Neverwinter Nights Tech Info
- Publisher:
- Atari
- Developer:
- BioWare
- Genre:
- Role-Playing
- Release Date: Jun 28, 2002 (EU)
- Release Date: Aug 12, 2003 (US)
Game Information
- Number of Players:
- 1-64 Players
Minimum System Requirements" header_level="3"}- System:
- PII 450 or equivalent
- RAM:
- 128 MB
- Video Memory:
- 16 0
- Hard Drive Space:
- 1300 MB
- System:
- PII 450 or equivalent
- RAM:
- 128 MB
- Video Memory:
- 16 0
- Hard Drive Space:
- 1300 MB
Recommended System Requirements" header_level="3"}- System:
- PIII 800 or equivalent
- RAM:
- 256 MB
- Hard Drive Space:
- 2048 MB
- System:
- PIII 800 or equivalent
- RAM:
- 256 MB
- Hard Drive Space:
- 2048 MB
Technical Support
Visit Atari web site at: http://www.atari.com/
Official Site
Visit the official Neverwinter Nights web site at: http://nwn.bioware.com/
Credits
| Project Director/Producer | Trent Oster |
|---|---|
| Co-Executive Producer/Joint CEO | Ray Muzyka |
| Co-Executive Producer/Joint CEO | Greg Zeschuk |
| Core Game Design | Trent Oster |
| Core Game Design | Scott Greig |
| Core Game Design | Mark Brockington |
| Core Game Design | James Ohlen |
| Core Game Design | Tobyn Manthorpe |
| Core Game Design | Marc Holmes |
| Core Game Design | Don Moar |
| Core Game Design | Brent Knowles |
| Core Game Design | Rob Bartel |
| Lead Animator | Enrique Deo Perez |
| Game Animation | Carman Cheung |
| Game Animation | Steve Gilmour |
| Game Animation | Mark How |
| Game Animation | John Santos |
| Game Animation | Henrik Vasquez |
| Game Animation | Tony de Waal |
| Game Animation | Chris Hale |
| Game Animation | Rick Li |
| Game Animation | Larry Stevens |
| Art Director | Marc Holmes |
| Lead Technical Artist | Tobyn Manthorpe |
| Prototype Artist | Marc Holmes |
| Prototype Artist | Lindsay Jorgensen |
| Prototype Artist | Trent Oster |
| Prototype Artist | Casey Hudson |
| Prototype Artist | Tobyn Manthorpe |
| Prototype Artist | Tony de Waal |
| Effects Artist | Alex Scott |
| 2D Artist | Mike Grills |
| 2D Artist | Sung Kim |
| 2D Artist | Sean Smailes |
| 2D Artist | Derek Watts |
| 2D Artist | Marc Holmes |
| 2D Artist | Mike Leonard |
| 2D Artist | Rob Sugama |
| 2D Artist | Jono Lee |
| 3D Artist | Nolan Cunningham |
| 3D Artist | Arnel Labarda |
| 3D Artist | Kalvin Lyle |
| 3D Artist | Tobyn Manthorpe |
| 3D Artist | Trent Oster |
| 3D Artist | Lindsay Jorgensen |
| 3D Artist | Jono Lee |
| 3D Artist | Chris Mann |
| 3D Artist | Alex Rodrique |
| 3D Artist | Mike Grills |
| Promotional Art | Mike Sass |
| Promotional Art | Mike Leonard |
| Promotional Art | Marc Holmes |
| Promotional Art | Todd Grenier |
| Promotional Art | Sung Kim |
| Additional Art | Ryan Blanchard |
| Additional Art | Matthew Goldman |
| Additional Art | Yunkyung Kim |
| Additional Art | Elben Schafers |
| Additional Art | Cass Scott |
| Additional Art | Kelly Goodine |
| Additional Art | Todd Grenier |
| Additional Art | Sherridon Routley |
| Additional Art | Jason Spykerman |
| Director of Art | David Hibbeln |
| Director of Promotional Art | Michael Sass |
| Director of Conceptual Art | John Gallagher |
| Audio Producer | Alan Miranda |
| Sound Design and Integration | David Chan |
| Sound Design and Integration | John Henke |
| Music Composer and Performer | Jeremy Soule |
| Cinematics Director | David Hibbeln |
| Sound Effects Design | Frank Bry |
| Sound Effects Design | Creative Sound Design |
| Sound Effects Design | Paul Gorman |
| Sound Effects Design | Duff Studios |
| Cinematics Director | David Hibbeln |
| Cinematics Art Director | Sherridon Routley |
| Lead Character Modeler | Christopher Mann |
| Model | Ryan Blanchard |
| Model | Todd Grenier |
| Model | Sherridon Routley |
| Model | Nolan Cunningham |
| Model | Jono Lee |
| Model | Mike Spalding |
| Lead Cinematics Animator | Tony de Waal |
| Cinematics Animation | Carman Cheung |
| Cinematics Animation | Mark How |
| Cinematics Animation | Enrique Deo Perez |
| Cinematics Animation | Larry Stevens |
| Cinematics Animation | Ryan Blanchard |
| Cinematics Animation | Chris Hale |
| Cinematics Animation | Rick Li |
| Cinematics Animation | John Santos |
| Cinematics Animation | Henrik Vasquez |
| Cinematics Lead Effects Animator | Ryan Blanchard |
| Cinematics Additional Effects | Tony de Waal |
| Cinematics Additional Effects | Sherridon Routley |
| Cinematics Additional Effects | Christopher Mann |
| Compositing | Sherridon Routley |
| Cinematics Additional Art | Todd Grenier |
| Cinematics Additional Art | Mike Sass |
| Lead Design | Brent Knowles |
| Lead Design | James Ohlen |
| Core Design Team Member | Rob Bartel |
| Core Design Team Member | Drew Karpyshyn |
| Core Design Team Member | Kevin Martens |
| Core Design Team Member | Preston Watamaniuk |
| Core Design Team Member | Dave Gaider |
| Core Design Team Member | Luke Kristjanson |
| Core Design Team Member | Aidan Scanlan |
| Scripting and Data Entry | Andrew Nobbs |
| Scripting and Data Entry | John Winski |
| System Design | Preston Watamaniuk |
| System Design | Rob Bartel |
| Additional Design | Mike Geist |
| Additional Design | Bob McCabe |
| Additional Design | Cori May |
| Additional Design | Dan Whiteside |
| Project Director | Trent Oster |
| Producer | Trent Oster |
| Associate Producer | Alan Miranda |
| Line Producer | Keith Soleski |
| Co-Executive Producer | Ray Muzyka |
| Co-Executive Producer | Greg Zeschuk |
| Lead Programmer | Scott Greig |
| Lead Tools Programmer | Don Moar |
| Lead Research Scientist | Mark Brockington |
| Assistant Lead Programmer | Don Yakielashek |
| Programming | Howard Chung |
| Programming | Brenon Holmes |
| Programming | Paul Roffel |
| Programming | Rob Boyd |
| Programming | Dan Morris |
| Programming | Mike Devine |
| Programming | Noel Borstad |
| Programming | Sophia Smith |
| Programming | Ross Gardner |
| Programming | Mark Darrah |
| Graphics Lead | Jason Knipe |
| Graphics Programmer | John Bible |
| Graphics Programmer | Peter Woytiuk |
| Original Graphics Engine Design | Stan Melax |
| Tools Programmer | Pat Chan |
| Tools Programmer | Neil Flynn |
| Tools Programmer | Chris Christou |
| Tools Programmer | Aaryn Flynn |
| Tools Programmer | Sydney Tang |
| Tools Programmer | Darren Wong |
| Tools Programmer | Owen Borstad |
| Tools Programmer | Marc Audy |
| Additional Programming | Justin Smith |
| Additional Programming | Rob Babiak |
| Additional Programming | Ryan Hoyle |
| Additional Programming | Charles Randall |
| Additional Programming | David Falkner |
| Lead Animator | Enrique Deo Perez |
| Art Director | Marc Holmes |
| Lead Technical Artist | Tobyn Manthorpe |
| Effects Artist | Alex Scott |
| Audio Producer | Alan Miranda |
| Sound Design/Integration | David Chan |
| Sound Design/Integration | John Henke |
| Cinematics Director | David Hibbeln |
| Art Director | Sherridon Routley |
| Lead Character Modeler | Christopher Mann |
| Lead Animator | Tony de Waal |
| Lead Effects Animator | Ryan Blanchard |
| Compositing | Sherridon Routley |
| Lead Design | Brent Knowles |
| Lead Design | James Ohlen |
| System Design | Preston Watamaniuk |
| System Design | Rob Bartel |
| Project Director/Producer | Trent Oster |
| Associate Producer | Alan Miranda |
| Line Producer | Keith Soleski |
| Lead Programmer | Scott Greig |
| Lead Tools Programmer | Don Moar |
| Assistant Lead Programmer | Don Yakielashek |
| Graphics Lead | Jason Knipe |
| Graphics Programming | John Bible |
| Graphics Programming | Peter Woytiuk |
| Original Graphics Engine Design | Stan Melax |
| Lead Programmer (Mac Team) | Andrew Gardner |
| Lead Programmer (Mac Team) | Howard Chung |
| Producer (Mac Team) | Derek French |
| Assistant Producer (Mac Team) | Darcy Pajak |
Know Something We Don't?
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Review Scores
| Platform | GameSpot | Metacritic / User Score |
|---|---|---|
Neverwinter Nights Navigation
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