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Need for Speed ProStreet User Review

Alaarajab

Need for Speed Pro Street is not that fun.

  • Posted Mar 7, 2008 12:20 am GMT
  • Recommended by 1 of 2 users.
Difficulty:
Easy
Time Spent:
10 to 20 Hours
The Bottom Line:
"Disappointing"
ProStreet is as radical change for the NFS series. We've all become used to the tinkering of vehicles and open-plan cities to drive around, finding missions and challenges with some of the other illegal street racers. However it seems the illegal racing is a thing of the past as ProStreet sidles into the legal track racing with a distinct lack of police and instead a crowd of day-trippers and sexy trackside women.

However largely the games traditional feel is in-tact. Progression is on a linear style basis and the usual drift, time-trail and races modes are part of the package. Where EA have splashed out in the game is on the graphics. We all know the Wii isn't designed for HD televisions, but with the correct component cable, the Wii version of ProStreet is possibly one of the best looking games on the consoles.

The vehicles glimmer in the sun-shine and take damage as you battle through the stages, while the tracks themselves feel like the real-deal. However it seems that all the emphasis has been on creating the visuals and therefore the audio isn't the best in an EA game to date; some disappointing riffs and rock songs make up the collection.

Being the Wii version of NFS: ProStreet you fully expect the game to take advantage of the Wii-mote as with the last outing and the system works perfectly again this time around. You hold the remote in a handlebar style and simply tilt the direction you wish for the car to move and it will do so. Obviously braking is the key to taking some of the bends, but drifting can be accomplished quite flawlessly. The control style sounds awkward as initially you feel that sliding off the track could be all-too simple and will provide for some frustrating races, however once you've settled in, it is the greatest control system and with a lack of alternative, you are forced to use this to achieve those all important wins.

Casual players will certainly benefit from this control system and it is designed to be family friendly to fit in with the Wii's varied audience. The controls however aren't quite so friendly with the menus and the drift races which require you to hold the Wii remote in a pointer position and thrust your arm to burn-out and then speed off. It can be confusing and the menus and how you control them is probably one of the biggest annoyances.

The game itself is still all about winning races, collecting money and striving to be the best racer on the grid. Each day there is a different race on offer at a location and then some of these are themed, such as races focussing on Golf GTi's. The issue with the races is that the faster and more desirable vehicles are left until later in the game and it can take a while to progress through to these stages. There is a possibility you'll get bored in the early part of the game and leave the disc to collect dust in the corner.

That said, the game is a distinct change to the series and has allowed itself to be enjoyed by the more casual gamer of which the Wii attracts. The PS3 and Xbox 360 versions of the game may suffer from a lack of interest but this type of racing game is suited perfect for the Wii. Nintendo may have suffered down the years with a complete lack of decent racers, but NFS: ProStreet changes all this.
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