year after the game was released.
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    Please do not post a picture of your fecal matter. ~AverageAverage
  • Feb 12, 2013 7:49 pm GMT
    This is very interesting in the long run. Assuming the majority doesn't know about this table, there will be a lot of diversity in end game set making since not everyone will have the same charms. It took them over a year to figure out there exist a system like this and it's going to take just as long to figure out how to manipulate it. This seems fishy, I think Capcom is using system information like internal clock to determine table lists.
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    Joy is to the ears that hear not the mouth that speaks.
    Chronicles of the Unbeliever
  • Feb 12, 2013 8:04 pm GMT
    I hope I can figure which table I have without too much time between confirming my table. I'm not going to roll 5000 times for that certain endgame gem, but if I land on a table I REALLY don't care about, I'd like to be able to reroll sooner than later.
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    Seven. Point. Five.
  • Feb 12, 2013 9:22 pm GMT
    I like it, it adds uniqueness to online play.
    ---
    When someone say plz because it's shorter than please, I say no because it's shorter than yes.
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  • Feb 12, 2013 9:29 pm GMT
    Hope I can end up on a table with the Evasion God Charm in under ten hours. Woo doggy.
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    Rainbow dolphins that leap out from a cloud of confetti?
    Brilliant! - wikido
  • Feb 12, 2013 9:30 pm GMT
    why doesnt he just link the site he used geez what a jerk with the misleading stuff.

    also doesnt it take couple hours to get the 3 ships....its going to be such a chore friggin capcom :[
  • Feb 12, 2013 9:45 pm GMT
    Sinful_Desire posted...
    why doesnt he just link the site he used geez what a jerk with the misleading stuff.

    also doesnt it take couple hours to get the 3 ships....its going to be such a chore friggin capcom :[


    I think you just need one ship, having all 3 ships will just help narrow down the result for the program, but I suppose you can send the ships out 9 times which also helps.

    I think I'll just skip doing this, not really a min/maxer but its good to know at least there are no absolute bad table.
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    Is it so hard to for people to just be fans of videogames?
  • Feb 13, 2013 1:05 am GMT
    As a few others have said, I kind of like it. It will make end game sets just a tiny bit different. It will be nice seeing people doing the best with what they have.

    Also, for the people who really care, I'm sure they will figure out a way to figure out what table you are on and then you can keep resetting to be the one you want.

    I don't have time for that, I'm just gonna boot up and play and let the chips fall where they may. By the end of the game everyone will be powerful enough to kill everything anyway.
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    Monster Hunter 3 Ultimate comes out March 19th for the Wii U.
  • Feb 13, 2013 3:15 am GMT
    This is utter bull s***.

    So now I have to either use hours (or more depending on luck) to get some table or then risk the chance of getting talismans that I do nothing with in end game or always be left with the feeling that some other guy is getting better s*** just because Crapcom had to put this f***** stupid system in. And what if I want to use some other weapon or skill set?! This is just f****** bull s***.

    Why would they do this?! Just why?! It does nothing but frustrate and piss off players. F*** YOU Crapcom!

    Ok I might have over reacted just a little. It's just that in P3rd I love mining for talismans and getting all kinds of different skills that I might need at some point. Now it seems that I can't really get all different kinds of talismans in this game, f****** Crapcom. Maybe it won't be that bad after all, but just one point can determine whether you can activate some skill in your armour or not.

    Well that was quite a rant.
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    Never again will I bend to Xbox's will.
  • Feb 13, 2013 6:22 am GMT
    I actually came into this topic pretty mad about the random charm tables, but after seeing some convincing arguments put forth for them (added variety in the endgame, the fact that there aren't really any BAD charm tables, etc.) and all the pointless boo-hooing about how bad 'Crapcom' is screwing the players, I'm actually pretty alright with it.

    I mean, it took me nearly 400 hours to find the Evasion God Charm in Tri (not that I was really ever looking for it), so I don't see how randomized tables with slight differences could really be so game-breakingly terrible.
  • Feb 13, 2013 6:39 am GMT
    Valiferous posted...
    I actually came into this topic pretty mad about the random charm tables, but after seeing some convincing arguments put forth for them (added variety in the endgame, the fact that there aren't really any BAD charm tables, etc.) and all the pointless boo-hooing about how bad 'Crapcom' is screwing the players, I'm actually pretty alright with it.

    I mean, it took me nearly 400 hours to find the Evasion God Charm in Tri (not that I was really ever looking for it), so I don't see how randomized tables with slight differences could really be so game-breakingly terrible.


    The possibility of not even be able to get it?

    But the I didn't have a chance to give the tables a good look.... In all seriousness I'd just play the game skill and teamwork will prevail in the end.
    ---
    Is it so hard to for people to just be fans of videogames?
  • Feb 13, 2013 6:51 am GMT
    Kyros posted...
    Element_Pearl posted...
    Good one Capcom. Way to really stick it to the min-maxers. I honestly wish I could somehow drink their tears.


    It doesn't, though. The "min-maxers" (what is that even supposed to mean in this context?) are just going to decide what the 'best' table is and keep resetting/remaking their character, until they get that charm table.

    Meanwhile, relatively casual players who just want to start the game and have fun will, if they ever try to build a powerful set of armor (which, it seems, most people at some point will--since hunting monsters to get better armor is sort of the main theme of the game) will potentially be screwed over because they didn't bother to do this kind of research before playing and wound up on a bad charm table.


    a Min/Maxer is a generalized gaming term for RPG or stat based games. In these games they go for the highest possible effective build while having minimum draw-backs and downtime.

    In monster hunter, it would be getting a lot of the damaging increasing skills you can with minimal negative skills, as well as the most damaging weapon that you can get. It'll be for players who want to speed run monsters in 3-4 minutes in g-rank with a team of people over skype. Not for most players however.


    However, charms are just an additive. They were just added in Tri for the min/maxers. A player should still be able to get Most of the skills they want through mix and matching the armor sets with decorations. The charms should just help open up a little bit more options.



    Also I like how on the video near the end, it cuts out on the english subs when he speaks for the duel swords and hunting horn tables.
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  • Feb 13, 2013 6:52 am GMT
    Well I'll check what table I get when I get the game just because I can (If my luck with the charms in Tri carries over into Ultimate that would be nice), as long as I get a charm table with decent skills, I won't bother trying again.

    Just for the sake of knowledge of the odds. I input some numbers into the calculator, if you decide to go through hours and hours of trying to get that one perfect charm table the chances you will get that 1 table you want out of the 17 total charm tables is ~5.88%. So in theory, you'd have to reset your game a total of 17 times to get that table you want, then factoring in the ~3 hours per table test you'd potentially spend around a total of 51 hours trying to get that one table you desire.

    So IMO it ain't worth resetting your table unless the charm table you got just plain out sucks overall, I'd just reset to get a decent charm table, not the best, the time investment is just too great and the rewards you get for doing it are (lets be honest) miniscule for all that time you put in.

    Like everyone else is saying only competitive speed runners will find any real use out of spending that many hours manipulating the tables to their advantage. For regular players, its just not worth it unless its just to get off of a bad table early on, so 1 or 2 resets for a decent table would be considered reasonable for regular (but also dedicated) players.
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    Nintendo ID: KratreonAmpora21
  • Feb 13, 2013 7:07 am GMT
    Houten posted...
    Valiferous posted...
    I actually came into this topic pretty mad about the random charm tables, but after seeing some convincing arguments put forth for them (added variety in the endgame, the fact that there aren't really any BAD charm tables, etc.) and all the pointless boo-hooing about how bad 'Crapcom' is screwing the players, I'm actually pretty alright with it.

    I mean, it took me nearly 400 hours to find the Evasion God Charm in Tri (not that I was really ever looking for it), so I don't see how randomized tables with slight differences could really be so game-breakingly terrible.


    The possibility of not even be able to get it?

    But the I didn't have a chance to give the tables a good look.... In all seriousness I'd just play the game skill and teamwork will prevail in the end.


    I wouldn't be too broken up if I didn't even have a shot at it.

    I mean, by the time I got it I already had a full set of Vangis, Devil's Crush, a full set of Alatreon weapons, etc.

    I didn't even need it once I finally found it, I just enjoyed mining at the Volcano so much (mainly for the fun of getting new charms, whatever they may be).
  • Feb 13, 2013 7:11 am GMT
    Yeah just laying out the possibility, was never bothering with shutting down the game and restarting for charm table rotation... +4 Sharp sword and +4 Sword Sharpener is be best I got I think.
    ---
    Is it so hard to for people to just be fans of videogames?
  • Feb 13, 2013 10:09 am GMT
    They already reduced the number of points needed to get various skills. This + charms make it so you can have a ridiculous number of skills at one time.

    I don't agree with the way Capcom handles the charm tables but I'm not going to waste time trying to get the best of the best.
  • Feb 13, 2013 10:58 am GMT
    Here's the link missing from the video description: http://www.hayasoft.com/chisamin/mh3g/tsearch7.cgi

    and a charm searcher: http://mh.websimu.mydns.jp/3g_oma/xxx/table.php
  • Feb 13, 2013 11:58 am GMT
    wow dude.

    anyway,

    what's funny is that even if you get the table you want there is still no certainty that you'll get the charm you want.

    It still has to drop and the drop rates are still low.

    LOL # people thinking that getting onto a certain charm table will just magically let them get the charms they want. Most people are still not going to get the ultragodcharms regardless of what table they are on.
    ---
    Monster Hunter 3 Ultimate comes out March 19th for the Wii U.
  • Feb 13, 2013 3:27 pm GMT
    darkwizard27 posted...
    Here's the link missing from the video description: http://www.hayasoft.com/chisamin/mh3g/tsearch7.cgi

    and a charm searcher: http://mh.websimu.mydns.jp/3g_oma/xxx/table.php


    Thanks for the links!

    Does anyone know if there's a list of what kinds of charms the tables might have? I do realize one of the links above lets you search for certain skills, but that doesn't seem to tell me what negative skills, if any, are associated with the charm I'm looking up.

    The video mentioned table 14 is good for Switch Axe users, but I'd like to compare it to the others, to see if it's worth resetting for or not.
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