Capcom comments on Street Fighter Xbox recall
Official reason for recall said to be a bug in the game's music; fixed version will hit stores one month from now.
TOKYO--After days of silence punctuated only by terse "no comment" e-mails, an official statement on the recall of the Xbox version of Street Fighter Anniversary Collection has come from Capcom's offices in Osaka, Japan. The company line is that the game, which was discovered to be free of region coding upon its release last week in Japan, suffers from a music bug. Specifically, the stage background music for the character Hugo doesn't play correctly when the game is set to "Original" sound mode.
The lack of region coding on the game disc means that it will play on any Xbox system--whether Japanese, US, or European--with full Xbox Live compatibility. Since the game is not due out in North America until February, this news was enticing to hardcore fans.
The plot thickens from here on out, however, because Capcom has requested that anyone who purchased the game contact its customer support hotline. The company will exchange the "flawed" disc for the fixed version of it. However, according to the company, the fixed version of the game will not be ready until at least one month from now.
It seems unusual for a company to pull all copies of a game from shelves by mounting a nationwide recall attempt for what seems to be a noncritical issue. Will the "fixed" version of the title implement a regional lock? Users will no doubt find out one month from now. In the meantime, it seems as if would-be importers will not get the chance to get their hands on copies of the game for some time.
Capcom will make an announcement when the new discs are ready for shipment to users and retailers. GameSpot will continue to follow this story.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 8:50 pm GMT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 2:33 pm GMT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 1:08 pm GMT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 12:42 pm GMT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 8:44 pm GMT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 11:28 am GMT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 16, 2013 4:28 am GMT





