Focus Home Interactive's latest PC urban planning game to include more than 1,000 structures, 60 maps, mod-friendly features.
Cities XL is back for another season of city-building simulation, as Focus Home Interactive today announced that Cities XL 2012 will arrive this October.
The second installment of the game developed under Focus Home Interactive, Cities XL 2012 will introduce a number of new features to the urban planning and development simulation. The publisher is emphasizing a new tutorial guide to help players get their cities started, and a more open approach to allow for modders to tweak the game to their liking. Players will also be able to erect more than 1,000 structures in their cities and build metropolises on 60 different maps.
Cities XL 2012 will debut in October, available as either a stand-alone game or a discount-priced upgrade for owners of Cities XL 2011.
I would be more interested as to wether Focus have actually fixed the memmory leaks and code as modding is a waste of time without it. CXL is just to boring and sterile for me so I will stick to simcity 4 as I have already been burned twice and will not fall for it a 3rd time. I will wait for the feedback from players after release to see what improvments are implemented before making a final decision.
Cities XL just doesn't have the same "fun" feeling that SimCity offered. The biggest example I can give is that I simply dont care about the cities I create in XL. They are very sterile and cold without any of the "lived in" feeling or look of the SimCitys. It's also way to easy to build in XL, the struggles to get people to fill your city just dont exist like they did in SimCity, there is very little challenge to this game at all.
@X3Warrior I'd add another thing to your list - the game needs multi-core support. Cities 2011 used only 1 processor core and it sucked.
Good to see Focus hasn't just tossed aside Cities XL just yet. Monte Cristo shot themselves in the foot by expecting people to pay $15 a month for really limited multiplayer, and giving no real incentive to play. Combine that with the decision to stop listening to their players, and it cost them their business. Focus will really need to make this edition a good one, in order to convince those who bought the original XL and the 2011 Edition. They did offer a discount for 2011, but I'm not sure about now. I really think this game needs three things: An in-game map/terrain editor similar to Simcity 4, a plain flat "Sandbox" map with no money limits to encourage people to experiment, and finally, a building creator/editor, similar to SC4 BAT tool. Just my two cents.
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