ON MovieTome: What THE INCREDIBLES could have been!
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Description

You won't find any scores in here, but if you're wondering what GameSpot's reviewers are working on right now this is the blog you should be bookmarking.

Author's note: We'll be using the Under Review blog for a variety of purposes. One of them will be to revisit games once downloadable content is released, whether that content is a patch, an update, an additional feature, or other sundries. We recognize that games can change once these updates are released, sometimes in substantial ways, and we are looking for ways to communicate those changes to our readers.

Our policy regarding reviews remains the same; that is, we will not change review scores based on updates made to games after their release. Reviews provide a snapshot of a game as it existed when the review was written, and we cannot consistently revisit every game based on patches, tweaks, and added content. Nor will we be giving add-on content a score in the traditional sense. Consider the information we cover here to be an adjunct to the original review.

Revisited will be an ongoing column in Under Review, and we are seeking to improve how the content we cover here will be more accessible to readers who may be interested in those changes but may not stumble upon the column. In the meanwhile, if you know of a game that has been drastically altered by downloadable content, send an email to me at kevinv@gamespot.com, and make sure the word "revisited" is somewhere in your topic title. While we won't be able to make a second visit to every game you suggest, we'll use your suggestions to help determine which updates get featured here. I look forward to hearing from you! And now, onto our first Revisited.

Eight months and 256 MB of data add minor control improvements, but can't rescue Lair from the fiery abyss.

Lair was released last August to quite the critical drubbing. Towards the top of our long list of problems with the game were the horribly implemented Sixaxis controls, which made flying the game's impressive-looking dragons a nightmare of epic proportions--a sad circumstance indeed in a game that should have been epic for different reasons. This week, Sony released an update for the game, which added in analog flight options and a couple of extra dragons. We spent a good amount of time with Lair after downloading the hefty 256 MB update, and while we're happy to announce that analog controls have somewhat improved the experience, they haven't dramatically altered the game's awkwardness.

There's no question that flying your dragon is generally easier using the left analog stick, rather than steering with the controller. You can also now use the d-pad to perform a 180-degree turn, as well as to perform a dash, actions previously performed exclusively with motion controls. There's also the added option of a targeting reticle, which helps you target enemies should you want to spew flames at your winged foes in free flight. The reticle isn't always a welcome addition though, since it makes it difficult to see when the red lock-on circle has appeared on your opponents. If for some reason you are a glutton for punishment, the old control system is mostly intact, so you can access the new rides without sacrificing motion controls. However, the option to dash using motion controls has been completely removed. The end result is that jerking upwards to do a full about-face is easier to pull off. And that's good news.

As you would suppose, the new controls make general flight less cumbersome. However, ramming foes in mid flight is still performed exclusively with a jerk of the controller, though this move was arguably one of the more clumsy ones. Yet even if you delegate flight controls to the analog stick, Lair's other glaring problems are as noticeable as ever. The camera's fancy cinematic moves still get in the way; collision detection is crazy; locking onto enemies is still a messy endeavor; the waypoint system is still wildly inconsistent; and mission objectives are as confusing as before. And if you can imagine, there are new problems. For example, several tutorial pop-ups flashed for a split second and disappeared before we could ever read them, and the about-face hint teaches you to use the motion controls without mentioning that there is an analog equivalent (unless that was mentioned in one of the disappearing hints). And the option to tilt the camera by tilting the controller while engaged in ground combat, while proudly announced by a tutorial pop-up, is still non-existent.

The new winged lizards are interesting, particularly the speedy wind dragon, which sports a flexible neck that's intriguing to watch flail about when you engage troops on the ground. There's also a secret ride to unlock, though we'd rather not reveal the specifics of that peculiar surprise; Some Rogue Squadron fans may have an idea of what it is.

Lair is, at its core, the same game it always was. It's still pretty, it's still gawky and uncomfortable to play, and it's still shallow. If you were hoping the update would revolutionize the game, you'll be sorely disappointed. In actuality, the tweaked controls make it easier to notice a variety of other fundamental flaws. It's easier to fly around once you apply the update, but simpler maneuverability doesn't make Lair a good game.

54 Comments

  • suplax

    Posted Sep 15, 2008 10:53 am GMT

    The only thing good at that game was the visual, everything else sucked bad. Deserved -1

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  • detroithardcore

    Posted Sep 11, 2008 1:07 pm GMT

    Lmao @ Raide890 Youve got that right kid...but at least in Lair you kill dragons that arent real...and not some hookers you had at the mayors mansion.

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  • aaronobst

    Posted Sep 9, 2008 8:20 am GMT

    Lair did not suck at all, the controls were easy and effective, I can't understand how Gamespot had so much trouble with it

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    • 0 of 0 users agree
  • Panman_Dan

    Posted Sep 7, 2008 10:25 am GMT

    shame, prior to its release the game looked promising, especially from the people who did rogue squadron.

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    • 0 of 0 users agree
  • Raide890

    Posted Sep 3, 2008 4:50 pm GMT

    Poor Lair. It's like Kwame Kilpatrick. HE has a chance but blows it in the end

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    • 1 of 1 users agree
  • jhuuueee

    Posted Sep 1, 2008 4:41 am GMT

    I love red horse. . .

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    • 0 of 0 users agree
  • arijit_unreal

    Posted Aug 30, 2008 7:16 pm GMT

    Nice way to find out how games would do once patches and other downloads are released. Right ? Sometimes these downloads completely changes the gameplay (usually it gets better).

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  • bybeach

    Posted Aug 14, 2008 1:21 am GMT

    Cmon guys, forget about Lair....Most of us have.

    Uhm..'i`m in love w/ the modern world,' you know, something like that, please...

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    • 0 of 2 users agree
  • logans_run_82

    Posted Aug 10, 2008 2:26 pm GMT

    For the comment below, MAYBE is ONE word.

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    • 4 of 6 users agree
  • itwiz90

    Posted Aug 10, 2008 12:47 pm GMT

    may be we should shoot the dead horse.

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    • 0 of 1 users agree
  • bybeach

    Posted Aug 2, 2008 10:30 am GMT

    Lair has been the same 'under review-review' for months!!!Do something w/ this feature, don`t drag it out to ocupy space!'' everytime I see this I think you have actually done something new.

    LOL

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    • 3 of 4 users agree
  • Taffelost

    Posted Jul 24, 2008 12:43 pm GMT

    This is a welcome addition to especially MMO's as they can be work-in-progress for years after a release. The goal of a review isn't to praise or debase a game; it's consumer-journalism for the sole purpose of maximizing entertainment or value for it's readers - normatively speaking. If a game changes substantially after a year the premises of the consumer advice could as well - for better or for worse. It's also impossible to review user-developed contributions within a few weeks of release. Some games are made classics by user-developed content. Consumers should be told about this.

    Good idea. I'm eagerly awaiting the execution.

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    • 3 of 4 users agree
  • Carterman00

    Posted Jul 20, 2008 2:27 am GMT

    Re review perfect dark for x360. that game is a 7.0 tops

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    • 1 of 2 users agree
  • Marked_Man

    Posted Jul 12, 2008 11:58 pm GMT

    The Sixaxis control actually worked better for me than the Analog.It was the game itself that was mediocre.

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    • 1 of 3 users agree
  • GhostWolf7

    Posted Jun 29, 2008 2:24 am GMT

    This blog is going to be swarmed with MMO's

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    • 0 of 1 users agree
  • kamigawa50

    Posted Jun 27, 2008 1:18 am GMT

    Re-review of Crysis is needed. Not near as good as gamespot said the first time. The only good aspect about it is the graphics.

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    • 5 of 8 users agree
  • Blazius2

    Posted Jun 25, 2008 10:37 am GMT

    Kane and lynch sucks dude. It's too bad, I hoped that this game would turn out good, but I always had a nagging feeling that it wouldn't be.

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    • 7 of 7 users agree
  • itwiz90

    Posted Jun 19, 2008 7:39 pm GMT

    That game was ok, I've played better.

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    • 1 of 3 users agree
  • thenewau25

    Posted Jun 16, 2008 11:38 am GMT

    re-review wel i got a town of listt kane and lynch crysis timeshift physchotoxix serious sam 2, plz do your job right!

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    • 2 of 7 users agree
  • truenextgen

    Posted Jun 12, 2008 1:20 am GMT

    You know whats odd. I see peoples PS3 library's with like this game. And the Simpson's game and stuff in it? And no Uncharted, RESISTANCE, RandC, MGS4 or whatever. And im clueless into what their thinking when they buy games. Of course these are the same people who bought a 60 on launch to so? Go figure lol

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    • 4 of 9 users agree
  • Vermilion2

    Posted Jun 12, 2008 12:38 am GMT

    I want to see a rereview of Kane & Lynch

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    • 1 of 7 users agree
  • cikame

    Posted Jun 8, 2008 11:34 pm GMT

    about-face

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    • 4 of 6 users agree
  • Darth_Dracod

    Posted Jun 7, 2008 11:31 am GMT

    Good thing i didn't buy it. If i had bought this game and had to wait for an update to play it well, without all its problems, i would be definetily pissed off. Lair sucks

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    • 3 of 4 users agree
  • -TheSecondSign-

    Posted May 29, 2008 10:49 am GMT

    God, it'll be a nightmare to do MMOs then.

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    • 1 of 2 users agree
  • Lonelynight

    Posted May 28, 2008 12:56 am GMT

    You guys should do a rereview of STALKER.

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    • 3 of 5 users agree
  • Josepiphus

    Posted May 27, 2008 12:40 pm GMT

    I enjoyed lair at 20 bucks used. The control wasn't a problem for me at all.

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    • 5 of 9 users agree
  • glitchgeeman

    Posted May 25, 2008 11:45 am GMT

    Well luckily for me, I don't need to worry about that update because I knew the game was bad from the very beginning. Oh well, I guess I have to give them credit for at least trying to salvage what was left of their game after taking a beating from every critic on the planet. Nice blog, I hope to see more.

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    • 1 of 4 users agree
  • simonromano2007

    Posted May 23, 2008 5:20 am GMT

    dont know it but at leas they made the graphics pretty from what ive hard so thats a start

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    • 1 of 1 users agree
  • notquitesure

    Posted May 18, 2008 3:49 pm GMT

    i fortunately dont need to worry about the update due to the fact that i read gamespot's review and didnt buy the game in the first place
    happy days!

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    • 4 of 6 users agree
  • Vlaimir_Lem86

    Posted May 17, 2008 7:38 pm GMT

    Revisit Vanguard: Sage of Heroes. The game has improve my huge margins in a year.

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    • 1 of 1 users agree
  • Lonelynight

    Posted May 10, 2008 3:49 pm GMT

    They should do one with STALKER

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    • 2 of 2 users agree
  • Jackyll87

    Posted May 5, 2008 5:21 am GMT

    Will you be doing fan mods and packs also in this blog??

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    • 3 of 6 users agree
  • moatartareque

    Posted May 4, 2008 9:34 pm GMT

    well i liked lair and the people who keep bashing lair most likely havnt played the game and is gettin thier crap from reviews

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    • 2 of 6 users agree
  • Vagrantsoul117

    Posted May 4, 2008 3:59 pm GMT

    I think I was one of the few people that actually enjoyed Lair. I thought the controls were a bit awkward at first but I thought that the game was still an enjoyable experience, granted it was not the epic system seller I had hoped for but I still had a really really good time with it . I picked it up used for 30 bucks so that might also have had something to do with it but either way for a mindless yet gorgeously rendered weekend, Lair fits the bill pretty good.

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    • 2 of 4 users agree
  • king23_

    Posted May 3, 2008 7:49 am GMT

    Never played Lair. Cool new blog though.

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  • hazelnutman

    Posted Apr 29, 2008 9:43 pm GMT

    Lair was indeed disappointing. Tried it and found it to be crazy shallow. Never had problems with the controls though . Just the lock-on thing and the shallow gameplay.

    I'm glad there's going to finally be a blog/feature thingy where they take a closer look at updates and such. Great idea

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    • 2 of 3 users agree
  • tiggerboy

    Posted Apr 27, 2008 1:52 pm GMT

    Well, it may have not been successful, but at least they tried, which is more than I can say for several game developers out there that release crap and don't clean it up.... **cough** EA **cough**

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    • 3 of 8 users agree
  • Setho10

    Posted Apr 25, 2008 11:40 am GMT

    Cool update! I just wish the patch had come when more people would have been interested in taking advantage of it. As it is, most people have long since moved on.

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    • 6 of 6 users agree
  • SlikNik27

    Posted Apr 22, 2008 9:55 am GMT

    Thanks for the update, Kevin.

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  • sunn_kunn

    Posted Apr 21, 2008 11:47 pm GMT

    Am I the only one who never had a problem with the sixaxis controls?
    Personally I think at times that most of these critics have no idea how to play a game... they gave too much hate for a implementation which does indeed work... I played Lair the other day and there was not a single maneuver which i could not do during battles. The only problem I had with the game was its really ugly graphics... uninteresting story and the characters. It's not a great game, rest assured, but some of the hate it receives is unfounded imho.

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  • ocdog45

    Posted Apr 21, 2008 8:20 pm GMT

    lair is trash. ntohing can save it unless iron man is in it, but im sure they will mess that oen up too with the sixaxis as well.

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    • 2 of 7 users agree
  • ZimpanX

    Posted Apr 21, 2008 10:24 am GMT

    Really glad seeing that you take the time to revisit such a highly discussed game as this, great blog.

    @ Lord_Alan: Sonic R is one of the worst Sonic games ever, and yes that's comming from a Sonic fan.

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  • W_Claiborne

    Posted Apr 20, 2008 6:41 pm GMT

    Interesting. I thought the analog controls would've made a marked difference b/c that seemed the most glarring complaint when Lair was released. But I guess the control complaints had drowned out the complaints of the game being shallow. So I understand now. The control scheme didn't originally ruin the game, as I had previously thought. Good post!

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    • 0 of 2 users agree
  • Lord_Alan

    Posted Apr 20, 2008 8:29 am GMT

    Nice new blog! I won't email you Kevin, because I'm just going to post a list of every game released for the Sega Saturn.

    Seriously though... Virtual ON a 5.4? Sonic R a 5.6? It's some kind of sick joke!

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    • 1 of 7 users agree
  • gobo212

    Posted Apr 20, 2008 3:13 am GMT

    Lair sucks but this is a fantastic use of this blog.

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    • 5 of 10 users agree
  • Thorpe89 

    Posted Apr 19, 2008 9:59 am GMT

    I guess Lair should just be forgotten about.

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    • 12 of 16 users agree
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