GDC 2009: World of Goo creators slime DRM
2D Boy's Ron Carmel says digital-rights management a "waste of time"; suggests indies forgo publisher relationships.
SAN FRANCISCO--Digital-rights management remains a touchy topic for both gamers and game makers, with some antipiracy measures even ending up in legal kerfuffles. But Ron Carmel, whose indie game company 2D Boy was responsible for last year's puzzle hit World of Goo, has a simple solution: ditch DRM completely.
Carmel, speaking at this year's Game Developers Conference, says implementing DRM is pointless, particularly for cash-strapped indie developers. "Don't bother with DRM--it's a waste of time. You just end up giving the DRM provider money. Anything that is of interest gets cracked, and the cracked version ends up having a better user experience than the legit version because you don't have to input in some 32-character serial number," he said.
"Anybody who wants the game is likely to find it on BitTorrent sites. It's going to get cracked even with DRM, it's going to be available very quickly, so we don't see the point in having DRM. Piracy rates have been released before, and there's no difference between World of Goo and other games."
Carmel, whose talk outlined the business decisions made with World of Goo, had another major piece of advice for other indies: don't get involved with publishers. Carmel says the revenue from World of Goo came overwhelmingly from digital distribution, with retail sales accounting for less than three percent of total sales.
"Retail distribution--which is what publishers are good at--doesn't generate many sales for indie games. Go with digital distribution--you won't need a publisher for this. Self-fund your game--and when you get to retail, go for per-country flat-fee deals."
Content you might like…
-
World of Goo Review

Innovative, addictive, and delightfully weird, World of Goo is a superb puzzle game.
- Oct 31, 2008
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
BioShock 2 Interview: Kent Hudson, Martin Slater, and Alex Vancomerback
2K Marin and 2K Australia developers talk about international studio collaboration, addressing the issues of the original, and making things more personal in the upcoming sequel. Full Story
- Posted Feb 8, 2010 12:54 am GMT
-
ModNation Racers PSP First Look Interview
We talk to the developers of ModNation Racers on the PSP as we take our very first look at the game! Full Story
- Posted Feb 5, 2010 2:00 pm GMT
Featured Stories
-
Sony sells 6.5M PS3s in Q4, posts $871.2M profit
Electronics giant back in black after months in red; PS3's sales jump by 2 million during holidays--life-to-date sales hit 33.5 million; PSP and PS2 sales slump, annual game-software sales estimate cut by 40 million units. Full Story
- Posted Feb 4, 2010 9:57 am GMT
- 502 Comments
-
Xbox Live dropping original Xbox support April 15
Cessation of online play will affect all XBL-enabled games for Microsoft's original console, including Xbox Originals and Xbox 360-optimized games like Halo 2; single-player games will function normally. Full Story
- Posted Feb 5, 2010 5:37 pm GMT
- 701 Comments
-
Fallout: New Vegas drops fall 2010, first trailer debuts
[UPDATE] Bethesda confirms Obsidian-developed installment in postnuclear RPG series will arrive later this year for PS3, 360, and PC; teaser trailer for game inside. Full Story
- Posted Feb 4, 2010 3:38 pm GMT
- 350 Comments
-
Sonic the Hedgehog 4 goes episodic this summer
Project Needlemouse revealed as side-scrolling sequel to speedster's original Genesis trilogy; Episode 1 confirmed for Wii, Xbox 360, PS3. Full Story
- Posted Feb 4, 2010 8:02 am GMT
- 250 Comments
-
Splinter Cell: Conviction infiltrates April 13
Ubisoft uses conventional announcement tactic to announce fifth--and apparently final--release revision for the Xbox 360 and PC Tom Clancy stealth-actioner. Full Story
- Posted Feb 4, 2010 9:01 pm GMT
- 198 Comments






Bjeck posted Mar 24, 2009 7:34 am GMT (does not meet display criteria. sign in to show)
Blackviperr posted Mar 24, 2009 4:53 am GMT (does not meet display criteria. sign in to show)