i hope they mix it more.... i love burnout paradise, the open world. the only thing to me was better done in revenge then in paradise was the crash mode. im still hoping to another open world racer like that.
EA's car-mayhem franchise said to be "action arcade style" set in fictitious Crash City.
Early last week, the Australian Classification Board offered up tantalizing information that EA would soon be returning with a new, multiplatform installment in its vehicular carnage-heavy Burnout franchise. The listing was light on information, unfortunately, and it was not clear if Criterion Games would be returning to the franchise that it created, or what direction this new game would take.
While many of those questions remain, at least a few may have been answered, again courtesy of Australia's game-rating board. Joystiq reports that it has received a summary of the game's rating information that was submitted by EA to the ACB.
According to that breakdown, Burnout Crash will be "an action arcade style game set in the fictional world of Crash City. The aim of the game is to cause as much damage as possible to traffic and buildings by crashing a car into them."
Given that description, Burnout Crash sounds as if it will be a return to the menu-driven challenges of 2004's Burnout 3 and 2005's Burnout Revenge. Prior to moving on to Need for Speed: Hot Pursuit, Criterion shifted to a more dynamic, open-world format for 2008's highly regarded Burnout Paradise.
EA had not responded to a request for comment on the Australian rating summary as of press time.
@pilot_riaz Dominator was on PSP and PS2. I wouldn't recommend the PS2 one though, the graphics were a poor port and made it difficult to see oncoming traffic.
I've read on gameinformer that it's going to be top-down view, sorry but as much as I love Burnout that makes it an instant not-buy for me. The whole draw to the Burnout series is the exhilerating sense of speed, the violent take to arcade racing and of course the excellent crash physics. Making it a top down game removes nearly all of that.
Burnout Paradise was a large deviation from Burnout Revenge... Both were top in their class and showed are wide range of versatility for Criterion. Catering to their fans at almost every turn and their dedication and CONSTANT updates to Burnout Paradise shows that they dont mess around. There is no doubt that this game is going to be one that everyone will buy, and if you dont, you'll be mad at your friends cause thats all they're going to be playing
Well I have all the burnout games but Paridise. I didn't like the openess of driving around in a ghost town. There are hardly any cars around except the ones you race. Now I think that Burnout 2 had the best crash mode because it was more realistice. Unlike 3 and 4 where you had ramps and specials that you tried for. The fly over was to fast on 3 and 4 as well, on 2 you had time to see what the damage price was on each car. I would love a pure crash game if it was done right. Get home from those dumb drivers and play burnout crash and do what you really wanted to do to them on the road and get your frutrations out. It's a good stress reliver for me. And that's my 2 cents.
Paradise was tiresome and seemed like a way to waste alot of time.. to start a race you drive there, to fix your car you drive to a garage, to change your car you needed to go to a junkyard... all very boring and tedious. All they have to do is take hot pursuit and make it a little more arcade styled.. plus I think getting rid of the open world would be a bonus and Autolog would be awesome in a burnout game.. even better if you can use speed cars cause your autolog would represent your actual burnout skill from the 2nd game which was also fun
I'm probably the only one, but I didn't like Paradise's open layout. It was too easy to get off course looking for shortcuts.
honestly i hated burnout paradise. it was fun at first just driving around the city but then that ends up screwing over the rest of the game, the races were too open for enjoyment like any other racer, the takedowns felt way too easy to get, the slow mo got on my nerves, and the new modes like stunt run wer enot even close to fun, i realy hope the games will go more toward the other burnouts where they make the races a legitimet track, they can still have the open world setting but use somethign to block certain parts of roads when you enter a race like how burnout 3 had those yellow curved walls to block you from going the wrong way in a race, also this is somthing i feel lots of devs neglect but a soundtrack can go a long way for games, burnotu paradise had a kinda lame one and need for speed hot pursuit had a awful one, in a racing game a good fast paced soundtrack can make the game more fun, perfect example is burnout 3, every song on there is relay fast paced and up beat and basicly makes you wanna go crazy fast and have a blast, i think that games soundtrack is oen of the reasons i loved that game so much. i hope they try to recreat that. just please dont put a bunch of terrible slow hop hop songs onto it like hot pursuit or put avril lavign(SPELT WRONG DANG IT) onto your soundtrack
Id play Burnout 3: Takedown, and Burnout Paradise before I can even bother to touch the other current gen racing games. Burnout isn't a realistic racing game, but thats what makes it fun. It's a VIDEO GAME.
I'm surprised that Burnout is happening. MC5, Grid and NFS street racing all got canned but Burnout is still goin.
As long as they release a PC version, I might give this game a go. I have not played paradise yet, nor do I want to. I played revenge. Did not like it as much as the previous series installment. I loved Burnout 3, something about that game just made the installment standout.
@bossfella I wanted to say that they added one, since I know they added tons of stuff via free patches (part of why I'd have Criterion's babies if I could) but I couldn't remember it and wiki wasn't helping. I played it mostly around the time it came out on PSN, which was before they added retries, so now the game is just perfect for me :P. Here's hoping they make another like it.
the crash mode with modern physics, and hellish processing power! Oh yeah! thats what im talking about!
I agree bring back crash mode and make it like Burnout 3 & 4, none of this pansy Burnout Paradise malarky. Don't touch me or else I'll crash opponents...sheesh! Give me some proper ruff and tumble gameplay!
Burnout, Burnout, Burnout... This game better have a racing component. I would consider it unacceptable to have a game that entirely focuses on Crash Mode. However, that said, the hype is starting to heat up for me...
I don't think a lot of people tried Crash Time mode... that was awesome, but I never hear people commenting about it.
I sincerely hope they plan to have Criterion behind this and go back to the more focused race event style, the open world didn't suit it in my opinion and didn't work for me...... but I guess a lot of people liked it! :)
How does anything in this story point towards a return to menu driven style? "an action arcade style game set in the fictional world of Crash City. The aim of the game is to cause as much damage as possible to traffic and buildings by crashing a car into them." You could do all of this in Paradise City and the phrase "fictional world of Crash City" makes it sound like a direct sequel to Burnout Paradise. We will see, either way its release day for me, with this SSX and Battlefield 3, EA have three of my most anticipated future titles.
Hmm, to be honest I preferred Paradise more than the older menu driven games of the series. I like the feeling of immersion from an open world that i can explore and discover to my liking, rather than having my hand held with menus and not having a sense of achivement in going off the beaten track and finding things for myself. One of the things I liked doing in Paradise was choosing for myself, not from a menu, when I wanted to do a Crash Time moment without some tight time limit.
If it actually has menus again that help, rather than drop me in the middle of a city where I have to play 'drive around' to find the next thing to do I'll look into this game. I hate the open world direction they went. And the fact it was hard to find a class of car I wanted to drive... I won't buy another Burnout unless they move back to at least the option of a Burnout 3 type menu system. They could easily do both (menu's / open world) IMO...
it needs crash junctions, but being called crash, it probably will.i liked revenge, and i liked paradise, but i hated dominator. the point of burnout is to be riducu lously over the top.it is just my opinion, but i'm pretty sure others think the same
They just need to make paradise 2, with better graphics, physics, new cars, world etc and im happy. the last burnout was awesome trying to remember the 1000's of shortcuts and crashing into anything and everything. hope they dont ruin it.
@RedSteels_Fury People getting lost is not my problem. The car gives you clear indications on where to go (blinkers showing as you entered intersections, visual clues). Have we come to a point where we need to be spoon fed EVERYTHING? Closed off races are the car racing equivalent of an on-rails shooter. Strikes me as laziness.
I find the divide fascinating for Burnout fans - what really broke the series with Paradise for me was lack of Crash Junctions. They were my own personal favourite part. Take the crash junctions of Burnout 2 & 3 and mix it with the racing we got in Revenge and Dominator, and that's what I'd like. I realise though since the series went to an open map, that there are many that loved it... I just wasn't one of them.
@PixelAddict Yes i agree with you that they were good ideas, but as far as the online play went, once races started, it was rare for me to even see another racer because alot of people would get lost. Basically races came down to just how well you knew the city, not necessarily how well you can drive. The benefit of having closed tracks is that it keeps all the racers stuck together and you have more player interaction. As for the traffic checking in Revenge, i agree it was kind of unrealistic, but it made the game more action packed and crazy, which is what criterion wants out of the burnout series.
if its not like paradise then its not for me. burnout paradise and split second have been the only racing games ive liked
Dominator was the best Burnout game, without a doubt. It was the fastest, most skill-driven, had the most ridiculous-yet-still-requiring-skill handling, Takedowns were good but not completely all-overwhelming like in 3 (thus making oncoming and drifting actually useful again), no traffic checking... The list goes on. So it's nice to see Criterion repeatedly throwing everything that made that game amazing out the window completely.
People complain, but Paradise City was revolutionary for racing. Take any route to the finish line? Awesome. Pull up menu's WHILE you drive (similar to Dead Space)? Incredible. Free roaming? Say what you want, but pulling up to random intersections and firing up events was SUCH an awesome idea. Best move in Paradise City was removing the terrible traffic checking, which completely ruined any sense of the car's weight. It was stupid because it didn't reward me for skill and avoidance. I have played every single Burnout game, and logged over 100 hours in Paradise City. Sure the map took a few hours to get the hang of, but isn't that the case with all maps? By the time I found all the billboards and most of the crash gates, I was completely familiar with the map.
@warhawk-geeby - I also prefer both Burnout 2 and 3, but actually Revenge was a great title too.... it was essentially Burnout 3 with shinier graphics, which is just what the Dr ordered.... I never liked Paradise much personally.
@ kuruppath Hell yes. Mind you, this is EA, and they don't seem to like splitscreen nowadays, unless it's in a FPS or EA sports title.
@K-Grogg Ahh well each to their own. But EA seemed to be making Burnout more like NFS in recent times. Burnout 3 was the peak of the series in my opinion, a next-gen version of that will be a sure winner.
@warhawk-geeby I wouldn't have bought Paradise if there wasn't free roam, huge mistake in my opinion.
Hell yes. Returning to the original game-play, that's what I want to hear. Some games just don't need free-roam, and Burnout is one of them. I'd trade free roam for extra races any day :)
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