ArenaNet to Run Guild Wars 2 Blog
We discuss the way Guild Wars 2's lore and gameplay details will be covered by the developer.
Developer ArenaNet is working on Guild Wars 2, the online role-playing sequel to the excellent Guild Wars. Aside from revealing information with GameSpot, the developer is also looking to give a behind-the-scenes look at the game's development and to tease out more of the game's lore, with an ongoing blog. Writer Dave Campbell explains.
GameSpot: We understand that ArenaNet is unveiling a new blog for Guild Wars 2. What kind of content will be going into the blog? Who will contribute to the blog?
David Campbell: We’re launching a new blog that will cover not just Guild Wars 2, but all things ArenaNet. I’ll be the primary blogger guy, but we’re going to have loads of special guest stars like studio head Mike O’Brien, GW2 designer Eric Flannum, legendary game writer Jeff Grubb, and other bright and talented people. The blog is a great way for ArenaNet to communicate directly with our fans in an informal way. We’re going to pack it with interviews, concept art, videos, news, and whatever else we can think up. For some reason, I think moa birds, the jumbo flightless birds from Guild Wars, are hilarious, so I’ll try to sneak them into the blog as much as possible without getting fired.
GS: What value will the blog provide players outside of the content revealed beyond the Web site?
DC: The blog is designed to offer a more casual, behind-the-scenes look at ArenaNet as a game studio rather than focusing specifically on one product. Don’t get me wrong, we’ll be talking about Guild Wars and Guild Wars 2 a lot, but the blog will also give players a peek at the creative process and the human beings behind the game. Also, we have a lot of talented people and lots of opinions, so the blog will be a way to provide insight into side projects, hobbies, and other stuff that may also be of interest to our fans. It also gives us an opportunity to reply real time to issues raised by our community.
GS: Can you give us some hints on how information on Guild Wars 2 will be unveiled over time?
DC: Well we’re going to start going into lot more details about game mechanics--combat, dynamic events, and personal story. There’s a ton more about the world of Guild Wars 2 that we need to share, but we felt it was important to get some of our key design ideas out there and explain how we’re going to deliver on them.
GS: How far back does the storyline in both games go? Is there a bible that the team uses to keep track of all the lore?
DC: The lore for Guild Wars 2 is built upon the world established in the original games, but since the sequel takes place in the future, it allows us to make some pretty radical changes to the world while still retaining that unique Guild Wars vibe. It’s all part of a mad, ambitious master plan. We do have a lore bible and internal wiki resources that we frequently refer to, but ArenaNet is a pretty tight team, so if we ever have any questions, we can just bug a designer or one of the writers. There is no shortage of lore experts around here!
GS: Is there anything else you'd like to add about the blog?
DC: We’re kicking off the blog with a special post from studio head Mike O’Brien explaining our design goals for Guild Wars 2. Mike lays out the creative vision of ArenaNet and the design philosophy behind Guild Wars 2 in bold terms. I think it pretty clearly states who ArenaNet is and what types of games we want to make.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 8:50 pm GMT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 2:33 pm GMT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 1:08 pm GMT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 12:42 pm GMT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 8:44 pm GMT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 11:28 am GMT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 16, 2013 4:28 am GMT






