Hope Braben pulls it off. I loved wing commander but there is something in the old fashioned approach to Elite. I love the art. For the people that say there is no story, I remember, back in the 80s when I was low Deadly level, I tried to land on a station and the sun had a supernova. Then, one day, I saw a Thargoid. Tried to shoot it down with everything I had but wasn't ready for what IT had. Point is, participating in an overbloated space opera does not mean memorable events. How many times have you saved the world guys? It gets sort of meh doesn't it? Elite events are as real as it gets, because they are few and rare.
Frontier Developments' PC space epic hits funding target on Kickstarter with just days remaining; stretch goals include Mac version, ten additional playable ships.
Elite: Dangerous is on track to take flight. Frontier Developments' space sim exceeded its £1.25 million (about $2 million) Kickstarter funding target yesterday, amassing £1.31 million ($2.13 million) from more than 22,000 backers at press time. The fund ends tomorrow, January 4, at 7 p.m. EST.
The milestone was reached on Frontier Developments founder David Braben's 49th birthday.
Stretch goals for Elite: Dangerous were recently announced, the first of which is a Mac version. If the funding hits £1.4 million ($2.27 million), a Mac iteration will be released within three months of the initial Windows launch. Additionally, if Elite: Dangerous amasses £1.5 million ($2.44 million), an additional ten playable ships (on top of the 15 existing) will be added to the game.
Elite: Dangerous is aiming to be an "amazing space epic" that boasts "stunning visuals" and "incredible gameplay." The game is currently scheduled to arrive only on PC during March 2014.
The game features multiplayer, a reputation-based system that affects the gameworld, a trading market, combat missions, and customizable ships. Players will begin their journeys with a number of credits, which can be used for a variety of purposes.
The original Elite launched in 1984, with two bona fide sequels, Frontier: Elite and Frontier: First Encounters, arriving in 1993 and 1995, respectively. Braben and Frontier Developments most recently developed Kinectimals, Kinect Disney Land, and Lost Winds.
Big fan of X-series and Privateer/Freelancer, but why would I want a game where dozens of star systems of space stations are named after some rich douchebag...
Kind of ruins the immersion, when you play the game and you are constantly reminded of it - "Now docking at John Thomas station" - doesn't it.
ok, I don't get that.
According to the article you get 10 extra ships if they amount to 1.5 mil, 100,000 GBP above the previous amount.
I'm a 3D artist in the games industry, give me the 100,000 and I'll model 100 ships for you. It doesn't cost that amount to make another 10 ships no matter how detailed they are.
I'm still amazed how the guy could fit the original Elite universe on a floppy disk (remember those?)
Elite. Best game ever. After nearly 30 years nothing comes close. All hail the Braben! Hail!
in case no one has found it, you can get Elite on the iphone too. Called Unknown 3D Space Trader.
Hail the great man!
@thedre666 I can't see it on the app store
COLD DITCH the Mac and pour the funding and man-hours into giving us a solid product in the legacy of Freelancer AND MORE THAN TEN (???????????!!!!!!!!) ships to choose from...Honestly, how many idiots are born each day that the same old sims can get pushed year in year out??
Good job funding someone who can't pitch a game properly, if he was showing this to any publisher he would have been rejected outright even if it was the next big trend in gaming . Nostalgia wins again it seems.
@Hayasmez I would really like to see how you pitch yours, if you ever have one. Do you even know how many great games with huge potential fell short because of game publishers with their stupid requirements and interference? They think they funded the game, so the game have to be how they wanted, but those who make the call don't even play any games at all. Kick starter is a good channel for games to be 'From Gamers, to Gamers', without the bloody publisher stands right in the middle.
2 Million US Dollars sounds a lot at first, but you can burn through this money in a couple months, depending on the size of your team.
I never participated in the "pay first - play later" ... or HOPE to play something, that also was worth your money.
I'm glad to see space sims return, from the best developers of the originals as well!
Star Citizen will be a great game for single/multiplayer, and somewhat MMO, while Elite will be fantastic for exploration due to procedural generation. Definitely keeping my eyes on both games!
the most important feature that we will have in Elite Dangerous that isnt available at Star Citizen is the existance of a massive galaxy (we are talking millions of stars with dozens of planets each) and seamless space/planetary transitions.
If Freelancer/Privateer are any clues, expect unrealistically small planets in Star Citizen (we are talking of planets less than 50km in diameter and ships flying towards planets at speeds of 100 mph)
@rogerpenna I will buy both games. It's been waay too long since I played a good space sim, and I freaking love them.
@placksheep Me too. I am telling the differences between them, I am absolutely not bashing Star Citizen, which seems awesome!
@Daisak I am sorry, but this is complete nonsense. You can have a deep storyline, depth and narrative spanning lets say the same number of star systems and planets as Star Citizen. AND have all the other million star systems just for fun and exploration and trade and such. Who said you cant have a galaxy wide procedural generation but at the same time manually craft x number of planets, and y number of missions?
Example: even though the huge continent of Tamriel was procedurally generated in Daggerfall, it still followed a basic handcrafted pattern (a map of where should be the major cities, mountain chains, and general map of the world). Also, even though most missions were procedurally generated in Daggerfall, as well as dungeons, you still had plenty of MANUALLY designed missions AND dungeons that were the same each time you played the game.
Backed Star Citizen, would have backed this but I'm short on cash.
Anyway, I'm just glad that the Space Sim is picking up again, now all we need is Freespace 3 (I know, THQ owns Volition, so not happening anytime soon).
I still question why someone who has been in the industry this long, has a company of 200+ people and who has supposedly been working on "a new Elite game" for the past 10 years, requires this kind of crowd sourced funding.
Perhaps because Kickstarter simply hands over the money and considers it "job done", whereas a publisher would have a vested interest in ensuring the game gets completed and released...
@Avenger1324 Some game companies hire temporary employers for a game production cycle. As the game is finished, their contracts are also finished. Frontier´s 200 employees were from the last game. Most employees were dismissed after that game finished. An Elite game is certainly a very different kind of game than their last games and will need different employees with different kind of expertise.
Developers never fund their own games, they always seek publishers, EA, 2K or Activision.
Space Sims fell out of favor with publishers, with the last great Space Sim being Freespace 2. Publishers cater to trends, the trend now is Call of Duty. Which is why indie devs would go to kickstarter.
@Avenger1324 Perhaps you've not noticed that many publishers are killing creativity in favour of churning out mindless drivel for the masses.
Perhaps you're unaware that GameTek fucked Braben with the rushed release of "Frontier: First Encounters", and more recently "The Outsider" was dumped after six years in development, despite being near completion none of these wonderfully helpful publishers wanted to give it the final push.
He's doing what he needs to do in order to get this game made, without interference from any AAA obsessed, overbearing publisher. This way he gets to make the game he wants, on his terms.
Fair play to him.
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