Too Human on track, keeping Unreal Engine
Silicon Knights president Denis Dyack denies that his studio's sci-fi action game is having problems.
Over the weekend, rumors spread that Too Human had hit a major development snag. Word was the makers of the Norse-mythology-inspired sci-fi Xbox 360 game were discontinuing use of the Unreal Engine 3 in favor of an all-new proprietary engine. The alleged reason for Too Human losing Unreal Engine was that it was not running well on the 360, even though it is the basis for Gears of War and Mass Effect, two of the most visually complex games in development for the platform.
Given the amount of programming work inherent in a game-engine switch, the aforementioned move would have all but assured a delay for the release of Too Human, which is currently slated to ship next spring. The game has been in development for nearly a decade, having first been announced for the original PlayStation and then the GameCube before its current--and drastically different--360 incarnation.
Yesterday, GameSpot attempted to contact Denis Dyack, president of Too Human developer Silicon Knights, for a status update on Too Human. In response, a Microsoft Games Studios rep declined to comment on the matter, given its speculative nature.
However, today, Microsoft reps sent GameSpot a statement from Dyack strongly denying that Too Human was ditching the Unreal Engine or that it was in development limbo.
"Although we do not usually comment on speculation, rumors of Silicon Knights completely scrapping the Unreal Engine 3 on Too Human and massive delays for the Too Human product release are false," said Dyack. "Too Human is progressing very well and we expect that gamers will be extremely excited with Too Human when we next show it."
Content you might like…
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
BioShock 2 Interview: Kent Hudson, Martin Slater, and Alex Vancomerback
2K Marin and 2K Australia developers talk about international studio collaboration, addressing the issues of the original, and making things more personal in the upcoming sequel. Full Story
- Posted Feb 8, 2010 12:54 am GMT
-
ModNation Racers PSP First Look Interview
We talk to the developers of ModNation Racers on the PSP as we take our very first look at the game! Full Story
- Posted Feb 5, 2010 2:00 pm GMT
Featured Stories
-
Sony sells 6.5M PS3s in Q4, posts $871.2M profit
Electronics giant back in black after months in red; PS3's sales jump by 2 million during holidays--life-to-date sales hit 33.5 million; PSP and PS2 sales slump, annual game-software sales estimate cut by 40 million units. Full Story
- Posted Feb 4, 2010 9:57 am GMT
- 503 Comments
-
Xbox Live dropping original Xbox support April 15
Cessation of online play will affect all XBL-enabled games for Microsoft's original console, including Xbox Originals and Xbox 360-optimized games like Halo 2; single-player games will function normally. Full Story
- Posted Feb 5, 2010 5:37 pm GMT
- 701 Comments
-
Fallout: New Vegas drops fall 2010, first trailer debuts
[UPDATE] Bethesda confirms Obsidian-developed installment in postnuclear RPG series will arrive later this year for PS3, 360, and PC; teaser trailer for game inside. Full Story
- Posted Feb 4, 2010 3:38 pm GMT
- 351 Comments
-
Sonic the Hedgehog 4 goes episodic this summer
Project Needlemouse revealed as side-scrolling sequel to speedster's original Genesis trilogy; Episode 1 confirmed for Wii, Xbox 360, PS3. Full Story
- Posted Feb 4, 2010 8:02 am GMT
- 250 Comments
-
Splinter Cell: Conviction infiltrates April 13
Ubisoft uses conventional announcement tactic to announce fifth--and apparently final--release revision for the Xbox 360 and PC Tom Clancy stealth-actioner. Full Story
- Posted Feb 4, 2010 9:01 pm GMT
- 199 Comments
Related Game
- Microsoft Game Studios
- Silicon Knights
- Sci-Fi Action Adventure
- Release: Aug 29, 2008 »
- PEGI: 16+






93 Comments
Sign in / Sign up