@Cwagmire21 I know there probably not sweating now but I bet they are taking notice that developers can get funding without them
Crowd-funding campaign tops eight times the amount originally sought; Wasteland 2 Kickstarter fund commences as Fez creator considers service for next game.
Double Fine is sitting pretty this morning. The Kickstarter crowd-funding campaign for Double Fine Adventure concluded yesterday, amassing a total of $3,336,371.
When Double Fine launched the endeavor last month for a classically designed point-and-click adventure game, it aimed for $400,000. The company reached that tally in just eight hours, setting a Kickstarter record along the way.
In total, over 87,000 users backed the Double Fine Adventure. The development of the new game will be documented at every turn by 2 Player Productions, which created the Kickstarter-funded documentary Minecraft: The Story of Mojang.
An update posted to the Double Fine website reads, "Holy cow people, I can't even believe it. I don't know what to say. Except thank you!! People are mailing in congratulations to us, but I really have to say congratulations to all the backers because you really sent a message around the industry! And you really made your voices heard loud and clear!"
Double Fine Adventure is set to be an old-school point-and-click PC adventure game, much like the kind Double Fine founder Tim Schafer and designer Ron Gilbert made in their days at LucasArts. It will feature voice acting and will be released on the PC, Mac, Linux, iOS, and "certain" Android devices.
It appears the fire Double Fine lit with its Kickstarter project has spread to other developers. Yesterday, inXile Entertainment launched a Kickstarter campaign for a sequel to 1988's PC-exclusive role-playing game Wasteland with a goal of $900,000. As of press time, the fund is more than halfway there, presently sitting at over $585,000 from more than 10,000 backers.
Lastly, Fez creator Phil Fish is also talking about utilizing Kickstarter for his next game. Speaking to Joystiq, Fish said if he decides to seek crowd funding for his next project, he won't do so until after the launch of Fez. That game is finished and expected to launch in the coming months.
"We wouldn't need much, and we wouldn't ask for much, but I assume we'll get more than we ask for, having just won the grand prize and Fez about to come out," Fish said.
[CORRECTION]: This story originally stated that Wasteland was a 1998 release. GameSpot regrets the error.
I gave them my 15 bucks. All Tim Shafer has to do is ask! He is one of the last few hopes the industry has to gain ANY of its integrity, freedom, and decency back.
@blackace Yeah, but these and the Wasteland 2 guys are developers with a reputation, a team, and many releases to their name. I think thats why they are succesful. There are a ton of indie kickstater projects and not a single one is anything close to this level of success. But I realy like this, as I posted earlier, for me its the oportunity to play the kind of games I used to love, made by the same people. That is amazing. Oh! And to all the people who say "games are becoming more dumb" this is the chance to be heard! You want complexity? Let your wallet speak!
They are already at $740,000. They will make $900,000 easily. Maybe gamers should tell developers what they want made and then have the developers sign up for kickstarter so we can donate to them so they can make the game. The only problem I have with this method is that one developer will eventually not get the game made and take off with the money. Once that happens, no one will want to donate any money to developers again. I know Double Fine will get the job done. I don't know about other developers.
I forgot to donate before I went on my cruise. I came back and it's over. Whaaahh!! I'll still buy the game when it's finally done anyways. I wonder if they will do this again for Pyschonauts 2?
I have heard so many good things about Wasteland that I am curious about what they might come up with.
I backed this project without ever playing any old school adventure games, I have that much faith in Schafer and the rest of the Double Fine team. Any recommendations on where to start? I was thinking about Grim Fandango.
Can't wait to see what they deliver. It's going to be fun to watch the docs, I just hope they don't spoil too many of the puzzles. Congrats to a deserving studio!
BTW if they did ask for support to make a Psychonauts sequel, Iīll support it, But maybe thats a game that could find a publisher to fund it. I prefer to back projects like this or Wasteland 2. These are the type of games I love and grew up playing, made by the people who used to make them!
@mhaed no it canīt. This isnīt a preorder, We arenīt funding their studio, we are lending money to help make this project a reality. Itīs not "their" money to do as they please with. I pledged my money for an adventure game, and for that only.
If Double Fine could get this kind of support for an un-named project I wonder what they could get for Psychonauts 2.
This should be the new way to pay for games. The $15-30 price range is good for those with low income. I can spend $60-$200 depending on the game. And those who want in game billboards, statues, npc's of themselves are willing to spend $500-$2,000.
Winning a prize doesn't change the fact that you are a douche. Phil Fish will not see a penny from me. Stealing other people's work and claiming credit for it does not go well in my books. The past will catch up with him eventually...
This is great news for gaming fans, especially those of 'niche' genres that developers won't touch anymore. Granted, you need a name like Schafer to make that kind of money, but not every game needs 3+ million either. Now instead of complaining about how there's nothing but shooters on the shelf, we can put our money where our mouths are. Speaking of which: Treasure? Johnson/Voorsanger? Meretzky? If you guys want some money, let me know.
@Marky360 While I like your comment, I don't think they're sweating just yet. However, it does bode well for the game industry that developers can find other avenues than pushy publishers that want to sell the same game to their customers each year.
oooh look the publishers are sweating now. game developers can get funding for games they wanna do and not what a publisher thinks will sell well.
Considering they got 8x the amount they felt they needed, I really hope this ends up being a great game.
Content you might like…
Users who looked at this article also looked at these content items.
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 2:33 pm GMT
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 8:44 pm GMT