Sweet! Glad to see a game other than a widely-marketed military shooter or an overdone sports franchise or a Nintendoesque family game make it big! Big enough, at least.
Capcom announces first month ship tally; franchise worldwide total jumps to 4 million; developing studio rebranded.
Ordinarily, the stench of rotting flesh is enough to ensure unpopularity, but that truism might not apply to Capcom's latest open-world action game. The publisher today sent word that Blue Castle's Dead Rising 2 has shipped 2 million units worldwide since debuting for the Xbox 360, PlayStation 3, and PC on September 28. The publisher also noted that the franchise has now shipped 4 million units worldwide.
Hard sales figures for Dead Rising were not provided, but according to the NPD Group's September report, the zombie action game came in third in sales for the month. It was bested by Bungie's Halo: Reach and EA Sports' Madden NFL 11.
Prior to the full release of Dead Rising 2, Capcom released Dead Rising 2: Case Zero, a $5 downloable prequel to the full title. It went on to break Xbox Live Arcade records, according to its publisher. There will also be a Dead Rising 2 downloadable epilogue--Dead Rising 2: Case West--due out sometime in the near future.
Also included in the announcement was word that Canadian authorities had given final approval to Capcom's acquisition of Dead Rising 2 developer Blue Castle Games. Henceforth, the studio will be known as Capcom Game Studio Vancouver. The studio's acquisition was first announced at Capcom's pre-Tokyo Game Show event.
Dead Rising 2 introduces a new protagonist in motorsports icon Chuck Greene, who must scour the Las Vegas-like Fortune City to find medication to prevent his infected daughter from turning into a zombie. The game also introduces a new gameplay mechanic that lets players combine items to make improvised weapons, like duct-taping a fire axe and sledgehammer together to produce "The Defiler."
For more on Dead Rising 2, check out GameSpot's review.
the game is col but we need a coop mode like the red dead redemption zombie mode or something like this
@misterstatus Shipping numbers are something a publisher knows already. Sales numbers are much more difficult to gather. You are right about shipping numbers not necessarily reflecting units sold, but they do give valuable information. If Capcom has shipped 2 million copies, we can reasonably infer that it will sell well over a million with 2 million likely.
I love the Dead Rising games and Capcom is one of my favorite game companies, but whenever I see a company releasing shipping numbers instead of sales numbers, I can't help but wonder why. Who cares how many copies of a game you've shipped. It's the actual sales numbers that count, not how many copies are sitting in boxes in the store's back room.
This game is so much fun and it's designed for multiple playthroughs which was a nice touch. I picked up the Zombrex Edition and have no regrets whatsoever. Chuck Greene is badass.
At least its safe to say it won't be the last time we hear of dead rising not with such a good amount of sales for the sequel.
i still want to get this game. but im sure those first 2 million shipped will still be there when dr2 gets a price drop. so im in no hurry to go out and buy it.
Fun, but I didn't really feel like the game made any significant improvements where they were needed: psychos are still cheap and no fun to fight, zombie bashing gets old after awhile, and overall it's just the first game with a couple new options that aren't really necessary, plus cutting out the tutortial and epilogue sequences and making them DLC really bugs me. I'm not saying the game is bad, it's just more of the same.
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