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Pleasing themselves not consumers!

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  • Oct 30, 2012 3:20 pm GMT
    Craig Sullivan said" ultimately racings games are getting a bit boring." That's cool you think so but ur the creative producer and this is all you came up with? What happened to the complete car customization need for speed was known for? People like racing games and people like to customize their cars in every way that you can in real life. Another thing, how hard is it to put in a cock pit view, your team has did it before but then again you throw out everything that was cool about racing. To build a big franchise you keep the great things from your previous games and keep adding to it! Instead of throwing everything out and starting from scratch. If we wanted a burnout game then we would have bought the one that was made 5 years ago. But burnout games wasn't good that's why they haven't made another since. Go back to EA making the game, because criterion will ruin the franchise if this is all you have to offer. It just doesn't make since why you throw the good things out of previous games. Combine the physics of the shift series into the most wanted series. 6.5 out of 10. It could have been an 8 easily with a Manuel transmission option and a cock pit view.
    Edited on Oct 30, 2012 3:22 pm GMT
    Craig Sullivan said" ultimately racings games are getting a bit boring." That's cool you think so but ur the creative producer and this is all you came up with? What happened to the complete car customization need for speed was known for? People like racing games and people like to customize their cars in every way that you can in real life. Another thing, how hard is it to put in a cock pit view, your team has did it before but then again you throw out everything that was cool about racing. To build a big franchise you keep the great things from your previous games and keep adding to it! Instead of throwing everything out and starting from scratch. If we wanted a burnout game then we would have bought the one that was made 5 years ago. But burnout games wasn't good that's why they haven't made another since. Go back to EA making the game, because criterion will ruin the franchise if this is all you have to offer. It just doesn't make since why you throw the good things out of previous games. Combine the physics of the shift series into the most wanted series. 6.5 out of 10. It could have been an 8 easily with a Manuel transmission option and a cock pit view.
  • Oct 30, 2012 4:19 pm GMT

    Oh my...

    The game isn't that good, but not for your terrible reasons.

    The "complete car customization" started with Underground, but the Fast & Furious marketing craze of the time has died out; it isn't a staple of the series and certainly not what NFS is known for. Both Juiced 2 and Midnight Club feature a lot more of that vehicle dress up doll crap than NFS ever has. Some people actually like racing games for the racing aspect, imagine that; those of us typically don't care about seeing your gaudy creation online either.

    A nice cockpit view takes up a good chunk of space on the RAM for something that gamers hardly even use, and would use much less in such an arcade game; it just doesn't fit in a game like this. If you don't see why it doesn't fit, try out Midnight Club LA while racing in cockpit cam, it isn't very fun from that viewpoint. Also, no, Criterion hasn't done any cockpit cams in any of their games, I don't know why you're thinking they have.

    The Burnout series is great (except Legends on the DS and Burnout Crash); they're much more solid games than any of the recent terrible NFS titles. The Burnout series has also sold extremely well, so they haven't stopped the series because it "wasn't good", it's because EA gave Criterion NFS and they've been busy with that since.

    I don't think Criterion can "ruin the franchise" when the NFS games have been garbage for years now. The series just needs to die, but EA keeps holding onto the title because they realize that it's well known and will sell regardless.

    The physics in the Shift games are absolutely abysmal, unpredictable, bouncy, center-pivot garbage. I would hate to see wacky physics like that featured in any more racing games (though Project CARS may be good if they're making massive improvements like they claim).


    Oh my...

    The game isn't that good, but not for your terrible reasons.

    The "complete car customization" started with Underground, but the Fast & Furious marketing craze of the time has died out; it isn't a staple of the series and certainly not what NFS is known for. Both Juiced 2 and Midnight Club feature a lot more of that vehicle dress up doll crap than NFS ever has. Some people actually like racing games for the racing aspect, imagine that; those of us typically don't care about seeing your gaudy creation online either.

    A nice cockpit view takes up a good chunk of space on the RAM for something that gamers hardly even use, and would use much less in such an arcade game; it just doesn't fit in a game like this. If you don't see why it doesn't fit, try out Midnight Club LA while racing in cockpit cam, it isn't very fun from that viewpoint. Also, no, Criterion hasn't done any cockpit cams in any of their games, I don't know why you're thinking they have.

    The Burnout series is great (except Legends on the DS and Burnout Crash); they're much more solid games than any of the recent terrible NFS titles. The Burnout series has also sold extremely well, so they haven't stopped the series because it "wasn't good", it's because EA gave Criterion NFS and they've been busy with that since.

    I don't think Criterion can "ruin the franchise" when the NFS games have been garbage for years now. The series just needs to die, but EA keeps holding onto the title because they realize that it's well known and will sell regardless.

    The physics in the Shift games are absolutely abysmal, unpredictable, bouncy, center-pivot garbage. I would hate to see wacky physics like that featured in any more racing games (though Project CARS may be good if they're making massive improvements like they claim).

  • Oct 31, 2012 2:07 pm GMT
    Haha its 2012 use 2 discs if need be. People indeed do like racing games, but only the ones that are realistic. If burnout was such a great game they would still have a series! If you havent liked need for speed for years probably the best option for you is not buy it year after year. Also Your Opinions in Taste when it comes to games were completely overlooked once i read the sentence "the burnout series was great". it was in fact terrible in every way.
    Haha its 2012 use 2 discs if need be. People indeed do like racing games, but only the ones that are realistic. If burnout was such a great game they would still have a series! If you havent liked need for speed for years probably the best option for you is not buy it year after year. Also Your Opinions in Taste when it comes to games were completely overlooked once i read the sentence "the burnout series was great". it was in fact terrible in every way.
  • Oct 31, 2012 4:57 pm GMT

    Sonnybub wrote:
    Haha its 2012 use 2 discs if need be.
    Hooooooly crap. Apparently you have no idea what RAM is and what its purpose is. Ignorance doesn't create the best impression to start out your post.

    In order for a cockpit to load in the split second that it takes to change your camera, the assets for it (meshes, textures, animations) all need to be loaded into RAM before the game starts. This means that space on RAM is being wasted with these assets that, statistically, players hardly ever even touch. The RAM budget is tight on consoles and the space is much better spent elseware.

    Sonnybub wrote:
    People indeed do like racing games, but only the ones that are realistic.
    People only like realistic racing games? What? How can that possibly be true when arcade racers can sell so well. People enjoy Wipeout and F-Zero and they're far from realistic.

    Sonnybub wrote:
    If burnout was such a great game they would still have a series!
    And... they do. The Burnout games have sold very well and won tons of awards; many critics and gamers love the series and want more. If you haven't noticed, EA promoted Criterion to working on their flagship racing series, NFS; they've been busy with that since the last Burnout title. Burnout doesn't need to have yearly releases (and shouldn't as that would be milking the series).

    Sonnybub wrote:
    If you havent liked need for speed for years probably the best option for you is not buy it year after year.
    And I don't. Though I still keep an open mind with every release of course. Black Box just isn't the team that they used to be.

    Sonnybub wrote:
    Also Your Opinions in Taste when it comes to games were completely overlooked once i read the sentence "the burnout series was great". it was in fact terrible in every way.
    An amazingly solid arcade racing series with predictable, accurate handling, an insane sense of speed, aggressive action, and great multiplayer can't be called "terrible in every way." I may be a bit bias toward Burnout, but your bias against it is so strong that it's too obvious. I have to wonder what you would consider to be a good racing game then; NFS Shift? The Run? TDU?


    [QUOTE="Sonnybub"]Haha its 2012 use 2 discs if need be.[/quote]Hooooooly crap. Apparently you have no idea what RAM is and what its purpose is. Ignorance doesn't create the best impression to start out your post.

    In order for a cockpit to load in the split second that it takes to change your camera, the assets for it (meshes, textures, animations) all need to be loaded into RAM before the game starts. This means that space on RAM is being wasted with these assets that, statistically, players hardly ever even touch. The RAM budget is tight on consoles and the space is much better spent elseware.

    [QUOTE="Sonnybub"]People indeed do like racing games, but only the ones that are realistic.[/quote]People only like realistic racing games? What? How can that possibly be true when arcade racers can sell so well. People enjoy Wipeout and F-Zero and they're far from realistic.

    [QUOTE="Sonnybub"]If burnout was such a great game they would still have a series![/quote]And... they do. The Burnout games have sold very well and won tons of awards; many critics and gamers love the series and want more. If you haven't noticed, EA promoted Criterion to working on their flagship racing series, NFS; they've been busy with that since the last Burnout title. Burnout doesn't need to have yearly releases (and shouldn't as that would be milking the series).

    [QUOTE="Sonnybub"]If you havent liked need for speed for years probably the best option for you is not buy it year after year.[/quote]And I don't. Though I still keep an open mind with every release of course. Black Box just isn't the team that they used to be.

    [QUOTE="Sonnybub"]Also Your Opinions in Taste when it comes to games were completely overlooked once i read the sentence "the burnout series was great". it was in fact terrible in every way.[/QUOTE]An amazingly solid arcade racing series with predictable, accurate handling, an insane sense of speed, aggressive action, and great multiplayer can't be called "terrible in every way." I may be a bit bias toward Burnout, but your bias against it is so strong that it's too obvious. I have to wonder what you would consider to be a good racing game then; NFS Shift? The Run? TDU?

  • Nov 2, 2012 9:23 am GMT
    i don't know why you like the burn out series, that's your own thing, and its good love your games, like i loved the earlier new gen nfs series, but why come in and start being a smarta** to some one for having their own opinion on the matter? i said what i said because you are obviously being d*** if people don't see it your way, we just wanted the company to hear it from our side, not get talked to like a retard by a retard so u can go on playing burnout and being a forum genius, while the rest of us just try to get our take on it to the company while TRYING to act like adults, so do me a favor have a little bit of respect for other peoples views try to see it from their perspective and maybe we'll all have some better threads and some REAL conversations about games. instead of garbage from people like you who just want to argue their point, cant talk like an adult? then stop talking.
    i don't know why you like the burn out series, that's your own thing, and its good love your games, like i loved the earlier new gen nfs series, but why come in and start being a smarta** to some one for having their own opinion on the matter? i said what i said because you are obviously being d*** if people don't see it your way, we just wanted the company to hear it from our side, not get talked to like a retard by a retard so u can go on playing burnout and being a forum genius, while the rest of us just try to get our take on it to the company while TRYING to act like adults, so do me a favor have a little bit of respect for other peoples views try to see it from their perspective and maybe we'll all have some better threads and some REAL conversations about games. instead of garbage from people like you who just want to argue their point, cant talk like an adult? then stop talking.
  • Nov 2, 2012 9:30 am GMT
    The Shift Series is what i can consider to be a good racing game, the run was a joke, and the only good thing from HP was autolog, but that's just my opinion.
    The Shift Series is what i can consider to be a good racing game, the run was a joke, and the only good thing from HP was autolog, but that's just my opinion.
  • Nov 2, 2012 11:51 am GMT

    I loved HP but don't care for this game much at all. It's just so boring and flawed all around.

    I loved HP but don't care for this game much at all. It's just so boring and flawed all around.

  • Nov 3, 2012 3:23 am GMT

    Sonnybub wrote:
    i don't know why you like the burn out series, that's your own thing, and its good love your games, like i loved the earlier new gen nfs series, but why come in and start being a smarta** to some one for having their own opinion on the matter? i said what i said because you are obviously being d*** if people don't see it your way, we just wanted the company to hear it from our side, not get talked to like a retard by a retard so u can go on playing burnout and being a forum genius, while the rest of us just try to get our take on it to the company while TRYING to act like adults, so do me a favor have a little bit of respect for other peoples views try to see it from their perspective and maybe we'll all have some better threads and some REAL conversations about games. instead of garbage from people like you who just want to argue their point, cant talk like an adult? then stop talking.
    This is a discussion forum, where we're free to throw opinions around and disagree with each other; agruing points is a big part of forums and none of the developers are actually going to read any of the topics here, let alone take them seriously. The OP is entitled to his own opinion, but opinions can also be ignorant and misinformed, and we're free to argue against them. Neither you or beckner2 seem like you're "TRYING to act like adults", especially since you're the only one here that resorted to personal insults and name calling. It isn't as if I just came here to post insults, I gave reasons that address each part of his post to provide a clear view as to why I find his remarks to be ignorant. Sometimes gamers ask for things, but don't really think it through; developers typically understand game design better than the consumers ever will.

    Looking back at my posts, I certainly do seem like a bit of a smarta**; however, you may want to read yours again, because you sound more like an angry child or a lunatic. I doubt that you're either one of those though and I probably just struck a nerve in my reply.

    I could tell you that the Shift games it are "in fact terrible in every way" and could go into detail as to why I think that, but I'll stay quiet on that.


    [QUOTE="Sonnybub"]i don't know why you like the burn out series, that's your own thing, and its good love your games, like i loved the earlier new gen nfs series, but why come in and start being a smarta** to some one for having their own opinion on the matter? i said what i said because you are obviously being d*** if people don't see it your way, we just wanted the company to hear it from our side, not get talked to like a retard by a retard so u can go on playing burnout and being a forum genius, while the rest of us just try to get our take on it to the company while TRYING to act like adults, so do me a favor have a little bit of respect for other peoples views try to see it from their perspective and maybe we'll all have some better threads and some REAL conversations about games. instead of garbage from people like you who just want to argue their point, cant talk like an adult? then stop talking.[/QUOTE]This is a discussion forum, where we're free to throw opinions around and disagree with each other; agruing points is a big part of forums and none of the developers are actually going to read any of the topics here, let alone take them seriously. The OP is entitled to his own opinion, but opinions can also be ignorant and misinformed, and we're free to argue against them. Neither you or beckner2 seem like you're "TRYING to act like adults", especially since you're the only one here that resorted to personal insults and name calling. It isn't as if I just came here to post insults, I gave reasons that address each part of his post to provide a clear view as to why I find his remarks to be ignorant. Sometimes gamers ask for things, but don't really think it through; developers typically understand game design better than the consumers ever will.

    Looking back at my posts, I certainly do seem like a bit of a smarta**; however, you may want to read yours again, because you sound more like an angry child or a lunatic. I doubt that you're either one of those though and I probably just struck a nerve in my reply.

    I could tell you that the Shift games it are "in fact terrible in every way" and could go into detail as to why I think that, but I'll stay quiet on that. :P

  • Nov 3, 2012 7:46 am GMT
    I probably am sort of a lunatic, but I like what I like, and the company's in fact do read the forums though they have just started to do so n the past year or 2, the shift series and gran turismo r what I consider solid racing games, but I like to have fun and add some of my personality to the car I'm driving, a lot of others do as well certainly not every body does, it's just a personal preference of mine. And yea u was being a smarta**, ur opinion didn't get me aggregated, the way u said it did, and what I said about not arguing was meant as say what u think but don't say it like a tool
    I probably am sort of a lunatic, but I like what I like, and the company's in fact do read the forums though they have just started to do so n the past year or 2, the shift series and gran turismo r what I consider solid racing games, but I like to have fun and add some of my personality to the car I'm driving, a lot of others do as well certainly not every body does, it's just a personal preference of mine. And yea u was being a smarta**, ur opinion didn't get me aggregated, the way u said it did, and what I said about not arguing was meant as say what u think but don't say it like a tool
  • Nov 3, 2012 10:47 am GMT
    RAM huh? That's the excuse, really? You show me proof that no one uses the cockpit view, bc I know a lot of that does. Next, please tell me the excuse why there isn't a manual transmission option, I bet that really took up some RAM space! If they want to turn there games into a generic version of burnout so be it, but all those people who like realism in racing wont be buying it. The game isn't awful, more half assed than anything. This game could have been a great one if short cuts wasn't taken just to meet the release date. People have their own opinion on games. As for the game company goes they should reach out a little more so they can meet the expectations of most consumers.
    RAM huh? That's the excuse, really? You show me proof that no one uses the cockpit view, bc I know a lot of that does. Next, please tell me the excuse why there isn't a manual transmission option, I bet that really took up some RAM space! If they want to turn there games into a generic version of burnout so be it, but all those people who like realism in racing wont be buying it. The game isn't awful, more half assed than anything. This game could have been a great one if short cuts wasn't taken just to meet the release date. People have their own opinion on games. As for the game company goes they should reach out a little more so they can meet the expectations of most consumers.
  • Nov 3, 2012 1:48 pm GMT

    beckner2 wrote:
    RAM huh? That's the excuse, really? You show me proof that no one uses the cockpit view, bc I know a lot of that does.
    Codemasters get great telemetry feedback from their games and their games have featured some really impressive cockpit views. However, the data really speaks for itself: http://www.vg247.com/2012/08/13/grid-2-no-cockpit-view-because-less-than-5-of-gamers-use-it-codies-respond/

    Turn10 also puts a lot into tracking how their players play their games, and they've also commented that barely anyone drives from cockpit view.

    A view like this would be even more useless in a game that plays like Burnout, since it decreases your vision quite a bit.

    beckner2 wrote:
    Next, please tell me the excuse why there isn't a manual transmission option, I bet that really took up some RAM space!
    Burnout 1 & 2 had a manual transmission option, but none of the Burnout games since. Given the over-the-top nature of such a title, manual just doesn't make sense.

    I drive manual with a clutch for Forza games since it makes sense in those titles and makes the experience more enjoyable, but I recognize that very arcade titles like Most Wanted that play like Burnout don't need it. Sometimes you need to show players an example before they understand why these things aren't included; I think you should try out Midnight Club LA, it has both the cockpit view and the manual transmission that you desire in a game that is as arcade as Burnout (plus the game itself is pretty awesome); try them out there and see if those things were actually a good idea in such a game.

    beckner2 wrote:
    If they want to turn there games into a generic version of burnout so be it, but all those people who like realism in racing wont be buying it.
    I'm sure they realize that; those who prefer "realistic" driving games wouldn't be coming to the NFS series for their fix. Burnout games cater to a different audience than those who would play Forza or GT (although I'm a huge fan of both Burnout and Forza, go figure), and EA realizes this.

    Not saying that Shift is that realistic, but it was the most "realistic" attempt that the NFS series has seen. The first Shift sold very well, but the second one sold rather poorly by comparison (although I thought it was better than the first). EA probably saw this and figured that realisim wasn't the way to go with the series. Black Box hasn't been doing the series very well recently, so now it's Criterion's turn and they're just doing what they already know; I'm sure EA wasn't expecting something realistic from them.

    beckner2 wrote:
    The game isn't awful, more half assed than anything. This game could have been a great one if short cuts wasn't taken just to meet the release date. People have their own opinion on games. As for the game company goes they should reach out a little more so they can meet the expectations of most consumers.
    These decisions were part of the game's design, they aren't just things that weren't added because they didn't have enough time. I don't think it could have been great unless they adjusted their wacky steering deadzone; it lacks precision.

    Hot Pursuit (the other one Criterion did) sold very well, so I'm sure that says plenty about consumers expectations.


    [QUOTE="beckner2"]RAM huh? That's the excuse, really? You show me proof that no one uses the cockpit view, bc I know a lot of that does.[/quote]Codemasters get great telemetry feedback from their games and their games have featured some really impressive cockpit views. However, the data really speaks for itself: http://www.vg247.com/2012/08/13/grid-2-no-cockpit-view-because-less-than-5-of-gamers-use-it-codies-respond/

    Turn10 also puts a lot into tracking how their players play their games, and they've also commented that barely anyone drives from cockpit view.

    A view like this would be even more useless in a game that plays like Burnout, since it decreases your vision quite a bit.

    [QUOTE="beckner2"]Next, please tell me the excuse why there isn't a manual transmission option, I bet that really took up some RAM space![/quote]Burnout 1 & 2 had a manual transmission option, but none of the Burnout games since. Given the over-the-top nature of such a title, manual just doesn't make sense.

    I drive manual with a clutch for Forza games since it makes sense in those titles and makes the experience more enjoyable, but I recognize that very arcade titles like Most Wanted that play like Burnout don't need it. Sometimes you need to show players an example before they understand why these things aren't included; I think you should try out Midnight Club LA, it has both the cockpit view and the manual transmission that you desire in a game that is as arcade as Burnout (plus the game itself is pretty awesome); try them out there and see if those things were actually a good idea in such a game.

    [QUOTE="beckner2"]If they want to turn there games into a generic version of burnout so be it, but all those people who like realism in racing wont be buying it.[/quote]I'm sure they realize that; those who prefer "realistic" driving games wouldn't be coming to the NFS series for their fix. Burnout games cater to a different audience than those who would play Forza or GT (although I'm a huge fan of both Burnout and Forza, go figure), and EA realizes this.

    Not saying that Shift is that realistic, but it was the most "realistic" attempt that the NFS series has seen. The first Shift sold very well, but the second one sold rather poorly by comparison (although I thought it was better than the first). EA probably saw this and figured that realisim wasn't the way to go with the series. Black Box hasn't been doing the series very well recently, so now it's Criterion's turn and they're just doing what they already know; I'm sure EA wasn't expecting something realistic from them.

    [QUOTE="beckner2"]The game isn't awful, more half assed than anything. This game could have been a great one if short cuts wasn't taken just to meet the release date. People have their own opinion on games. As for the game company goes they should reach out a little more so they can meet the expectations of most consumers. [/QUOTE]These decisions were part of the game's design, they aren't just things that weren't added because they didn't have enough time. I don't think it could have been great unless they adjusted their wacky steering deadzone; it lacks precision.

    Hot Pursuit (the other one Criterion did) sold very well, so I'm sure that says plenty about consumers expectations.

  • Nov 3, 2012 6:58 pm GMT

    Ok, I can see the argument for not including the cockpit view for "RAM" reasons, but I don't see how anyone can justify the absence of the OPTION of a manual tranny. Surely that would not be hard to implement. Of course, I don't make games so I can't say for sure how hard or not that is to include in a game, but giving your players options is NEVER a bad thing. Including a manual transmission would only help seasoned racers to overcome all the cheap tactics employed by the AI to finish first. Life is all about options, and the moment they start to disappear, I call BS.

    ----

    Rainbow Six'in since '98

    Ok, I can see the argument for not including the cockpit view for "RAM" reasons, but I don't see how anyone can justify the absence of the OPTION of a manual tranny. Surely that would not be hard to implement. Of course, I don't make games so I can't say for sure how hard or not that is to include in a game, but giving your players options is NEVER a bad thing. Including a manual transmission would only help seasoned racers to overcome all the cheap tactics employed by the AI to finish first. Life is all about options, and the moment they start to disappear, I call BS.

  • Nov 3, 2012 10:44 pm GMT

    I don't think realism or style of gameplay is really the issue here. It's whether or not the style Criterion uses fits the type of game EA wanted them to put it into, and it doesn't really. It's not just that it isn't the same MW anymore, it's a MW that doesn't even make sense. It's a stunt man Burnout world in an elite underground racer format that just feels like it lost it's way. It doesn't have this great uninterupted flow they tout it to have either. If anything, just changing cars or getting to a race is now more tedious than it was before.

    I liked Burnout Paradise despite it's simplicity, lack of challenge, no AI bike events, and abandoned PC support. I liked original MW despite their not having capitalized on some features they could have included and the cop AI being a bit ridiculous at times. This game however is an abomination in trying to mix the two. It just fails in so many ways, and despite site reviews trcikling in at 8 - 8.5 out of 10, many users are scoring it no better than 5 out of 10. Take a look at the user score on Metacritic for the PC version and you'll see.

    I don't think realism or style of gameplay is really the issue here. It's whether or not the style Criterion uses fits the type of game EA wanted them to put it into, and it doesn't really. It's not just that it isn't the same MW anymore, it's a MW that doesn't even make sense. It's a stunt man Burnout world in an elite underground racer format that just feels like it lost it's way. It doesn't have this great uninterupted flow they tout it to have either. If anything, just changing cars or getting to a race is now more tedious than it was before.

    I liked Burnout Paradise despite it's simplicity, lack of challenge, no AI bike events, and abandoned PC support. I liked original MW despite their not having capitalized on some features they could have included and the cop AI being a bit ridiculous at times. This game however is an abomination in trying to mix the two. It just fails in so many ways, and despite site reviews trcikling in at 8 - 8.5 out of 10, many users are scoring it no better than 5 out of 10. Take a look at the user score on Metacritic for the PC version and you'll see.

  • Nov 4, 2012 2:49 pm GMT
    There is another reason for not including a cockpit view. Its only purpose is for the aesthetic value. It neither gives you the unobstructed field of view that the bumper cam does, nor does it let you see when other cars come up behind or alongside you. In fact, your field of view is severely restricted. I would have liked a cockpit view for something like LA NOIR, to make the experience more immersive, but for straight up racing prefer the view that gives me the greatest advantage, and there's no advantage to a cockpit view.

    That said, the RAM excuse makes no sense to me. If you need more RAM then get more RAM. Point of view makes a big difference to me. When the first person shooter was invented things were different, resources were severely limited and PCs just plain couldn't do much. Even though the environment was 3d, all the characters were 2d, low resolution sprites, and that wouldn't look good close up, so the 3rd person view wasn't an option. IMO there's no reason games like Halo shouldn't have 3rd person views because resources are no longer limited, not for a long time now, and I personally hate it when someone is standing right next to me taking my health, but I have no idea because I'm stuck in this stupid 1st person mode. Plus I got sick of the FPS a long time ago. So the reasons are both practical and aesthetic.

    The same reasoning applies to racing games.
    There is another reason for not including a cockpit view. Its only purpose is for the aesthetic value. It neither gives you the unobstructed field of view that the bumper cam does, nor does it let you see when other cars come up behind or alongside you. In fact, your field of view is severely restricted. I would have liked a cockpit view for something like LA NOIR, to make the experience more immersive, but for straight up racing prefer the view that gives me the greatest advantage, and there's no advantage to a cockpit view. That said, the RAM excuse makes no sense to me. If you need more RAM then get more RAM. Point of view makes a big difference to me. When the first person shooter was invented things were different, resources were severely limited and PCs just plain couldn't do much. Even though the environment was 3d, all the characters were 2d, low resolution sprites, and that wouldn't look good close up, so the 3rd person view wasn't an option. IMO there's no reason games like Halo shouldn't have 3rd person views because resources are no longer limited, not for a long time now, and I personally hate it when someone is standing right next to me taking my health, but I have no idea because I'm stuck in this stupid 1st person mode. Plus I got sick of the FPS a long time ago. So the reasons are both practical and aesthetic. The same reasoning applies to racing games.
  • Nov 5, 2012 10:14 pm GMT

    thetrellan wrote:
    That said, the RAM excuse makes no sense to me. If you need more RAM then get more RAM.
    The consoles are limited to 512mb RAM and it would be weird to have a cockpit view as a PC-only feature.


    [QUOTE="thetrellan"]That said, the RAM excuse makes no sense to me. If you need more RAM then get more RAM.[/QUOTE]The consoles are limited to 512mb RAM and it would be weird to have a cockpit view as a PC-only feature.

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