Looks cool. Fallout and Planescape writer's influence should make a fun and intelligent story with many different opportunities to explore and truly roleplay. I think I'll be pretty busy this winter with both NWN2 and then Gothic 3. The gaming gods smile upon us. : ) Don't forget to pause your game long enough on Nov 7th to go out and VOTE the Republican jackasses out of office! I'd bet it would increase your Karma by at least 3 - 5 points!!
Neverwinter Nights 2 Updated Impressions - Character Creation, High-Level Battles, Story, and Character Development
We take an exclusive look at this role-playing game sequel and discuss the story and character development with one of the finest RPG writers in the business.
The classic role-playing game has you playing as a would-be hero who must perform a bunch of quests, recover a bunch of treasures, gain a bunch of experience levels, and maybe fight a bunch of monsters, some of which may or may not be skeletons. But the upcoming sequel Neverwinter Nights 2 from developer Obsidian Entertainment and publisher Atari will offer a very different experience, because the game will not only ship with a massive single-player game that will eventually make you one of the most important and powerful characters in the world, but it will also ship with a robust toolset and everything you need to build and play your very own adventures online. Fortunately for us, Obsidian creative director Chris Avellone--whose writing and design credits include the flawed-but-still-enjoyable Knights of the Old Republic II, the postapocalyptic RPG Fallout 2, and the cult-classic Planescape: Torment--gave us a guided tour of what this sequel has to offer. A warning for Torment fans: this preview contains a spoiler that may make you get all nostalgic and misty-eyed.
To begin with, Avellone showed us the game's mostly finished character-creation system, which is even more comprehensive than the feature-rich system from the original Neverwinter Nights (which was developed by BioWare). The sequel will let you create a character with highly distinctive appearances by choosing from many different armor and clothing sets--which can also be accessed in the editing tools to create flashy-looking weapons and armor, or to create a uniform worn by guards in a city. It will also offer just about every canonical character choice in the standard "3.5 Edition" Dungeons & Dragons rules the game is based on, including elves, dwarves, humans, half-elves, half-orcs, and "plane-touched,"--half-humanoid, half-otherworldly creatures (such as half-demon "tieflings"). The character models all look distinctive and detailed, and because the game offers plenty of different customizations (including skin color, hairstyles, and starting clothes), creating a unique-looking character should be a breeze. In addition, you'll be able to choose from plenty of different "subraces"--subsets of standard races, like the infamous "drow" dark elves of the Forgotten Realms fantasy setting, as well as the somewhat less-infamous "deep gnomes." You'll even be able to choose a religion for your character by selecting a patron deity from the Forgotten Realms pantheon.
The subraces will have specific advantages and disadvantages that will help differentiate each of them without making any one of them unfairly powerful. And as Avellone explains, all characters will be able to take an optional "background" feat that further develops their abilities by adding even more bonus skills--at a cost of weighty penalties that balance them out. The designer compares the approach that Obsidian is taking with character creation to the S.P.E.C.I.A.L. system of the Fallout games, which let you take powerful "perk" traits that also often carried equally powerful disadvantages. And like with Neverwinter Nights, the character-creation menu (as well as the menus you'll be shown later when your character advances an experience level and earns more skills and feats) will offer "pick for me" buttons that will make the game choose optimized picks for players who don't care to constantly roll the dice to see if they're getting drunk. You'll be making these choices (or letting the game do it all for you) all the way up to a character level of 20--which, in 3.5 Edition rules, is an almost-godlike level of power.
You'll also be able to create a character from a brand-new character class, the warlock--which Dungeons & Dragons fans will consider to be an even more-focused version of the sorcerer class. For those of us who aren't already D&D nerds, this means that the warlock, like the sorcerer, doesn't learn spells from magical scrolls, but rather gains them from resting. However, the warlock has even more focus than the sorcerer. This new profession takes a decreased number of different magics that can be memorized and used for the trade-off of being able to cast those few spells more or less endlessly each day. So, the warlock can be a very powerful combat spellcaster who pelts his enemies with continuous fireballs, lightning bolts, and everyone's favorite spell, magic missile. Plus, it can be a good choice of profession for beginners who don't wish to choose from huge lists of spells.
The character-creation system will also include a full suite of heroic feats and character skills, and because the game is being developed by some of the same talent behind the Fallout games and the later Dungeons & Dragons RPGs of the late 1990s, which emphasized story and character interaction, you can expect to see non-combat skills like bluff, diplomacy, and intimidate to be much more useful than in a standard hack-and-slash game. You can also expect to see some very spirited and unusual dialogue, including dialogue options to do things like, you guessed it Torment fans...snap someone's neck when he isn't cooperating (don't worry, though, that character was asking for it).
And those who enjoy a good story with memorable characters to go with their hacking and slashing will likely spend a great deal of time exploring and enjoying the adventuring party system in Neverwinter Nights 2's single-player game. You'll be able to create an adventuring party with up to four characters (your original character plus three companions), and you'll have full control over each one's actions if you care to take it. Though you can control only one character at a time--in battle, for instance--you can pause the game and switch control to a different character whenever you like. You can also control your characters' advancements by choosing different feats and skills as they gain levels, manipulate their inventories, and equip them with different items.
Review Scores
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Game Info
- Release Date: Nov 3, 2006 (EU)
- Release Date: Feb 28, 2008 (US)
Neverwinter Nights 2
- Publisher(s): Atari
- Developer(s): Obsidian Entertainment
- Genre: Role-Playing
- Release:
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