That's the problem, Capcom shouldn't be trying to please everyone. They should be pleasing the true fans of the series. Celebrating over whether the game will sell that much or not and having this mentality of; "This is our BIGGEST and BEST in the series YET!" seems like an ignorant approach. They couldn't put that much money into the game and its advertising to see those kinds of numbers, if they didn't ride on the shoulders of the original series that laid the groundwork in the first place. Some talented folks re-envisioned Resident Evil with RE4, and while it changed the core of it, that didn't necessarily have to cancel out the possibility of the original style being used in future projects. Now, you have some other people trying to re-envision and reinvent, and failing miserably at it, and taking a crap on something that really rocked at one time.
Resident Evil 6 executive producer Hiroyuki Kobayashi says developer "can't be beholden" to fans, who may not always agree on what's best for the series.
The tension that has arisen between Capcom and fans concerning the future of the Resident Evil series is similar to that of two parents struggling to raise their child. That's according to Resident Evil 6 producer Hiroyuki Kobayashi, who reflected recently on the friction between developers and fans in a new PlayStation Blog interview.
"The way I always think of it is that if Resident Evil represents a child, then the fans and us as creators are the two parents. The resulting games are like the children that are born between both of us," Kobayashi said. "And just like real parents, you’re not always going to agree on what is best for raising that child."
Kobayashi added that Capcom always attempts to take fan feedback into account when deciding how to advance the series. But ultimately, developers must think on their own, or progress will come to a halt, he said.
"It’s our job to create a new gaming experience and to offer them something that’s fresh and challenging. We want to make sure that what we do pleases them, but the initial reaction might not always be positive," he said. "We do listen to the fans, but we can’t be beholden to them at every turn or I don’t think we’ll ever make progress in terms of the series’ development."
Resident Evil 6 shipped on Tuesday to reviews that ranged from positive to cold. GameSpot's critique of the game praised its voice acting and narrative structure, but lamented the title's ubiquitous and lengthy quick-time events, as well as its unimpressive set pieces.
Capcom expects to Resident Evil 6 to sell 7 million copies, becoming the publisher's best-selling title in its history.
Well, I guess these two parents...
*puts on shades*
are going to have a divorce. YEEAAAHhh.......sigh.. :(
The game is growing on me a bit, but RE4 was classic for the ages and RE5 while not magical, was a perfect follow up and was a great game. If they made RE6 using the same strategy, it would have worked better. This game reminds me too much of the Wii FPS games which were fun, but a whole different genra from masterpieces RE4 and RE5.
It's crazy. It's like this guy has no concept of completely opposite Resident Evil 6 is from the Resident Evils and 2 that made that series so big in the first place. Yes, Resident Evil won't please everyone. But it's pleasing less and less with every new release.
Resident evil 6 is (QTE Tap B repeatedly) absolute garbage. I was hoping for more of the classic (QTE circle stick clockwise) game play. Too much of these newer games focus on the generation run and gun. There is no strategy or scare factors with the newer (QTE hit X at the moment the marker lands on it ) design, It feels like a generic shooter with horror elements sprinkled in. Many fans would enjoy a style of the first 4 with the options of upgrading weapons and scarce saves to think out your next move, but instead we have (QTE hit start button and exit game)
It's not one game, the entire franchise is a mess. The story is all total nonsense now. It's pretty much that way with every Capcom franchise. It's bad when Dead Rising has a more coherent story than Resident Evil.
Crapcom is crap and are completely stupid to expect to sell 7 million copies. Oh and wanting the CoD audience is NOT what is best for RE.
I really don't care about the bad reviews. I will still play Resident Evil no matter what other people think about it.
This guy's argument is pretty weak, especially where he says "It's our job to create a new gaming experience and to offer them something that's fresh" Sure, almost every Resident Evil title from the main series has introduced a new gameplay mechanic, some of which made it into subsequent games, and some which didn?t. But Resident Evil 6 may be the exception.
For example, with original as the benchmark, Resident Evil 2 expanded on that by giving us two playable characters with separate, yet overlapping paths through the nightmare, with one character's decisions influencing the experience of the other. Nemesis mixed it up by introducing a virtually unstoppable adversary, who had mastered the workings of the door handle, and relentlessly pursued the player throughout the course of the game.
Although running short of new ideas by the time code Code: Veronica was released Capcom did give us backgrounds fully rendered in 3D, plus the ability to dual-wield some weapons and therefore annihilate two zombies simultaneously. Resident Evil Zero introduced the ability to switch between two characters on the fly, and the capability to simply put unwanted items on the floor, rather than searching for magical wooden boxes all linked to each other through subspace, or something.
Then came 4 which, for better or for worse, changed the way Resident Evil would be played forever, with it's over the shoulder third person perspective and more action heavy gameplay, where as in 5 the big focus was on the co-op experience. Finally Revelations, went some way to recreate the slower paced horror of the early games and gave us the Resident Evil experience in stereoscopic 3D.
Then we arrive at 6. Don't get me wrong, although initially disappointed with the failure to return in any way to the suspense driven scares of old, I've enjoyed playing through 6, taking it at face value as a rather over the top shooter. But I'm hard-pressed to find gaming experience here that hasn?t been done before. Correct me if I?m wrong.
LOL this is why I didn't bother buying RE6. I watched several friends go through the game after it came out and they all said the same things, it's just so far from the series that we all grew up with, it's sad. These developers can pretend all they want that the resident evil fans are so divided on what they'd like to see in the series, but all I've ever heard from fans is that they want it to be engrossing and suspenseful like the resident evil games of old. 2 is still the pinnacle of the series. I grant you the fact that you can't keep a series fresh forever, there's only so many times you can have a zombie crash through a window, or a licker to leap from behind a corner. However, the moment you just shrug off an attack of a zombie horde by just saying "not this again..." you know you've lost something. If the characters aren't really feeling the threat, neither are we.
@Jedi4ce28 Dude, I'm not sure you really understand why RE4 was made in the first place. The very fans you cite were SICK of the old ways of Resident Evil when 4 got released. They were tired of the fixed camera, the slower gameplay, and yes, they were more annoyed by the zombie encounters than scared by them. That's EXACTLY why RE4--in my somewhat arrogant opinion--IS NOT SCARY. Because you CAN'T make the gameplay suspenseful and threatening without hindering the player in some way. Yes, once in a while a game like Dead Space can find a happy medium between usability and scares, but even though it is my favorite survival horror game ever, it's NOT the SCARIEST survival horror game ever.
Don't kid yourself into thinking the fans are universally united on what they want from Resident Evil. At the very lease, if they are, it's only in the opposite direction the franchise is taking at the time. When Resident Evil was harder, more puzzle-oriented, and "true to its roots," they were pissed it wouldn't evolve. Now it has, and they're pissed that its evolved. If I'm wrong, explain to me how precisely you expect Capcom to appease these fans without going back to the fixed camera, the tedious backtracking,and the limited ammo that drives some of us crazy--sometimes with horror, but sometimes with pure annoyance. I'll happily retract what I said if you can.
Frankly, I don't understand how people are unable to consider that fans of the franchise were WORKING on the game. Yes, fans just like the rest of us. Tell me any of us would have known better than our own KIND, which apparently is "united" in its belief of what Resident Evil should be. Not to say Capcom might not have pushed some things that they shouldn't have, and not to avoid acknowledgement of the fact that many workers from UMvC3 assisted in making the game. I just don't think anybody here has any truly valid solutions to the problem.
Translation: Capcom can't expand the market for RE without chasing other gamers and the fans can take what they're given.
i dont think its a comparison of the games as a whole, but aspects of the game... i think the key to this discussion is "to each their own". in my opinion RE died a long time ago, almost revived w/4, but then killed off again w/ 5. They keep creating decent games and calling them RE. which i think is the biggest mistake capcom has made... but then again that is just my opinion... i could be wrong
Don't fix something that isn't broken Capcom. You have the fanbase that is massive and is just waiting patiently on you to make a survival horror game true to its roots and true to the epic story that is RE. Stop trying to make it something its not. I bet your sales would be even higher if you did this instead of making a RE meets Call of Duty!!
@Jimbowesker Uh...the fans wanted Resident Evil to change a long time ago, which is why 4 was made. That's EXACTLY why Capcom fixed what "wasn't broken." Define what "true to its roots and true to the epic story that is RE" means, please. Use as much detail as you can, if you don't mind.
@musalala How about the fans MAKE the damn games if Capcom's doing such a crappy job with it? Or does that require too much work? As usual, gamers don't want to BE the changes in the industry; they just want to demand them from everyone else.
capcom should go back to their roots and make the next RE game in racoon city make the player feel like they are really stuck in a city full of zombies make the player grab any ammo med kits ect in my opinion that is what made RE popular the new ways they are making the story line is almost like murder i mean in my opinion its like watching tv without cable its just not right!!!!!
of course thats your opinion... i thought one was scary as hell... was a perfect blend of horror and survival.. and four had an down right eerie atmosphere about it... why they pay attention to what works is beyond me.
i have not liked resident evil games since code veronica. after that game i hated the direction they went, and still are going, so no big lose there,
If they were doing what's best for the series, wouldn't the games be getting better instead of worse?
So why did you try, Capcom? Bunch of hypocrits.
Sadly, this is what this world's turned into, trying to please everyone, regardless the circumstances.
No matter what I think about the game, it's good to hear this after the "We put in bigger boobs because some fans wanted" spinelessness despite devs saying they want the characters to be real instead of the shallow caricatures of past.
They make games for the fans, but if they don't have their own vision and passion, the games will truly please no one. Capcom has their own big negative quirks, but their games also have something that is impossible for me not to like.
what is it with the gaming industry now? Hiroyuki Kobayashi has just summed up for me what is the only thing that matters to these people now, money. 'We do listen to the fans, but we can?t be beholden to them at every turn or I don?t think we?ll ever make progress in terms of the series? development. the progress? seriously? what was the progress? adding a jet? well done capcom for your sterling interpretation of 'horror' and well done Hiroyuki Kobayashi for showing me that greed is all that capcom seem to accept as progress.
@KevH1986 Yup thats all they care about now. Just the money. Sure back in the day it was about the money but, dev and publishers cared about how their product looked and played. Now they only care about the money. They used to support all platforms. Now there's too many exclusives. etc. Gaming used to be fun. now its just there.
@KevH1986 Capcom have been driven by greed for quite some time now. The whole on disc DLC with Street Fighter was the straw that broke the camel's back for me. I waited for reviews because I knew they would screw this game up somehow and I was right. Glad I don't own it.
@ACWH This is the problem, companies like capcom and EA only care about how much they can make. take dead space for example, survival horror at one of it's best moments, and it does exactly what it says on the tin, why mess around with that core mechanic and add MULTIPLAYER? why? is it necessary? it's true that millions of people play a game like COD and multiplayer is a good thing when it suits the gamestyle. but when developers start adding these elements to games that don't need it, they need to have a look at themselves as developers, because there not bringing anything new to the table, only damaging a tried and tested formula....the new RE6 shows that
@KevH1986 @ACWH What exactly do you define as "bringing something new to the table" as opposed to "damaging a tried and tested formula"? You want formulaic Resident Evil all day? Go right ahead and play those games with their crappy cameras, monotonous shooting that you have to do 20 times cause you don't have enough ammo, and "puzzles" that amount to collecting keycards for doors. There is little difference between "bringing new things to the table" and "putting things in places where they don't belong." That's EXACTLY why RE4 is the way it is: they put things in "places they didn't belong." The result? Amazing for most people. (Not for me.)
And I can also see why it's a stupid idea to include multiplayer in a survival horror game like Dead Space 2. Everything would have been fine if they'd just repeated the exact same gameplay from the previous installment with a couple new gimmicks like enemies and flying segments which weren't even the highlights of the previous game. I mean who can think of a way to make it fun to have a room full of 20 necromorphs bearing down on a group of five that is DESPERATELY trying to open a door to escape? Oh wait...that actually sounds pretty cool, and VERY much in tune with the game's style! As long as they can execute it well, which is what they do for a living, and that's why they get paid for it while we sit on the sidelines b****ing all day.
Developers aren't the ONLY ones that need to have a good look at themselves.
It's me too, I believe it does take away from horror if you add co-op, name one game that was truly scary that had co-op in it? I doubt you can and if you say RE 5 or 6 you don't know true horror. Games like Silent Hill, Dead Space, Condemned, Amnesia, hell even the first three REs were true horror because of that "alone" factor
The addition of co-op in no way instantly removes the horror element from a game. So yes, it is just you. I also disagree on the point of RE, Resident Evil 6 became the unfortunate thing it is due to capcom grabbing for a market share. SH and FF wouldn't do well with co-op because their settings doesn't support it. The setting of Dead Space however DOES support it. The idea of more than one person surviving and working together to make it through makes sense in the Dead Space setting. Particularly when you have a protagonist whose been so ruthlessly aggressive in his combat since the first game. Further more while adding a second player doubles the amount of fire power, it also halves the amount of ammo and healing to go around. So, I for one still looks forward to me and a buddy walking down a gore covered corridor, back to back with our attention split between every shadow and bump in the dark. Particularly since if one of us messes up, it might mean the end of both of us. In that way, co-op brings its own horror. It's no longer just YOU you have to worry about. However, it's also worth noting that DS3 will continue to work fine in single player and be the solo forever alone gameplay experience if you want that too. You should watch the videos where the run through sections once in single player, and once in co-op, it works quite well both ways.
@Fernin-Ker as soon as you add a multiplayer element to a survival-horror game you are instantly taking away the horror element from it. maybe that's just me, and i understand everyone is different, but that's one of the main reasons RE6 has became the game it is now. would games like silent hill or fatal frame be so widely acclaimed as pioneers in the genre if you had co-op?
I would say the multiplayer in DS is a good touch honestly. Since the first game came out myself and several friends have talked about how sweet co-op would be in it. And given how well the setting supports it, hell why not? And as for the adversarial MP of the second game, I'd say it actually worked out pretty well, and didn't really detracted from the work on the single player game, so why not? I thought it as pretty sweet to play as the necromorphs and maul my friends. XD
yeah people complained but still headed out and purchased the game. that will surely let capcom know how bad the game is lol.
Stop trying to please everybody , and just pick one direction to take the series and run with it.
Simple as that.
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