That's the problem, Capcom shouldn't be trying to please everyone. They should be pleasing the true fans of the series. Celebrating over whether the game will sell that much or not and having this mentality of; "This is our BIGGEST and BEST in the series YET!" seems like an ignorant approach. They couldn't put that much money into the game and its advertising to see those kinds of numbers, if they didn't ride on the shoulders of the original series that laid the groundwork in the first place. Some talented folks re-envisioned Resident Evil with RE4, and while it changed the core of it, that didn't necessarily have to cancel out the possibility of the original style being used in future projects. Now, you have some other people trying to re-envision and reinvent, and failing miserably at it, and taking a crap on something that really rocked at one time.
Capcom: Resident Evil can't please everyone
Resident Evil 6 executive producer Hiroyuki Kobayashi says developer "can't be beholden" to fans, who may not always agree on what's best for the series.
The tension that has arisen between Capcom and fans concerning the future of the Resident Evil series is similar to that of two parents struggling to raise their child. That's according to Resident Evil 6 producer Hiroyuki Kobayashi, who reflected recently on the friction between developers and fans in a new PlayStation Blog interview.
"The way I always think of it is that if Resident Evil represents a child, then the fans and us as creators are the two parents. The resulting games are like the children that are born between both of us," Kobayashi said. "And just like real parents, you’re not always going to agree on what is best for raising that child."
Kobayashi added that Capcom always attempts to take fan feedback into account when deciding how to advance the series. But ultimately, developers must think on their own, or progress will come to a halt, he said.
"It’s our job to create a new gaming experience and to offer them something that’s fresh and challenging. We want to make sure that what we do pleases them, but the initial reaction might not always be positive," he said. "We do listen to the fans, but we can’t be beholden to them at every turn or I don’t think we’ll ever make progress in terms of the series’ development."
Resident Evil 6 shipped on Tuesday to reviews that ranged from positive to cold. GameSpot's critique of the game praised its voice acting and narrative structure, but lamented the title's ubiquitous and lengthy quick-time events, as well as its unimpressive set pieces.
Capcom expects to Resident Evil 6 to sell 7 million copies, becoming the publisher's best-selling title in its history.
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