So no one likes this game?
- Nov 4, 2012 2:05 pm GMT
Things I don't like about this game:
Visibility sucks, especially in the offroad events. I know it's only realism, but in real life the field of view is better. Enhancing difficulty by making it impossible to see where you're going is IMO lazy planning.
I don't mind having to discover each car, but I wish the difficulty was tiered overall and not specific to the vehicle. I know this way every car gets more use, but the learning curve is all over the place.
And is it really necessary that each and every race be a hot pursuit? Can I at least have a few races where the outcome is determined by skill and not luck??
Of course I miss the story element, but I see the logic for not including it. Once the story concludes, the game feels like a ghost town for me, so I stop playing. Still, I miss that Cross jerk, and those punks who need to be put in their places.
Finally, I frakking HATE the crashcam. It's like encountering a loading screen every few seconds for NO...DAMN...REASON! At least Blackbox knew enough to give you the option of turning it off. In Burnout, these screens had a purpose: to show a successful takedown. Here it's an unwanted interruption, especially when you can see the collision shouldn't be so major. Also, it makes me feel like I'm losing ground in a way that I have no control over.
That said, this game is a vast improvement over Hot Pursuit, and if I can't have my open-world NFS fix the way it used to be, this at least is an entertaining good time. All things considered, I'm pretty happy with it.
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- Nov 4, 2012 4:44 pm GMT

[QUOTE="thetrellan"]
Things I don't like about this game:
Visibility sucks, especially in the offroad events. I know it's only realism, but in real life the field of view is better. Enhancing difficulty by making it impossible to see where you're going is IMO lazy planning.
I don't mind having to discover each car, but I wish the difficulty was tiered overall and not specific to the vehicle. I know this way every car gets more use, but the learning curve is all over the place.
And is it really necessary that each and every race be a hot pursuit? Can I at least have a few races where the outcome is determined by skill and not luck??
Of course I miss the story element, but I see the logic for not including it. Once the story concludes, the game feels like a ghost town for me, so I stop playing. Still, I miss that Cross jerk, and those punks who need to be put in their places.
Finally, I frakking HATE the crashcam. It's like encountering a loading screen every few seconds for NO...DAMN...REASON! At least Blackbox knew enough to give you the option of turning it off. In Burnout, these screens had a purpose: to show a successful takedown. Here it's an unwanted interruption, especially when you can see the collision shouldn't be so major. Also, it makes me feel like I'm losing ground in a way that I have no control over.
That said, this game is a vast improvement over Hot Pursuit, and if I can't have my open-world NFS fix the way it used to be, this at least is an entertaining good time. All things considered, I'm pretty happy with it.[/QUOTE]
Mate cannot agree with you more! The damn crash cam ... Maybe if we are lucking they might offer a patch or something to get rid of it?
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- Nov 4, 2012 5:42 pm GMT
[QUOTE="JasonDarksavior"]I think it can be a very safe assumption that The Run is a not a good game. Do you disagree?[/QUOTE]
My earlier point was that it's never good to assume whether a game is good or bad without having even tried it. Yes it's a little buggy, yes it's very short, but it also has some very exhilerating and challenging racing moments and the graphics, handling and feeling of speed are among some of the best in any modern NFS game. Would I pay full price for it, no, but it is one that offers enough enjoyable gameplay moments that at the right price can be a worthwhile purchase with some replay value.
[QUOTE="jchc_underoath"]It wasn't so much that it was difficult, just dumb. If I remember correctly their cars were superior to your own in every way. The only way to beat them was to draft one of them then slingshot past at the end of the race. If you messed up or something got in your way (there was an avalanche taking place, afterall) you had to restart the entire race.[/QUOTE]
That sounds like you either got impatient pretty fast or that it was in fact quite difficult for you. Furthermore if you're talking specifically about the final race of that stage where you have to battle to get to the tunnel before the avalanche buries you, no, you don't have to draft and slingshot past. It's more a thing of timing your boost for enviro hazards and good cornering and swerving of massive rocks at the end. What you're talking about better describes another race in that stage where you're descending down a valley, but that one is airly easy too.
Again, on Extreme, the toughest race in that stage is the checkpoint one. It becomes critical with the lesser time you're allotted on that difficulty level to pick a good car, avoid the icy spots, and really pick a good line through traffic.
[QUOTE="thetrellan"]Visibility sucks, especially in the offroad events. I know it's only realism, but in real life the field of view is better. Enhancing difficulty by making it impossible to see where you're going is IMO lazy planning.[/QUOTE]
LOL, I wouldn't call anything they're doing in this game "enhancing". The visibility sucks in pretty much every event, and often for reasons that don't make sense. Those plumes off the tires I described previously as smoke, well it appears it's actually road spray, yet the roads don't even appear wet. It's so friggin idiotic.
I also don't like that we only get chase and bumper cams. If they didn't want to go th eextra mile that cockpit view takes, they could have at least offered bonnet cam.
Another thing that is idiotic is the way the chase and destroy feature plays out after winning a race against a Most Wanted rival. They will sometimes get stopped and their car will just disappear. Then when you think you've lost them, the game says, here they are, now go try again. It makes it feel like you don't have to do ANYTING to find them.
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- Nov 5, 2012 1:26 am GMT
I don't like it when Criterion names it "Need For Speed: Most Wanted". They should have called it "Burnout: Fairhaven". As for Hot Pursuit 2010? That should have been called "Burnout: 23109" if anybody knows that police code. Either way, Criterion wants the mechanics to be the same, but I would want it if they follow the mechanics from the past such as Road & Track and Hot Pursuit 1998. So far, they only please the Burnout fans which I like their mechanics for their portfolio. Need For Speed isn't theirs', but why would EA transferring the series to them? They don't know Need For Speed back in the 1990s. I meant, the classic days where there's Ferrari, Mercedes Benz and Dodge on the skidpad. Still, this series needs a huge reset. Whatever Riccitiello is doing now, he doesn't please me no more. I love the series, I do, but he went too far for trying. He sucks, indefinitely.
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- Nov 7, 2012 5:40 pm GMT
I really think it comes down to EA handing over the reigns for two reasons.
1. They've pissed off some good devs and now they have fewer choices as to which extraneous teams to use.
2. They've so many times either come up with bad ideas or poorly implemeted them in their games, they are now clinging to ideas and fanbases of other team's games.
That's what happens when good teams like Slightly Mad are at their disposal only for them to try and throw their own demented ideas or control on the situation. They've now rebounded out of fear of failure and can't even fathom the common sense to see the most obvious flaws in the games they let Criterion do as they please with.
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- Nov 9, 2012 11:11 am GMTIssues with MW: Multiplayer demolition derby - If I wanted a car combat game I would've bought one. They need way less emphasis on takedowns, make them less easy to accomplish, and reduce the ease to crash by about 20 percent so that racers can actually focus on objectives and driving. Random environmental blinding - I would give up my run-flat tire mod for a "sunglasses" mod anyday. Sunglare, smoke, tunnel glare...ugh. The "wait, I was supposed to turn there?" effect - I am getting more used to it, but I still mess this up at least once every hour of gaming. Usually it's big 4 lane interstates where you are weaving traffic and you miss a car sized exit that's a half mile long on one side.. That's about it. Otherwise this is a pretty fun game. I would of LOVED to see races with cops in persuit (remember the old hot pursuit couch co-op games with this? SO MUCH FUN!), but they never seem to want to put them in. Perhaps a logistical issue? P.S. The Run's multiplayer was actually good. Random car unlocks, fun races, and an awesome car selection. But the feel of the cars and the single player were lackluster at best.
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- Nov 14, 2012 7:55 pm GMT
[QUOTE="thetrellan"]
I don't mind having to discover each car, but I wish the difficulty was tiered overall and not specific to the vehicle. I know this way every car gets more use, but the learning curve is all over the place.
[/QUOTE]
I imagine it would have been the easiest thing in the world to set this up so the slower cars are the only ones available at first (off-roaders, the Tesla, the custom lightweights), then as you win Most Wanted races the faster cars start showing up.
I gave the game a 4/10 based on it being such a pale imitation of the original - what I can't get is why all the "professional" reviewers are rating it so highly. If you're going to use the name of a classic game, the reboot should be reviewed (at least in part) on how well it lives up to fair expectations based on the original game.
Players are hating on this not as a bad game but as a mediocre game tricking people into thinking it's something it's not by using the original title.
They really shoulda known better - this is a deal-breaker for me - EA was already on my crap-list, now I add: no more Criterion games.
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- Nov 15, 2012 12:26 am GMTok ya'll where do i start.. First i love this game i for one can drift nearly all the cars at will, i love the fact that the cars are at jackpoints which adds a sense of stealing them. Mods on the fly i'm not sure on likewise how easy it is to get to a repair shop during police chase and change car during police chase. Off road events i have no issue with the weather issue that has been raised else where i don't find a challange. I also love the realistic fact that you go into a tunnel and the exhaust note gets louder i love the fact the police question how you got away after a chase and the fact that there is more effort in th eattempt to find you. The burnout feel doesnt bother me in fact this game also feels like forza horizon. Why can't people stop complaining bout the bad points enjoy the game for what it is and share jackpoints hard to find billboards etc. That said i see it as an evolution of the NFS brand something i lost faith in after prostreet. This is the first one i brought since then i looked at shift and hated it. Unless we got the good life on xbox360 ya'll need to zip ya lips and let your driving and place on the most wanted list do the talkin. I'm 31 and its the first game that i know of that doesn't care what age you are or what your driving skill is so put up (milestones) or shut up
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- Nov 16, 2012 8:18 pm GMT
[QUOTE="englishcowboy"]ok ya'll where do i start.. First i love this game i for one can drift nearly all the cars at will, i love the fact that the cars are at jackpoints which adds a sense of stealing them. Mods on the fly i'm not sure on likewise how easy it is to get to a repair shop during police chase and change car during police chase. Off road events i have no issue with the weather issue that has been raised else where i don't find a challange. I also love the realistic fact that you go into a tunnel and the exhaust note gets louder i love the fact the police question how you got away after a chase and the fact that there is more effort in th eattempt to find you. The burnout feel doesnt bother me in fact this game also feels like forza horizon. Why can't people stop complaining bout the bad points enjoy the game for what it is and share jackpoints hard to find billboards etc. That said i see it as an evolution of the NFS brand something i lost faith in after prostreet. This is the first one i brought since then i looked at shift and hated it. Unless we got the good life on xbox360 ya'll need to zip ya lips and let your driving and place on the most wanted list do the talkin. I'm 31 and its the first game that i know of that doesn't care what age you are or what your driving skill is so put up (milestones) or shut up[/QUOTE]
Hard to feel schooled by someone that has no concept of paragraph structure or correct spelling, but I'll try to stay on topic and address some of your points.
1. It's an arcade game with Criterion's easy as pie drift style where you some much as apply brakes and gas it through a turn and you're drifting. So of course th ecars can be easily drifted, there's basically no sklill to it.
2. Most of the scattered and oft quite senseless jackspots add no realism whatsoever. How many people that own exotic vehicles would just leave them parked somewhere away from civilians where they could be easily stolen?
3. Repair shops can be used on the fly while in races or evading cops and will fully repair the entire car inlcuding popped tires from spike strips. Cars can also drive quite fast even with one rear popped tire and over 80 MPH even with BOTH rear tires popped. Some races I don't even bother equipping self inflating tires if they place reapir shops where needed, because th e cars drive ridiculously fast even with tires blown. Cars can be upgraded at any time, but you need to be far enoug haway from cops to do it before getting busted. Cars can be swapped at any time, but while being pusued you have to drive to the jackspot vs warping there.
4. I have no trouble with off road events, but I'm not sure what you mean by weather, at least sp wise. The game has no weather. Oh wait, maybe you mean road spray from tires affecting visibility when in fact the roads don't even look wet? That IS something that gets annoying at times, and makes no sense whatsoever. That's not the same as the events being tough, it's just that many of the poor visibility gimmicks thrown in make thenm FEEL tough until you play the game the way it forces you to work around it.
5. I'll grant you that the pursuit effort at first does feel more extended and keeps you wondering if they'll find you, that is until you discover that all you need do is find the good hiding places or use the mini map to avoid places where cops spawn in.
6. Cars being louder in tunnels is something most any race game has now.
7. It's not so much that the game has Burnout elements, it's that it leans so heavily that direction vs the original MW that it is practically void of any feeling of MW. MW1 had a story, character development Pursuit Breakers, etc, that made you FEEL like a mischievous street racer causing havoc with the city and working your way up the MW list. This one feels shallow, lifeless and repetitious.
8. Not all of us that don't like it focus only on the parts we don't like. I do like some of the events, cars and parts of the map, but overall this just doesn't feel like a MW game. We could just as easily say why can't you accept that much of the MW fanbase feel it's a step in the wrong direction.
9. Perhaps most absurd is you start out raving about the easy drifting, then say you hated Shift, then go on to imply those of us that don't like it aren't skilled enough at it. Sounds to me like you're the one that needs an oversimplified arcade game, not us.
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- Nov 17, 2012 1:17 am GMTFirstly paragragh structure is for storybooks this is a forum and as such i will structure my posts how i want. Secondly not everyone is a top rate speller these two points say to me that you lacked enough relevant comments to create the large post that you felt was required wordy posts with little content are about as enjoyable as watching your car get crushed. Right to the point, if you read back through the posts there are complaints at difficulty to drift. There are also people complaining that the spray, weather and dust when off road make the races to hard. Considering since getting my xbox i have been playing forza3 and 4 your comment about needing an oversimplified arcade game are again a little unfounded. You point out that you race without re-inflate tyres due to the location of repair shops and that with enough space you can change to them on the fly. I'm sorry sounds like you whole argument here compliments my own point that the fact mid race you can upgrade your car and repair your car i have already pointed out make things way too easy. The car swap during police chase would be useful if the game took into account that when you are far enough away from the police they would be unaware you had changed cars. As for your comment regarding my mentioning of shift, i feel that prostreet and shift are a hark back to the original need for speeds when the handling was about as useable as a wet cardboard box. That being said the fact that hot pursut is in fact an update of the original hot pursuit and that got away with it tells me your all new to this genre and anything before underground you have no knowledge of. The fact is most wanted does have elements of the original there it has elements of burnout hell it even has a little bit of forza horizon in there. The fact remains instead of dismissing this game as a subrate reboot of an old title this game needs to be treated as a new game if this game was supposed to be linked to the original i am sure it would be called most wanted2 and have a link to reclaiming your top rating due to having been chased out of town.....oh wait that was carbon which i point out ment that undercover did not fit as if you follow the story from underground they follow apart from undercover. quick tip to pull undercover into the story look to the fast and furious films
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- Nov 17, 2012 12:17 pm GMT
[QUOTE="englishcowboy"]Firstly paragragh structure is for storybooks this is a forum and as such i will structure my posts how i want. Secondly not everyone is a top rate speller these two points say to me that you lacked enough relevant comments to create the large post that you felt was required wordy posts with little content are about as enjoyable as watching your car get crushed. Right to the point, if you read back through the posts there are complaints at difficulty to drift. There are also people complaining that the spray, weather and dust when off road make the races to hard. Considering since getting my xbox i have been playing forza3 and 4 your comment about needing an oversimplified arcade game are again a little unfounded. You point out that you race without re-inflate tyres due to the location of repair shops and that with enough space you can change to them on the fly. I'm sorry sounds like you whole argument here compliments my own point that the fact mid race you can upgrade your car and repair your car i have already pointed out make things way too easy. The car swap during police chase would be useful if the game took into account that when you are far enough away from the police they would be unaware you had changed cars. As for your comment regarding my mentioning of shift, i feel that prostreet and shift are a hark back to the original need for speeds when the handling was about as useable as a wet cardboard box. That being said the fact that hot pursut is in fact an update of the original hot pursuit and that got away with it tells me your all new to this genre and anything before underground you have no knowledge of. The fact is most wanted does have elements of the original there it has elements of burnout hell it even has a little bit of forza horizon in there. The fact remains instead of dismissing this game as a subrate reboot of an old title this game needs to be treated as a new game if this game was supposed to be linked to the original i am sure it would be called most wanted2 and have a link to reclaiming your top rating due to having been chased out of town.....oh wait that was carbon which i point out ment that undercover did not fit as if you follow the story from underground they follow apart from undercover. quick tip to pull undercover into the story look to the fast and furious films[/QUOTE]
I imagine not too many take you too seriously or even bother reading your posts when you don't even understand why proper sentence and paragraph structure is important. You tend to appear as someone with logorrhea whom rattles on incoherently without even knowing it. Paragraphs (and proper sentence structure for that matter), is for ANY text that is written by someone concise and intelligent, not just "storybooks". The first thing they teach you in business is it matters a lot how you convey yourself verbally, and that includes via text. Furthermore only ONE of my points was on word structure and spelling, which was obviously a futile attempt to make chatting with you a bearable read. The majority of responses were about the game and your many senseless and/or confusing comments about it. You tend to vaguely mention a lot of things without clarifying what you mean.
There are ALWAYS complaints on the forums of race games about drifting. It doesn't mean a whole lot when it is said drifting is too difficult on an arcade racer forum. Anyone with the slightlest knowledge of how drifting is actually done can see Criterion has simplified it to be rather easy to do, especially with track tires, which give you a magical boost of speed while drifting. This is also not even the offiicial forum for NFS games. On the EA forums most of the seasoned NFS fans if anything complain of the latest NFS games being too easy, aside from Shift that is, which had more realistic handling. That you found it's handling not "useable" is an indication you were probably clueless how to performance tune the cars properly.
I already addressed the road spray in my last response, and again, it's not the same as "weather" as you call it. The game doesn't really have any weather per se.
Again, the comments about preferring an over simplified game were based on your assesment of Shift, which is now further validated by what you said about it and early Hot Pursuit games having handling not "useable". Like I said it's only useless if you haven't a clue about performance tuning and proper driving techniques.
You were sounding to be asking more than explaining regarding on the fly repairs, as per the "not sure" comment. Again, you are often vague and inconcise.
As far as car swaps, I wasn't arguing the game design but rather explaining how car swaps have to be done, because again, it sounded like you were asking with the "not sure" comment.
Your wanting car swaps during pursuits just because you're out of their view is yet another example of how you want an easy, oversimplified gaming experience, and it tends to negate anything you've said regarding the game being too easy.
LOL, how you think I have no clue that the latest Hot Pusuit is an "update" as you call it to the original. On the official forum of HP 2010 I was one of the ones pointing out that it is in fact very little like the original and more of a bastardized version of it than a continuation of the game. Then again I should think my having already pointed out the realism of Shift's handling and that Criterion has oversimplified things such as drift would be a clue to you that I'm fully aware the latest NFS games pay no homage whatsoever to the handling they used to have in their games.
I never said MW2 has no elements of the original, I said it leans too much toward Burnout and not enough toward MW1. Anyone can see that. Criterion obviously wanted to push their way with it and put most of the features Burnout had, without putting in very many features that MW1 had. Instead of a story, characters, Pursuit Breakers, and Cooldown Spots, we got an intro and ending cutscene, billboards, fences and takedowns. The game is mostly Burnout, not Most Wanted. Criterion made this game without caring at all about the fanbase that loved MW1.
What you don't seem to get is that when a franchise is created under a given name, anything using that name is expected to follow the same theme. It doesn't matter whether it's a continuation of the story or has any of the same characters, the theme is the main point in a title. MW2 doesn't follow the MW theme at all. It's a Burnout theme that tries to fit in a MW theme and it doesn't really work.
The fans aren't fooled by the site review hype either. MW1 scored 82/100 by critics and 76/100 by users on Metacritic. MW2 scores 81/100 by critics and only 44/100 by users. If that's not a clue to you that the game is over hyped and not accepted as a legit MW title, you must be living under a rock.
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- Nov 17, 2012 3:13 pm GMTOk firstly let me address the shift and pro street thing. Pro street the handling is when compaired to forza which i pointed out i play most is very stiff and no real feel to it. That game seriously put me off the NFS brand. Consiquently i only played a demo of shift which if as you clam it had realistic handling was not clear in the demo it came across as an arcade trying to be a simulation. As for your mention of the other forums if i was on those forums i would not be discussing this game here. That aside my own personal view of this game is that i approached with caution there was loads of hype prior to the launch and the criterion thing to me was a concern. When this is coupled with the fact of a second game bearing a name we seen before did cause suspition in my mind of a game that was hoping the name would hide an inferior gameplay and graphics. Now we could all sit here and try to prove each other unable to set parameters for a computer graphic representation of an automobile. However, the fact remains these games are designed for entertainment and will always lack a certain element of the physical world. I can assure you that when you have spent the hours i have tuning cars on forza which require the exact spring settings, ride height, gear ratio, tyre pressure, camber, toe and downforce to stay on the blacktop a game where you mearly have to upgrade the parts is a holiday. As you point out there is a magical jump with the track tyres which to me is really annoying. As a final footnote on things i will structure my posts in a way i am comfortable with. If this means that i miss a link between points due to the fact i am posting quickly or i have posted from a mobile device so be it. I am sure if i got an english examiation offical to read your posts they are not perfect so therefore until you have 100% grammatical perfection don't pick on others.
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- Nov 18, 2012 4:45 pm GMT
What I'm saying about Shift is it appears you didn't even fully explore all the car tuning options. Forget about Forza, just because you know how to tune a car there doesn't mean you do in Shift. Car tuning in Shift makes a huge difference, and it has a lot more to do with than just how stiff the suspension is set. Toe in, camber, body angle (front height vs rear), tire pressure, suspension rebound rate, etc, etc, all add up to quite a bit of difference.
As for your posts, it's not so much the grammar as the structure, like I said. I and most I've seen chatting on the net can tolerate a lot of slang and grammatical errors, we all make them, but most at least adhere to the use of fairly well structured sentences and paragraphs, vs just plastering an unpunctual wall of text. Why do you think you get such few responses? Most people find it an eyestrain to wade through it, and it makes it hard to even pick pieces out of it to respond to.
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- Nov 19, 2012 4:49 am GMTLike i said after prostreet i only played a demo of shift. The demo i played did not show off the tuning allowed in game. You say forget forza well the tuning list you have mentioned are the same in all simulation racers, which as i have mentioned i play most. The point your have decided to completely over look is that no matter how good a race game is be it simulation or arcade they lack an element of the physical world. I say this due to the fact with 90% of games i try and use cars i have owned and things that work in the real world will not happen in game. The overall point here that you have missed and i feel should be addressed is that instead of hating on this game due to what it does and does not have from the original title and so forth this game should be viewed as an inderpendant title. Finally you need to let the paragraph thing go seriously when you use the spell check on here it alters the paragraphs. You are the only person that to try and gain the upperhand in a debate resort to how the comments have been posted. This i say with complete honesty due to being an avid poster on a forza forum aswell as various other forums for more grown up matters. You are the only person that my typing style bothers
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Just beat MW car no #5 , i'll say game is definately very challenging as it progresses.
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- Nov 19, 2012 7:35 am GMTIn single player i'm #3 on the most wanted list. I got 2 cars to clam but at the moment i am trying to upgrade a few cars. I have yet to figure out what the milestones are for each car yet. Also need to spend more time online gaining a high reputation.
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- Nov 19, 2012 10:31 am GMTThe run was fantastic fun on line. Most wanted sucks online. I'm going back to the run till something better comes along!!!
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- Nov 19, 2012 12:21 pm GMTi know what you mean. All anyone seems to want to do online is crash into you. I keep going back to forza4, its the only game for oval racing that we really have in the U.K. Nearly had the run but never got it in the finish really wish i had brought shift or one of the other not prostreet. My biggest problem with most wanted online is no police chases. I mean can you imagine what it would be like if after a race you had to deal with police? you would have to work together to lose the 5.0
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- Nov 19, 2012 4:54 pm GMT[QUOTE="JasonDarksavior"]I also don't like how it forces me to keep changes cars after the five races ... [/QUOTE] yeah, thats true
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- Nov 19, 2012 4:56 pm GMTHonestly, go with the critics, this is a great game despite some minor downsides like having to change a car every five races and no storyline, plus really easy to evade cops and needed gameplay length between MW races....but over all this a fantastic game, no doubt, get it.
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Need for Speed: Most Wanted - A Criterion Game
- Publisher(s): Electronic Arts
- Developer(s): Criterion Games
- Genre: Driving
- Release:
- PEGI: 7+
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