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Warrior, Wizard or Survivor? Which fate is yours? It's your decision, one that will influence the gameplay of Divine Divinity - action RPG or classical RPG! In any case, you are the chosen one according to prophecy. As such, only you are able to save the legendary land of Rovellon from submission under the Lord of Chaos. But before you take on the fight against Evil you have to be discovered and blessed as the Divine Savior. And always remember one thing wherever you go: Caution is vital! The apostate magicians must not get hold of you - whatever happens!
Which fate will be your first choice? Warrior, Wizard or Survivor?
- Detailed role playing game
- A densely populated, versatile and eventful fantasy world
- Close to a hundred skills to learn through a new character development system
- 480 skill levels: 96 skills with 5 levels each
- 6 classes of characters
- An exciting background plot with many strands and sub-quests
- More than 100 monsters and creatures with an ingenious AI
- More than 150 NPCs with different intelligent patterns of behaviour
- A huge world consisting of more than 20,000 screens
- A wide range of skills, spells, weapons and equipment
- Extensive interaction with items and characters
- Simple, intuitive controls even for complex actions
- Automatic map and journal
- Day and night cycles and weather effects
- Additional graphic features for 3D accelerators
- NPCs and monsters can group and protect each other
- Group AI: battle tactics include ambush, hide, lure, etc.
- Reactive AI: game characters react to player characters depending on their behaviour
- Dynamic dialogues adapted to the situation and the player's actions
- Appearance and animations change with different clothing
- Player and NPC parties possible
- Numerous power-ups strengthen characters for a short time
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 2:33 pm GMT
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 8:44 pm GMT